Brush Assets Project #104846
@ -254,3 +254,24 @@ RedirectMatch "^/manual/{lang}/{version}/modeling/geometry_nodes/utilities/rotat
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RedirectMatch "^/manual/{lang}/{version}/modeling/modifiers/modify/normal_edit.html" "^/manual/{lang}/{version}/modeling/modifiers/normals/normal_edit.html"
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RedirectMatch "^/manual/{lang}/{version}/modeling/modifiers/modify/weighted_normal.html" "^/manual/{lang}/{version}/modeling/modifiers/normals/weighted_normal.html"
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RedirectMatch "^/manual/{lang}/{version}/sculpt_paint/brush/brush.html" "^/manual/{lang}/{version}/sculpt_paint/brush/introduction.html"
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RedirectMatch "^/manual/{lang}/{version}/sculpt_paint/sculpting/tools/rotate.html" "^/manual/{lang}/{version}/sculpt_paint/sculpting/brushes/twist.html"
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RedirectMatch "^/manual/{lang}/{version}/sculpt_paint/sculpting/tools/simplify.html" "^/manual/{lang}/{version}/sculpt_paint/sculpting/brushes/density.html"
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# Mesh sculpting tools converted to asset
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RedirectMatch "^/manual/{lang}/{version}/sculpt_paint/sculpting/tools/\
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(blob|boundary|clay|clay_strips|clay_thumb|cloth|crease|draw|draw_facesets|draw_sharp|\
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elastic_deform|fill|flatten|grab|inflate|layer|mask|multiplane_scrape|\
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multires_displacement_eraser|multires_displacement_smear|nudge|paint|pinch|pose|\
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scrape|slide_relax|smear|smooth|snake_hook|thumb).html" \
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"^/manual/{lang}/{version}/sculpt_paint/sculpting/brushes/$1.html"
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# Curve sculpting tools converted to asset
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RedirectMatch "^/manual/{lang}/{version}/sculpt_paint/curves_sculpting/tools/\
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(index|add_curves|comb_curves|delete_curves|density_curves|grow_shrink_curves|\
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pinch_curves|puff_curves|selection_paint|slide_curves|smooth_curves|snake_hook_curves).html" \
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"^/manual/{lang}/{version}/sculpt_paint/curves_sculpting/brushes/$1.html"
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# Grease pencil draw tools
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RedirectMatch "^/manual/{lang}/{version}/grease_pencil/modes/draw/tools/(draw|erase|fill|tint).html" \
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"^/manual/{lang}/{version}/sculpt_paint/curves_sculpting/brushes/$1.html"
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# Texture paint tools converted to asset
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RedirectMatch "^/manual/{lang}/{version}/sculpt_paint/texture_paint/tools.html" "^/manual/{lang}/{version}/sculpt_paint/texture_paint/brushes.html"
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@ -110,3 +110,11 @@ The Sidebar region contains properties of the active object and tool,
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as well as of the viewport itself.
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See :doc:`Sidebar </editors/3dview/sidebar>` for more information.
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Asset Shelf Region
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==================
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Depending on the current mode, the asset shelf may be available, providing quick access to assets
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for this specific mode (for example pose assets in *Pose Mode*, brush assets in *Sculpt Mode*).
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See :ref:`ui-region-asset_shelf` for more information.
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@ -123,6 +123,15 @@ Display Channels
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Single color channel visualized as a grayscale image.
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Asset Shelf Region
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==================
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Depending on the current mode, the asset shelf may be available, providing quick access to assets
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for this specific mode (for example brush assets in *Paint* mode).
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See :ref:`ui-region-asset_shelf` for more information.
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Main View
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=========
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@ -20,6 +20,9 @@ It helps to narrow the list of objects so that you can find things quickly and e
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Shows all the collections and objects in the current view layer.
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:Video Sequencer:
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Lists data, images and videos, that are used by the :doc:`Video Sequencer </video_editing/index>`.
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.. _outliner-blender-file-mode:
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:Blender File:
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Lists all data in the current blend-file.
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:Data API:
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@ -19,6 +19,7 @@ Tabs
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The Properties editor has several categories, which can be chosen via tabs (the icons column to its left).
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Each tab regroups properties and settings of a data type, and is documented in its own manual sections, linked below.
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.. _properties-tool-tab:
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Active Tool and Workspace Settings
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----------------------------------
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@ -75,9 +75,11 @@ Primitive assets are data-blocks that are either **linked or appended** to the c
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Examples are objects, materials, and worlds. These can be dragged from the Asset Browser into
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the scene (objects and worlds), or onto existing objects (materials).
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Preset assets are data-blocks that are loaded and then **applied** to something.
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An example is a pose asset. When applying the pose, the data-block is loaded
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from its blend-file, and then the pose is applied to the active armature.
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Preset assets are data-blocks that are loaded and then **applied** to something or **activated**.
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An example is a pose asset. When applying the pose, the data-block is loaded from its blend-file,
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and then the pose is applied to the active armature. Brush assets are an example of an asset type
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that is activated. They get loaded into the current file and activated for painting or sculpting,
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but don't get saved in the file.
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In the future, the asset type definition will be expanded;
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see :ref:`asset-libraries-future-development` for more info.
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@ -98,6 +100,8 @@ When the current blend-file is part of an asset library, you can also see its as
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The assets that are in the current file are marked with an icon; only those are editable.
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.. _asset-life-cycle:
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Life Cycle of an Asset
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======================
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@ -120,10 +124,9 @@ When using *Mark as Asset*, an automatic preview is generated.
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If you want, you can also change or replace this with an image of your own choosing;
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use the folder button next to the preview image in the Asset Details region of the Asset Browser.
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For preset assets, there will be a dedicated button for the different asset types.
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Currently poses are the only preset assets; use the **Create Pose Asset** button in the Action editor.
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This will copy the pose of the selected bones into a new Action, mark it as asset,
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and put it into the currently active asset catalog if there is an Asset Browser open.
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For preset assets, there will be a dedicated button for the different asset types. For example for
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poses there is a **Create Pose Asset** button in the Action editor. Brush assets are created by
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using **Duplicate Asset** from existing brush assets.
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After creating the asset, make sure the current blend-file is saved in your asset library.
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Blender does not copy the asset into the asset library for you.
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@ -204,22 +207,49 @@ Included in this library are:
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- :doc:`Hair node groups </modeling/geometry_nodes/hair/index>`
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- :doc:`/modeling/geometry_nodes/normals/smooth_by_angle`
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- Brushes:
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- :doc:`Mesh Sculpt</sculpt_paint/sculpting/brushes/index>`
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- :doc:`Curve Sculpt</sculpt_paint/curves_sculpting/brushes/index>`
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- :doc:`Texture Paint</sculpt_paint/texture_paint/brushes>`
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- :doc:`Vertex Paint</sculpt_paint/vertex_paint/brushes>`
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- :doc:`Weight Paint</sculpt_paint/weight_paint/brushes>`
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.. _asset-system-files:
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Asset System Files (`.asset.blend` Extention)
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=============================================
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Some types of assets can be edited without having to open a blend-file inside of an asset library.
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Blender saves these assets to libraries in special files using the `.asset.blend` extension. They
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are entirely managed by Blender's asset system, and only contain a single asset and its
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dependencies.
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It is still possible to save a normal file with the `.asset.blend` extension. This will then not
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be treated as an asset system file, Blender knows the difference.
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Asset system files have one more special characteristic: You can open, but not save them. The
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:ref:`Save As <bpy.ops.wm.save_as_mainfile>` operator can still be used to create a new file from
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them, which will then be just a normal blend-file. Thus contained assets cannot be edited without
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opening the file itself. Blender shows some clear warnings to communicate that asset system files
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cannot be changed and saved the normal way.
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The reason these files are special is that the asset system might need to regenerate them. Any
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additional changes done by the user might be lost then. To prevent this data-loss, these files are
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protected from user modifications.
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Currently, only brush assets support this feature.
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.. _asset-libraries-design-limitations:
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Design Limitations
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==================
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Blender is **not allowed to write to other blend-files** than the one you have currently open.
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This means that to edit an asset, you have to open its blend-file.
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Fortunately this is only a single click away, both in the Source List region of the Asset Browser
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Blender is **not allowed to write to other blend-files** than the one you have currently open, or
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the special `.asset.blend` files explained above. This means that to edit an asset, you have to
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open its blend-file. Fortunately this is only a single click away, both in the Source List region of the Asset Browser
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and in the asset context menu.
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This also means that **Blender does not copy assets into the asset library** for you.
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You are responsible for placing the blend-file with the asset in an asset library directory,
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and marking the asset as such. See :ref:`asset-pushing` for more on this topic.
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.. _asset-libraries-future-development:
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@ -261,6 +291,10 @@ or as an add-on; the rule above applies to Blender itself, not to its add-ons.
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Asset Pushing
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-------------
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.. note::
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The introduction of Brush assets in Blender 4.3 includes support for an asset pushing concept as
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described here. This might be brought to more asset types in future.
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Asset **pushing** is a way of getting assets into the asset library, where you are working on a file
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and want to copy the asset from that file into the library. This is a concept that appears deceptively simple.
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In certain cases it is actually simple, but often enough it gets quite complex. For example,
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@ -98,10 +98,10 @@ Pack
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- |none|
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- Skeleton used to deform meshes.
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Used as data of armature objects, and by the Armature Modifier.
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* - :doc:`Brush </sculpt_paint/brush/brush>`
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* - :doc:`Brush </sculpt_paint/brush/index>`
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- |tick|
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- |none|
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- Used by paint tools.
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- Used as brush assets in sculpt and paint modes.
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* - :doc:`Camera </render/cameras>`
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- |tick|
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- |none|
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@ -58,7 +58,7 @@ to interactively preview how the material looks in the scene.
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Grease Pencil materials are data-blocks that can be :doc:`assigned </render/materials/assignment>`
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to one or more objects, and different materials can be assigned to different strokes.
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In Grease Pencil the :doc:`brush </grease_pencil/modes/draw/tools/index>`
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In Grease Pencil the :doc:`brush </grease_pencil/modes/draw/brushes/index>`
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settings together with the material used will define the look and feel of the final strokes.
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Materials slots in the :ref:`List view <ui-list-view>` also have some extra controls
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@ -1,15 +1,14 @@
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.. _tool-grease-pencil-draw-draw:
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*********
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Draw Tool
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*********
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**********
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Draw Brush
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**********
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.. reference::
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:Mode: Draw Mode
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:Tool: :menuselection:`Toolbar --> Draw`
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:Brush: :menuselection:`Asset Shelf --> Draw`
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The Draw tool allows you to draw free-hand strokes.
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The Draw brush allows you to draw free-hand strokes.
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Brush Settings
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@ -284,6 +283,6 @@ Switching to the Erase Tool
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---------------------------
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:kbd:`Ctrl-LMB` changes temporally to the active Erase tool.
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See :doc:`Erase Tool </grease_pencil/modes/draw/tools/erase>` for more information.
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See :doc:`Erase Tool </grease_pencil/modes/draw/brushes/erase>` for more information.
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You can also use :kbd:`B` to delete all the points in the selected drawing area.
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@ -1,15 +1,14 @@
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.. _tool-grease-pencil-draw-erase:
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**********
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Erase Tool
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**********
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***********
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Erase Brush
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***********
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.. reference::
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:Mode: Draw Mode
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:Tool: :menuselection:`Toolbar --> Erase`
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:Brush: :menuselection:`Asset Shelf --> Erase`
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The Erase tool erase already drawn strokes.
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The Erase brush erases already drawn strokes.
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Brush Settings
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@ -1,15 +1,14 @@
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.. _tool-grease-pencil-draw-fill:
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*********
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Fill Tool
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*********
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**********
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Fill Brush
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**********
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.. reference::
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:Mode: Draw Mode
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:Tool: :menuselection:`Toolbar --> Fill`
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:Brush: :menuselection:`Asset Shelf --> Fill`
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The Fill tool is used to automatically fill closed strokes areas.
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The Fill brush is used to automatically fill closed strokes areas.
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Brush Settings
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@ -248,4 +247,4 @@ Switch to Draw Tool
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Use :kbd:`Ctrl-LMB` to change temporary to the active draw tool.
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For example to manually cover small areas difficult to reach for the Fill tool.
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See :doc:`Draw Tool </grease_pencil/modes/draw/tools/draw>` for more information.
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See :doc:`Draw Tool </grease_pencil/modes/draw/brushes/draw>` for more information.
|
13
manual/grease_pencil/modes/draw/brushes/index.rst
Normal file
13
manual/grease_pencil/modes/draw/brushes/index.rst
Normal file
@ -0,0 +1,13 @@
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#########
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Brushes
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#########
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.. toctree::
|
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:maxdepth: 2
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overview.rst
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draw.rst
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fill.rst
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erase.rst
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tint.rst
|
19
manual/grease_pencil/modes/draw/brushes/overview.rst
Normal file
19
manual/grease_pencil/modes/draw/brushes/overview.rst
Normal file
@ -0,0 +1,19 @@
|
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********
|
||||
Overview
|
||||
********
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||||
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There are a number of brushes for draw mode bundled in the *Essentials* asset library. This is an
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overview of all of them.
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:doc:`Draw <draw>`
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Draw free-hand strokes.
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:doc:`Fill <fill>`
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Automatic fill closed strokes areas.
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:doc:`Erase <erase>`
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Erase strokes.
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:doc:`Tint <tint>`
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Colorize stroke points.
|
@ -1,15 +1,14 @@
|
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.. _tool-grease-pencil-draw-tint:
|
||||
|
||||
*********
|
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Tint Tool
|
||||
*********
|
||||
**********
|
||||
Tint Brush
|
||||
**********
|
||||
|
||||
.. reference::
|
||||
|
||||
:Mode: Draw Mode
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:Tool: :menuselection:`Toolbar --> Tint`
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:Brush: :menuselection:`Brush --> Tint`
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||||
|
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The Tint tool allows you to paint onto strokes point mixing the material base color with a selected color.
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||||
The Tint brush allows you to paint onto strokes point mixing the material base color with a selected color.
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||||
|
||||
Brush Settings
|
@ -7,6 +7,7 @@
|
||||
:maxdepth: 2
|
||||
|
||||
introduction.rst
|
||||
brushes/index.rst
|
||||
tools.rst
|
||||
tools/index.rst
|
||||
tool_settings/index.rst
|
||||
|
@ -10,17 +10,8 @@ Drawing Tools
|
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Cursor
|
||||
Change the location of the 3D Cursor.
|
||||
|
||||
:ref:`Draw <tool-grease-pencil-draw-draw>`
|
||||
Draw free-hand strokes.
|
||||
|
||||
:ref:`Fill <tool-grease-pencil-draw-fill>`
|
||||
Automatic fill closed strokes areas.
|
||||
|
||||
:ref:`Erase <tool-grease-pencil-draw-erase>`
|
||||
Erase strokes.
|
||||
|
||||
:ref:`Tint <tool-grease-pencil-draw-tint>`
|
||||
Colorize stroke points.
|
||||
:doc:`Brush </grease_pencil/modes/draw/tools/brush>`
|
||||
Tool to use for any of the drawing brushes, see :doc:`/grease_pencil/modes/draw/brushes/overview`.
|
||||
|
||||
:ref:`Cutter <tool-grease-pencil-draw-cutter>`
|
||||
Cut strokes in between others.
|
||||
|
@ -17,7 +17,7 @@ Tool Settings
|
||||
|
||||
You can configure the brush main settings exposed on the Tool Settings for convenience.
|
||||
For the draw brushes configuration and settings see:
|
||||
:doc:`Draw Brush </grease_pencil/modes/draw/tools/draw>`.
|
||||
:doc:`Draw Brush </grease_pencil/modes/draw/brushes/draw>`.
|
||||
|
||||
Subdivisions
|
||||
The number of stroke points between each stroke edge.
|
||||
|
@ -17,7 +17,7 @@ Tool Settings
|
||||
|
||||
You can configure the brush main settings exposed on the Tool Settings for convenience.
|
||||
For the draw brushes configuration and settings see:
|
||||
:doc:`Draw Brush </grease_pencil/modes/draw/tools/draw>`.
|
||||
:doc:`Draw Brush </grease_pencil/modes/draw/brushes/draw>`.
|
||||
|
||||
Subdivisions
|
||||
The number of stroke points between each stroke edge.
|
||||
|
24
manual/grease_pencil/modes/draw/tools/brush.rst
Normal file
24
manual/grease_pencil/modes/draw/tools/brush.rst
Normal file
@ -0,0 +1,24 @@
|
||||
|
||||
*****
|
||||
Brush
|
||||
*****
|
||||
|
||||
.. reference::
|
||||
|
||||
:Mode: Draw Mode
|
||||
:Tool: :menuselection:`Toolbar --> Brush`
|
||||
|
||||
|
||||
Tool to use for any of the Grease Pencil *Draw* mode brushes. Activating a brush from an asset
|
||||
shelf or brush selector will also activate this tool for convenience.
|
||||
|
||||
See :doc:`brushes </grease_pencil/modes/draw/brushes/index>` (or the
|
||||
:doc:`overview </grease_pencil/modes/draw/brushes/overview>`) for a detailed list of all brushes
|
||||
and their options.
|
||||
|
||||
Tool Settings
|
||||
=============
|
||||
|
||||
Default Eraser Brush
|
||||
Select a brush to use as eraser for quickly alternating with the main brush using
|
||||
:kbd:`Ctrl-LMB`.
|
@ -17,7 +17,7 @@ Tool Settings
|
||||
|
||||
You can configure the brush main settings exposed on the Tool Settings for convenience.
|
||||
For the draw brushes configuration and settings see:
|
||||
:doc:`Draw Brush </grease_pencil/modes/draw/tools/draw>`.
|
||||
:doc:`Draw Brush </grease_pencil/modes/draw/brushes/draw>`.
|
||||
|
||||
Subdivisions
|
||||
The number of stroke points between each stroke edge.
|
||||
|
@ -17,7 +17,7 @@ Tool Settings
|
||||
|
||||
You can configure the brush main settings exposed on the Tool Settings for convenience.
|
||||
For the draw brushes configuration and settings see:
|
||||
:doc:`Draw Brush </grease_pencil/modes/draw/tools/draw>`.
|
||||
:doc:`Draw Brush </grease_pencil/modes/draw/brushes/draw>`.
|
||||
|
||||
Subdivisions
|
||||
The number of stroke points between each stroke edge.
|
||||
|
@ -7,10 +7,7 @@
|
||||
.. toctree::
|
||||
:maxdepth: 2
|
||||
|
||||
draw.rst
|
||||
fill.rst
|
||||
erase.rst
|
||||
tint.rst
|
||||
brush.rst
|
||||
cutter.rst
|
||||
eyedropper.rst
|
||||
line.rst
|
||||
|
@ -17,7 +17,7 @@ Tool Settings
|
||||
|
||||
You can configure the brush main settings exposed on the Tool Settings for convenience.
|
||||
For the draw brushes configuration and settings see:
|
||||
:doc:`Draw Brush </grease_pencil/modes/draw/tools/draw>`.
|
||||
:doc:`Draw Brush </grease_pencil/modes/draw/brushes/draw>`.
|
||||
|
||||
Subdivisions
|
||||
The number of stroke points between each stroke edge.
|
||||
|
@ -17,7 +17,7 @@ Tool Settings
|
||||
|
||||
You can configure the brush main settings exposed on the Tool Settings for convenience.
|
||||
For the draw brushes configuration and settings see:
|
||||
:doc:`Draw Brush </grease_pencil/modes/draw/tools/draw>`.
|
||||
:doc:`Draw Brush </grease_pencil/modes/draw/brushes/draw>`.
|
||||
|
||||
Subdivisions
|
||||
The number of stroke points between each stroke edge.
|
||||
|
@ -217,7 +217,7 @@ Boundary Strokes
|
||||
:Menu: :menuselection:`Grease Pencil --> Clean Up --> Boundary Strokes`
|
||||
|
||||
Removes boundary strokes used by the *Fill* tool.
|
||||
See :doc:`Fill tool </grease_pencil/modes/draw/tools/fill>` for more information.
|
||||
See :doc:`Fill tool </grease_pencil/modes/draw/brushes/fill>` for more information.
|
||||
|
||||
Mode
|
||||
Active Frame Only
|
||||
|
46
manual/grease_pencil/modes/sculpting/brushes.rst
Normal file
46
manual/grease_pencil/modes/sculpting/brushes.rst
Normal file
@ -0,0 +1,46 @@
|
||||
|
||||
*****************
|
||||
Sculpting Brushes
|
||||
*****************
|
||||
|
||||
Brushes for Grease Pencil *Sculpt* mode bundled in the *Essentials* library.
|
||||
See :doc:`Brush </grease_pencil/modes/sculpting/tool_settings/brush>` for more information.
|
||||
|
||||
.. figure:: /images/grease-pencil_modes_sculpting_tools_brushes.png
|
||||
:align: right
|
||||
|
||||
Smooth Stroke
|
||||
Eliminates irregularities in the area of the drawing
|
||||
within the brush's influence by smoothing the positions of the points.
|
||||
|
||||
Thickness Stroke
|
||||
Increase or decrease the points thickness in the area of the drawing
|
||||
within the brush's influence.
|
||||
|
||||
Strength Stroke
|
||||
Increase or decrease the points transparency (alpha) in the area of the drawing
|
||||
within the brush's influence.
|
||||
|
||||
Randomize Stroke
|
||||
Add noise to the strokes in the area of the drawing
|
||||
within the brush's influence by moving points location in a random way.
|
||||
|
||||
Grab Stroke
|
||||
Used to drag a group of points around. Unlike the other brushes,
|
||||
Grab does not modify different points as the brush is dragged across the model.
|
||||
Instead, Grab selects a group of points on mouse-down, and pulls them to follow the mouse.
|
||||
The effect is similar to moving a group of points in Edit Mode with Proportional Editing enabled.
|
||||
|
||||
Pull Stroke
|
||||
Moves points in the direction of the brush stroke.
|
||||
|
||||
Twist Stroke
|
||||
Twist the points in counter-clockwise (CCW) or Clockwise (CW) rotation.
|
||||
|
||||
Pinch Stroke
|
||||
Pulls points towards the center of the brush.
|
||||
The inverse setting is Inflate, in which points are pushed away from the center of the brush.
|
||||
|
||||
Clone Stroke
|
||||
Adds copies of the strokes in the clipboard in the center of the brush.
|
||||
You have to copy the selected strokes you want into the clipboard with :kbd:`Ctrl-C` before using the tool.
|
@ -7,5 +7,6 @@
|
||||
:maxdepth: 2
|
||||
|
||||
introduction.rst
|
||||
brushes.rst
|
||||
tools.rst
|
||||
tool_settings/brush.rst
|
||||
|
@ -4,48 +4,8 @@
|
||||
Sculpting Tools
|
||||
***************
|
||||
|
||||
For Grease Pencil sculpt modes each brush type is exposed as a tool,
|
||||
the brush can be changed in the Tool Settings.
|
||||
See :doc:`Brush </grease_pencil/modes/sculpting/tool_settings/brush>` for more information.
|
||||
|
||||
.. figure:: /images/grease-pencil_modes_sculpting_tools_brushes.png
|
||||
:align: right
|
||||
|
||||
Smooth
|
||||
Eliminates irregularities in the area of the drawing
|
||||
within the brush's influence by smoothing the positions of the points.
|
||||
|
||||
Thickness
|
||||
Increase or decrease the points thickness in the area of the drawing
|
||||
within the brush's influence.
|
||||
|
||||
Strength
|
||||
Increase or decrease the points transparency (alpha) in the area of the drawing
|
||||
within the brush's influence.
|
||||
|
||||
Randomize
|
||||
Add noise to the strokes in the area of the drawing
|
||||
within the brush's influence by moving points location in a random way.
|
||||
|
||||
Grab
|
||||
Used to drag a group of points around. Unlike the other brushes,
|
||||
Grab does not modify different points as the brush is dragged across the model.
|
||||
Instead, Grab selects a group of points on mouse-down, and pulls them to follow the mouse.
|
||||
The effect is similar to moving a group of points in Edit Mode with Proportional Editing enabled.
|
||||
|
||||
Push
|
||||
Moves points in the direction of the brush stroke.
|
||||
|
||||
Twist
|
||||
Twist the points in counter-clockwise (CCW) or Clockwise (CW) rotation.
|
||||
|
||||
Pinch/Inflate
|
||||
Pulls points towards the center of the brush.
|
||||
The inverse setting is Inflate, in which points are pushed away from the center of the brush.
|
||||
|
||||
Clone
|
||||
Adds copies of the strokes in the clipboard in the center of the brush.
|
||||
You have to copy the selected strokes you want into the clipboard with :kbd:`Ctrl-C` before using the tool.
|
||||
Brush
|
||||
Tool to use for any of the sculpting :doc:`brushes <brushes>`.
|
||||
|
||||
:ref:`Annotate <tool-annotate-freehand>`
|
||||
Draw free-hand annotation.
|
||||
|
23
manual/grease_pencil/modes/vertex_paint/brushes.rst
Normal file
23
manual/grease_pencil/modes/vertex_paint/brushes.rst
Normal file
@ -0,0 +1,23 @@
|
||||
|
||||
********************
|
||||
Vertex Paint Brushes
|
||||
********************
|
||||
|
||||
Brushes for Grease Pencil *Vertex Paint* mode bundled in the *Essentials* library.
|
||||
|
||||
Paint Point Color
|
||||
Paints a specified color over the object.
|
||||
|
||||
Blur Point Color
|
||||
Smooths out the colors of adjacent vertices. In this mode the Color
|
||||
Value is ignored. The strength defines how much the colors are blurred.
|
||||
|
||||
Average Point Color
|
||||
Smooths color by painting the average resulting color from all colors under the brush.
|
||||
|
||||
Smear Point Color
|
||||
Smudges colors by grabbing the colors under the brush and "dragging" them.
|
||||
This can be imagined as a finger painting tool.
|
||||
|
||||
Replace Point Color
|
||||
Change the color only to the stroke points that already have a color applied.
|
@ -7,6 +7,7 @@
|
||||
:maxdepth: 2
|
||||
|
||||
introduction.rst
|
||||
brushes.rst
|
||||
tools.rst
|
||||
tool_settings/brush.rst
|
||||
editing.rst
|
||||
|
@ -6,22 +6,8 @@ Vertex Paint Tools
|
||||
.. figure:: /images/grease-pencil_modes_vertex-paint_tools_brushes.png
|
||||
:align: right
|
||||
|
||||
Draw
|
||||
Paints a specified color over the object.
|
||||
|
||||
Blur
|
||||
Smooths out the colors of adjacent vertices. In this mode the Color
|
||||
Value is ignored. The strength defines how much the colors are blurred.
|
||||
|
||||
Average
|
||||
Smooths color by painting the average resulting color from all colors under the brush.
|
||||
|
||||
Smear
|
||||
Smudges colors by grabbing the colors under the brush and "dragging" them.
|
||||
This can be imagined as a finger painting tool.
|
||||
|
||||
Replace
|
||||
Change the color only to the stroke points that already have a color applied.
|
||||
Brush
|
||||
Tool to use for any of the vertex paint :doc:`brushes <brushes>`.
|
||||
|
||||
:ref:`Annotate <tool-annotate-freehand>`
|
||||
Draw free-hand annotation.
|
||||
|
20
manual/grease_pencil/modes/weight_paint/brushes.rst
Normal file
20
manual/grease_pencil/modes/weight_paint/brushes.rst
Normal file
@ -0,0 +1,20 @@
|
||||
|
||||
********************
|
||||
Weight Paint Brushes
|
||||
********************
|
||||
|
||||
Brushes for Grease Pencil *Weight Paint* mode bundled in the *Essentials* library.
|
||||
|
||||
Paint Point Weight
|
||||
Paints a specified weight over the strokes.
|
||||
|
||||
Blur Point Weight
|
||||
Smooths out the weighting of adjacent points. In this mode the Weight
|
||||
Value is ignored. The strength defines how much the smoothing is applied.
|
||||
|
||||
Average Point Weight
|
||||
Smooths weights by painting the average resulting weight from all weights under the brush.
|
||||
|
||||
Smear Point Weight
|
||||
Smudges weights by grabbing the weights under the brush and "dragging" them.
|
||||
This can be imagined as a finger painting tool.
|
@ -7,6 +7,7 @@
|
||||
:maxdepth: 2
|
||||
|
||||
introduction.rst
|
||||
brushes.rst
|
||||
tools.rst
|
||||
tool_settings/index.rst
|
||||
weights_menu.rst
|
||||
|
@ -11,19 +11,8 @@ See :doc:`Brush </grease_pencil/modes/weight_paint/tool_settings/brush>` for mor
|
||||
.. figure:: /images/grease-pencil_modes_weight-paint_tools_brushes.png
|
||||
:align: right
|
||||
|
||||
Draw
|
||||
Paints a specified weight over the strokes.
|
||||
|
||||
Blur
|
||||
Smooths out the weighting of adjacent points. In this mode the Weight
|
||||
Value is ignored. The strength defines how much the smoothing is applied.
|
||||
|
||||
Average
|
||||
Smooths weights by painting the average resulting weight from all weights under the brush.
|
||||
|
||||
Smear
|
||||
Smudges weights by grabbing the weights under the brush and "dragging" them.
|
||||
This can be imagined as a finger painting tool.
|
||||
Brush
|
||||
Tool to use for any of the weight paint :doc:`brushes <brushes>`.
|
||||
|
||||
:ref:`Annotate <tool-annotate-freehand>`
|
||||
Draw free-hand annotation.
|
||||
|
BIN
manual/images/sculpt-paint_brush_brush-management_asset-operators.png
(Stored with Git LFS)
Normal file
BIN
manual/images/sculpt-paint_brush_brush-management_asset-operators.png
(Stored with Git LFS)
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Binary file not shown.
BIN
manual/images/sculpt-paint_brush_brush-management_mark-as-asset.png
(Stored with Git LFS)
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BIN
manual/images/sculpt-paint_brush_brush-management_mark-as-asset.png
(Stored with Git LFS)
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Binary file not shown.
BIN
manual/images/sculpt-paint_brush_brush_data-block-menu.png
(Stored with Git LFS)
BIN
manual/images/sculpt-paint_brush_brush_data-block-menu.png
(Stored with Git LFS)
Binary file not shown.
BIN
manual/images/sculpt-paint_brush_introduction_brush-asset-shelf.png
(Stored with Git LFS)
Normal file
BIN
manual/images/sculpt-paint_brush_introduction_brush-asset-shelf.png
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
manual/images/sculpt-paint_brush_introduction_brush-circle.png
(Stored with Git LFS)
BIN
manual/images/sculpt-paint_brush_introduction_brush-circle.png
(Stored with Git LFS)
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BIN
manual/images/sculpt-paint_brush_introduction_brush-tool.png
(Stored with Git LFS)
Normal file
BIN
manual/images/sculpt-paint_brush_introduction_brush-tool.png
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
manual/images/sculpt-paint_sculpting_brushes_overview-add-substract.png
(Stored with Git LFS)
Normal file
BIN
manual/images/sculpt-paint_sculpting_brushes_overview-add-substract.png
(Stored with Git LFS)
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Binary file not shown.
BIN
manual/images/sculpt-paint_sculpting_brushes_overview-contrast.png
(Stored with Git LFS)
Normal file
BIN
manual/images/sculpt-paint_sculpting_brushes_overview-contrast.png
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
manual/images/sculpt-paint_sculpting_brushes_overview-paint.png
(Stored with Git LFS)
Normal file
BIN
manual/images/sculpt-paint_sculpting_brushes_overview-paint.png
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
manual/images/sculpt-paint_sculpting_brushes_overview-transform.png
(Stored with Git LFS)
Normal file
BIN
manual/images/sculpt-paint_sculpting_brushes_overview-transform.png
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
manual/images/sculpt-paint_sculpting_brushes_overview-utilities.png
(Stored with Git LFS)
Normal file
BIN
manual/images/sculpt-paint_sculpting_brushes_overview-utilities.png
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
manual/images/sculpt-paint_sculpting_toolbar_add_subt_brushes.png
(Stored with Git LFS)
BIN
manual/images/sculpt-paint_sculpting_toolbar_add_subt_brushes.png
(Stored with Git LFS)
Binary file not shown.
BIN
manual/images/sculpt-paint_sculpting_toolbar_brush.png
(Stored with Git LFS)
Normal file
BIN
manual/images/sculpt-paint_sculpting_toolbar_brush.png
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
manual/images/sculpt-paint_sculpting_toolbar_contrast_brushes.png
(Stored with Git LFS)
BIN
manual/images/sculpt-paint_sculpting_toolbar_contrast_brushes.png
(Stored with Git LFS)
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BIN
manual/images/sculpt-paint_sculpting_toolbar_general_brushes.png
(Stored with Git LFS)
BIN
manual/images/sculpt-paint_sculpting_toolbar_general_brushes.png
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manual/images/sculpt-paint_sculpting_toolbar_paint.png
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manual/images/sculpt-paint_sculpting_toolbar_paint.png
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BIN
manual/images/sculpt-paint_sculpting_toolbar_transform_brushes.png
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Binary file not shown.
@ -83,6 +83,8 @@ The :ref:`Toolbar <ui-region-toolbar>` (on the left side of the editor area)
|
||||
contains a set of interactive tools. :kbd:`T` toggles the visibility of the Toolbar.
|
||||
|
||||
|
||||
.. _ui-region-tool-settings:
|
||||
|
||||
Tool Settings
|
||||
=============
|
||||
|
||||
|
@ -1,51 +0,0 @@
|
||||
.. _bpy.types.Brush:
|
||||
.. _bpy.ops.brush:
|
||||
.. _bpy.types.UnifiedPaintSettings:
|
||||
|
||||
*******
|
||||
Brushes
|
||||
*******
|
||||
|
||||
.. reference::
|
||||
|
||||
:Mode: Sculpt Mode
|
||||
:Panel: :menuselection:`Sidebar --> Tools --> Brushes`
|
||||
|
||||
For painting/sculpting modes each brush type is exposed as a tool in the toolbar.
|
||||
The brush on the other hand is a saved preset of all the brush settings, including a name and thumbnail.
|
||||
|
||||
All these settings can be found and changed here in the tool setting (brush, texture, stroke, falloff & cursor).
|
||||
|
||||
.. figure:: /images/sculpt-paint_brush_brush_data-block-menu.png
|
||||
:align: right
|
||||
|
||||
Brush panel in the tool settings.
|
||||
|
||||
Brushes
|
||||
Clicking on the brush thumbnail will open the :ref:`ui-data-block` to select a brush.
|
||||
|
||||
Add Brush (Duplicate icon)
|
||||
When you add a brush, the new brush is a duplicate of the current one.
|
||||
Fake User (Shield icon)
|
||||
Enabling this button will ensure that the brush will not be deleted,
|
||||
even if it is not used by any tool.
|
||||
Unlink Data-Block (Cross icon)
|
||||
Unassign the brush from the active tool.
|
||||
Hold :kbd:`Shift` to remove the brush from all users,
|
||||
so it will be deleted upon reloading the file or purging orphan data.
|
||||
|
||||
Brush Specials (Arrow button)
|
||||
Enabled Modes
|
||||
Enable the brush to be used in different (even multiple) modes.
|
||||
For example, the exact same brushes are used in both Weight Paint
|
||||
and Vertex Paint mode.
|
||||
Tool Selection
|
||||
Transfer the brush preset to be used by a different brush type.
|
||||
Reset Brush
|
||||
Reset all brush settings to the default values of the current brush type.
|
||||
|
||||
.. _bpy.types.Brush.use_custom_icon:
|
||||
.. _bpy.types.Brush.icon_filepath:
|
||||
|
||||
Custom Icon
|
||||
Define a custom brush thumbnail from an image file.
|
106
manual/sculpt_paint/brush/brush_management.rst
Normal file
106
manual/sculpt_paint/brush/brush_management.rst
Normal file
@ -0,0 +1,106 @@
|
||||
**************
|
||||
Manage Brushes
|
||||
**************
|
||||
|
||||
Brush assets are stored in :doc:`asset libraries </files/asset_libraries/introduction>` to make them accessible from
|
||||
any Blender session. There are two ways of managing brush assets:
|
||||
|
||||
- Using :ref:`asset operators <brush-management-utility-operators>`: Create and update brush assets
|
||||
using utility operators from any Blender file. Storage is managed by Blender. Convenient for
|
||||
simple "on the fly" management of personal brush
|
||||
asset libraries.
|
||||
- Using :ref:`manual storage <brush-management-manual>`: Create and update brush assets by opening
|
||||
blend files within asset libraries, and managing brush asset data-blocks in there. Useful for
|
||||
careful curation of asset libraries, especially to prepare them for sharing with others.
|
||||
|
||||
.. _brush-management-utility-operators:
|
||||
|
||||
Asset Operators
|
||||
===============
|
||||
|
||||
Brushes can be managed through a few operators that let Blender handle the act of saving and
|
||||
updating the brushes in asset libraries for you. Assets managed this way will be saved in special
|
||||
:ref:`asset system files <asset-system-files>` using a `.asset.blend` file extension.
|
||||
|
||||
.. note::
|
||||
Note that only brush assets created via :ref:`Duplicate Asset <bpy.ops.brush.asset_save_as>`
|
||||
can be edited further using these asset operators. For others, these operations will be grayed
|
||||
out, and :ref:`manual management <brush-management-manual>` is necessary.
|
||||
|
||||
Brushes from the *Essentials* asset library cannot be edited.
|
||||
|
||||
.. reference::
|
||||
|
||||
:Mode: All Paint Modes
|
||||
:Panel: :menuselection:`Sidebar --> Tool --> Brush Asset`
|
||||
:menuselection:`Properties --> Tool --> Brush Asset`
|
||||
:Menu: :menuselection:`Asset Shelf --> Context Menu`
|
||||
|
||||
.. figure:: /images/sculpt-paint_brush_brush-management_asset-operators.png
|
||||
:align: right
|
||||
:width: 300
|
||||
|
||||
Brush Asset panel in the Sidebar showing asset operators.
|
||||
|
||||
.. _bpy.ops.brush.asset_save_as:
|
||||
|
||||
Duplicate Asset... (Duplicate icon)
|
||||
Creates a copy of the currently active brush as asset, and activates it. A popup is spawned to input some settings
|
||||
to use:
|
||||
|
||||
Name
|
||||
A custom name to use for the new brush.
|
||||
Library
|
||||
Choose an Asset Library to store the new brush asset in. The available asset libraries are configured
|
||||
:ref:`in the Preferences <bpy.types.UserAssetLibrary>`.
|
||||
Catalog
|
||||
Choose an :doc:`Asset Catalog </files/asset_libraries/catalogs>` to assign the brush asset to. Entering a
|
||||
non-existent name/path will create a new catalog accordingly.
|
||||
|
||||
Delete Asset
|
||||
Permanently remove this brush asset from the Asset Library it is stored in. This cannot be undone, so a popup will
|
||||
ask for confirmation.
|
||||
Edit Metadata...
|
||||
Spawns a popup to change some of the available :ref:`asset metadata <editing-asset-metadata>` fields:
|
||||
|
||||
Catalog
|
||||
Choose an :doc:`Asset Catalog </files/asset_libraries/catalogs>` to assign the brush asset to. Entering a
|
||||
non-existent name/path will create a new catalog accordingly.
|
||||
Author
|
||||
See :ref:`Asset Author <bpy.types.AssetMetaData.description>`.
|
||||
Description
|
||||
See :ref:`Asset Description <bpy.types.AssetMetaData.description>`.
|
||||
Edit Preview Image...
|
||||
Opens a window with the File Browser to select an image for the asset preview.
|
||||
Update Asset
|
||||
Saves any changes made to the active brush to the asset library.
|
||||
Revert to Asset
|
||||
Discards any unsaved changes made to the brush asset.
|
||||
|
||||
|
||||
.. _brush-management-manual:
|
||||
|
||||
Manual Storage
|
||||
==============
|
||||
|
||||
.. seealso::
|
||||
:ref:`asset-life-cycle`
|
||||
Complete description of the manual asset create, edit, share and use workflow.
|
||||
|
||||
It is also possible to manually manage brushes in blend-files like any other asset data-block. By
|
||||
marking brushes as assets and saving the file in an asset library, they become available from any
|
||||
Blender session. This gives full control over how assets are stored, and is particularly useful for
|
||||
curating asset libraries that can be shared with others.
|
||||
|
||||
.. figure:: /images/sculpt-paint_brush_brush-management_mark-as-asset.png
|
||||
:align: right
|
||||
:width: 350
|
||||
|
||||
The *Mark as Asset* operator used on a brush in the Outliner.
|
||||
|
||||
Brushes can be imported as normal data-blocks from other files (including from `.asset.blend` files
|
||||
from an asset library) through :ref:`appending <bpy.ops.wm.append>`. In the
|
||||
:ref:`Blender File <outliner-blender-file-mode>` mode of the Outliner, the brush will be listed
|
||||
under *Brushes*. Right-click the brush and select *Mark as Asset*. By saving the file inside of
|
||||
an asset library directory, the asset becomes available from all Blender sessions. If necessary,
|
||||
configure an asset library directory in the Preferences.
|
@ -161,7 +161,7 @@ Deformation Target
|
||||
|
||||
:Geometry: Deform the geometry directly.
|
||||
:Cloth Simulation:
|
||||
Deform the mesh while a :doc:`cloth simulation </sculpt_paint/sculpting/tools/cloth>`
|
||||
Deform the mesh while a :doc:`cloth simulation </sculpt_paint/sculpting/brushes/cloth>`
|
||||
is applied to it at the same time.
|
||||
|
||||
|
||||
@ -170,6 +170,25 @@ Deformation Target
|
||||
Advanced
|
||||
========
|
||||
|
||||
.. _sculpt-tool-settings-brush-type:
|
||||
|
||||
Brush Type
|
||||
Defines the basic behavior and the available settings. Through the settings of
|
||||
a brush type, brushes can be created that produce vastly different effects.
|
||||
|
||||
The *Essentials* asset library contains brushes for each of the brush types. Their preview image
|
||||
and description should give a good idea of the effect the brush produces, with the particular
|
||||
combination of brush type and settings. Because of this, they are usually the more useful starting
|
||||
point for custom brushes than the mere brush type is, which is why the brush type is part of the
|
||||
*Advanced* brush settings.
|
||||
|
||||
types.
|
||||
|
||||
- :doc:`Sculpt </sculpt_paint/sculpting/brushes/brush_types>`
|
||||
- :doc:`Vertex Paint </sculpt_paint/vertex_paint/brushes>`
|
||||
- :doc:`Weight Paint </sculpt_paint/weight_paint/brushes>`
|
||||
- :doc:`Texture Paint </sculpt_paint/texture_paint/brushes>`
|
||||
|
||||
Accumulate
|
||||
Causes stroke dabs to accumulate on top of each other.
|
||||
|
||||
|
@ -1,12 +1,13 @@
|
||||
|
||||
#########
|
||||
Brush
|
||||
Brushes
|
||||
#########
|
||||
|
||||
.. toctree::
|
||||
:maxdepth: 2
|
||||
|
||||
introduction.rst
|
||||
brush_management.rst
|
||||
|
||||
|
||||
Brush Settings
|
||||
@ -15,7 +16,6 @@ Brush Settings
|
||||
.. toctree::
|
||||
:maxdepth: 1
|
||||
|
||||
brush.rst
|
||||
brush_settings.rst
|
||||
texture.rst
|
||||
stroke.rst
|
||||
|
@ -1,22 +1,48 @@
|
||||
.. _bpy.types.Brush:
|
||||
.. _bpy.ops.brush:
|
||||
.. _bpy.types.UnifiedPaintSettings:
|
||||
|
||||
************
|
||||
Introduction
|
||||
************
|
||||
|
||||
.. figure:: /images/sculpt-paint_brush_introduction_brush-circle.png
|
||||
:align: center
|
||||
Brushes are the main way of interacting with any painting and sculpting mode. By click & dragging in the 3D Viewport
|
||||
(or the Image Editor when using :doc:`Texture Paint </sculpt_paint/texture_paint/index>`), the active brush creates a
|
||||
:doc:`stroke </sculpt_paint/brush/stroke>` with a certain effect, depending on the used brush settings. Brushes are
|
||||
used as brush assets and stored in asset libraries, which makes it easy to reuse and share them. Typically they have a
|
||||
preview image and a name that indicate the effect they create.
|
||||
|
||||
Brush cursor.
|
||||
|
||||
The brush is the main way of interacting with any painting and sculpting mode.
|
||||
While click & dragging in the 3D Viewport it will create a :doc:`stroke </sculpt_paint/brush/stroke>`
|
||||
and apply an effect depending on various brush settings.
|
||||
|
||||
.. tip::
|
||||
|
||||
It is highly recommended to use a :ref:`Graphics Tablet <hardware-tablet>`
|
||||
for a better brush feel and additional features.
|
||||
|
||||
.. _brush-introduction-accessing-brushes:
|
||||
|
||||
Accessing Brushes
|
||||
=================
|
||||
|
||||
In modes that use painting or sculpting functionality, the :ref:`Asset Shelf <ui-region-asset_shelf>` of the 3D
|
||||
Viewport and Image Editor displays brush assets that can be used in that mode. Clicking a brush asset will activate the
|
||||
Brush Tool if necessary, with the clicked brush set.
|
||||
|
||||
.. figure:: /images/sculpt-paint_brush_introduction_brush-asset-shelf.png
|
||||
:align: center
|
||||
|
||||
The Asset Shelf of the 3D Viewport, providing access to brush assets.
|
||||
|
||||
This asset shelf is also available as popup in the :ref:`Tool Settings <ui-region-tool-settings>`, the
|
||||
:ref:`Sidebar<ui-region-sidebar>`, :doc:`Properties </editors/properties_editor>` and using a shortcut.
|
||||
|
||||
.. reference::
|
||||
|
||||
:Mode: All Paint Modes
|
||||
:Header: :menuselection:`Tool Settings`
|
||||
:Panel: :menuselection:`Sidebar --> Tool --> Brush Asset`,
|
||||
:menuselection:`Properties --> Tool --> Brush Asset`
|
||||
:Shortcut: :kbd:`Shift-Spacebar`
|
||||
|
||||
|
||||
Brush Control
|
||||
=============
|
||||
@ -33,3 +59,37 @@ Move the mouse right or left to increase/reduce the value
|
||||
Finally confirm (:kbd:`LMB`, :kbd:`Return`) or cancel (:kbd:`RMB`, :kbd:`Esc`).
|
||||
|
||||
You can also invert the brush direction/effect by holding :kbd:`Ctrl`.
|
||||
|
||||
|
||||
Custom Brush Shortcuts
|
||||
======================
|
||||
|
||||
To give a brush a shortcut, simply right click it in the asset shelf or brush selector popup, and
|
||||
select *Assign Shortcut*. To modify or remove an existing shortcut, select *Change Shortcut* or
|
||||
*Remove Shortcut* accordingly.
|
||||
|
||||
|
||||
Brush Assets
|
||||
============
|
||||
|
||||
Brushes are used as assets, and stored in :doc:`asset libraries </files/asset_libraries/introduction>`. This makes the
|
||||
brushes shared across project files. All available brush assets can be displayed in the
|
||||
:doc:`Asset Browser </editors/asset_browser>`, which also provides ways to organize them.
|
||||
|
||||
Blender comes bundled with a number of brushes in the `Essentials` asset library. These can be customized into all
|
||||
kinds of custom brushes by duplicating them (see :doc:`Brush Editing<brush_management>`).
|
||||
|
||||
While it's possible to have brush data-blocks that are local to the file and not marked as assets, such brushes cannot
|
||||
be activated for actual painting or sculpting. Use the `Mark as Asset` operator to make them brush assets that can be
|
||||
activated.
|
||||
|
||||
Brush Tool
|
||||
==========
|
||||
|
||||
.. figure:: /images/sculpt-paint_brush_introduction_brush-tool.png
|
||||
:align: right
|
||||
|
||||
The *Brush* tool.
|
||||
|
||||
Painting or sculpting with brushes requires the brush tool to be active. Activating a brush from an
|
||||
asset shelf or brush selector also activates the brush tool for convenience.
|
||||
|
@ -146,5 +146,5 @@ Vector Displacement :guilabel:`Sculpt Mode`
|
||||
|
||||
.. note::
|
||||
|
||||
This is only supported for the :doc:`Draw </sculpt_paint/sculpting/tools/draw>` brush
|
||||
This is only supported for the :doc:`Draw </sculpt_paint/sculpting/brushes/draw>` brush
|
||||
with :ref:`Area Plane <bpy.types.BrushTextureSlot.map_mode>` mapping enabled.
|
||||
|
@ -1,8 +1,10 @@
|
||||
|
||||
#########
|
||||
Tools
|
||||
Brushes
|
||||
#########
|
||||
|
||||
Brushes for Curves *Sculpt Mode* bundled in the *Essentials* library.
|
||||
|
||||
.. toctree::
|
||||
:maxdepth: 1
|
||||
|
@ -9,5 +9,5 @@
|
||||
:maxdepth: 2
|
||||
|
||||
introduction.rst
|
||||
tools/index.rst
|
||||
brushes/index.rst
|
||||
tools_settings.rst
|
||||
|
@ -7,7 +7,7 @@ Introduction
|
||||
It is commonly used for hair grooming, but can be used with all kinds of curves.
|
||||
|
||||
The curves' surface object plays an important role in many curves sculpting brushes.
|
||||
Most brushes such as :doc:`Add Curves </sculpt_paint/curves_sculpting/tools/add_curves>`
|
||||
Most brushes such as :doc:`Add Curves </sculpt_paint/curves_sculpting/brushes/add_curves>`
|
||||
require the surface to be set already.
|
||||
|
||||
.. note::
|
||||
|
@ -6,9 +6,9 @@ Blob
|
||||
.. reference::
|
||||
|
||||
:Mode: Sculpt Mode
|
||||
:Tool: :menuselection:`Toolbar --> Blob`
|
||||
:Brush: :menuselection:`Asset Shelf --> Blob`
|
||||
|
||||
Similar to :doc:`Draw </sculpt_paint/sculpting/tools/clay>`,
|
||||
Similar to :doc:`Draw </sculpt_paint/sculpting/brushes/clay>`,
|
||||
but vertices are pushed outwards like an inverted pinching effect.
|
||||
This will lead to a more consistent spherical curvature and thickening of strokes.
|
||||
|
@ -6,9 +6,9 @@ Boundary
|
||||
.. reference::
|
||||
|
||||
:Mode: Sculpt Mode
|
||||
:Tool: :menuselection:`Toolbar --> Boundary`
|
||||
:Brush: :menuselection:`Asset Shelf --> Boundary`
|
||||
|
||||
Similar to the :doc:`Pose </sculpt_paint/sculpting/tools/pose>` brush
|
||||
Similar to the :doc:`Pose </sculpt_paint/sculpting/brushes/pose>` brush
|
||||
but deforms the open boundaries of a mesh.
|
||||
The tool detects the mesh boundary closest to the active vertex and
|
||||
propagates the deformation using the brush :doc:`Falloff </sculpt_paint/brush/falloff>` into the mesh.
|
||||
@ -61,16 +61,16 @@ Deformation
|
||||
Moves/extends the mesh boundary in the local X direction.
|
||||
Useful for extending the boundaries along the surface.
|
||||
:Inflate:
|
||||
Works similar to the :doc:`Inflate </sculpt_paint/sculpting/tools/inflate>` tool but,
|
||||
Works similar to the :doc:`Inflate </sculpt_paint/sculpting/brushes/inflate>` tool but,
|
||||
the vertices that are inflated are constrained to the mesh boundary.
|
||||
:Grab:
|
||||
Works similar to the :doc:`Grab </sculpt_paint/sculpting/tools/grab>` tool but,
|
||||
Works similar to the :doc:`Grab </sculpt_paint/sculpting/brushes/grab>` tool but,
|
||||
the vertices that are grabbed are constrained to the mesh boundary.
|
||||
:Twist:
|
||||
Rotates the active boundary around the local Z axis.
|
||||
Useful for creating folds like on a skirt.
|
||||
:Smooth:
|
||||
Works similar to the :doc:`Grab </sculpt_paint/sculpting/tools/smooth>` tool but,
|
||||
Works similar to the :doc:`Grab </sculpt_paint/sculpting/brushes/smooth>` tool but,
|
||||
the vertices that are smoothed are constrained to the mesh boundary.
|
||||
|
||||
.. _bpy.types.Brush.boundary_falloff_type:
|
226
manual/sculpt_paint/sculpting/brushes/brush_types.rst
Normal file
226
manual/sculpt_paint/sculpting/brushes/brush_types.rst
Normal file
@ -0,0 +1,226 @@
|
||||
|
||||
|
||||
***********
|
||||
Brush Types
|
||||
***********
|
||||
|
||||
See :ref:`Brush Type <sculpt-tool-settings-brush-type>`.
|
||||
|
||||
Available brush types are listed here, together with links to the *Essentials* library brushes
|
||||
using them.
|
||||
|
||||
Add/Subtract Brushes
|
||||
====================
|
||||
|
||||
.. figure:: /images/sculpt-paint_sculpting_brushes_overview-add-substract.png
|
||||
:align: right
|
||||
:width: 250
|
||||
|
||||
These brush types generally push vertices outwards and inwards.
|
||||
|
||||
Draw
|
||||
Brushes: :doc:`draw`
|
||||
|
||||
The standard brush for pushing vertices inwards and outwards from the surface direction.
|
||||
|
||||
Draw Sharp
|
||||
Brushes: :doc:`draw_sharp`
|
||||
|
||||
Same as *Draw* but with a much sharper :doc:`Falloff </sculpt_paint/brush/falloff>`.
|
||||
Useful for creating creases and sharp angles.
|
||||
|
||||
Clay
|
||||
Brushes: :doc:`clay`
|
||||
|
||||
Similar to the *Draw* brush but with a flattening effect and subtle smoothing.
|
||||
Useful for polishing and building volumes.
|
||||
|
||||
Clay Strips
|
||||
Brushes: :doc:`clay_strips`
|
||||
|
||||
The same as the *Clay* brush, but more aggressive with a square falloff.
|
||||
A common standard for building rough volumes.
|
||||
|
||||
Layer
|
||||
Brushes: :doc:`layer`
|
||||
|
||||
Draw with a fixed height. Useful for adding flat layers to a surface.
|
||||
|
||||
Inflate
|
||||
Brushes: :doc:`inflate`
|
||||
|
||||
Moves the mesh in multiple direction. Useful for inflating or shrinking surfaces and volumes.
|
||||
|
||||
Blob
|
||||
Brushes: :doc:`blob`
|
||||
|
||||
Magnifies the mesh as you draw. Useful for an additional inflation effect on the stroke.
|
||||
|
||||
Crease
|
||||
Brushes: :doc:`crease`
|
||||
|
||||
Same as *Blob* but with a pinching effect. Useful for creating and polishing sharp creases.
|
||||
|
||||
|
||||
Contrast Brushes
|
||||
================
|
||||
|
||||
.. figure:: /images/sculpt-paint_sculpting_brushes_overview-contrast.png
|
||||
:align: right
|
||||
:width: 250
|
||||
|
||||
Recognizable by their red icon and cursor.
|
||||
These brushes generally flatten or heighten the contrast of the surface.
|
||||
|
||||
Smooth
|
||||
Brushes: :doc:`smooth`
|
||||
|
||||
Smooths out irregularities in the surface and shrinks volumes by averaging the vertices positions.
|
||||
An essential brush that is frequently used.
|
||||
|
||||
Flatten
|
||||
Brushes: :doc:`flatten`
|
||||
|
||||
Pushes vertices to an average height to create a flat plateau.
|
||||
|
||||
Fill
|
||||
Brushes: :doc:`fill`
|
||||
|
||||
Pushes surfaces outwards. Useful for filling in holes and crevices.
|
||||
|
||||
Scrape
|
||||
Brushes: :doc:`scrape`
|
||||
|
||||
Pushes surfaces inwards. This is the most common brush for flattening meshes.
|
||||
|
||||
Multi-plane Scrape
|
||||
Brushes: :doc:`multiplane_scrape`
|
||||
|
||||
Scrapes the mesh with two angled planes at the same time, producing a sharp edge between them.
|
||||
|
||||
|
||||
Transform Brushes
|
||||
=================
|
||||
|
||||
.. figure:: /images/sculpt-paint_sculpting_brushes_overview-transform.png
|
||||
:align: right
|
||||
:width: 250
|
||||
|
||||
Recognizable by their yellow icon and cursor.
|
||||
These brushes generally move, pinch and magnify the mesh.
|
||||
|
||||
Pinch
|
||||
Brushes: :doc:`pinch`
|
||||
|
||||
Pulls vertices towards the center of the brush. Useful for polishing angles and creases.
|
||||
|
||||
Grab
|
||||
Brushes: :doc:`grab`
|
||||
|
||||
Moves vertices along with the mouse. An essential brush for building shapes and adjusting proportions.
|
||||
|
||||
Elastic Deform
|
||||
Brushes: :doc:`elastic_deform`
|
||||
|
||||
Used to simulate realistic deformations such as grabbing or twisting of :term:`Elastic` objects.
|
||||
|
||||
Snake Hook
|
||||
Brushes: :doc:`snake_hook`
|
||||
|
||||
Pulls vertices along with the stroke to create long, snake-like forms.
|
||||
|
||||
Thumb
|
||||
Brushes: :doc:`thumb`
|
||||
|
||||
Same as *Grab* but moves vertices along the surface direction. Useful for preserving specific surfaces.
|
||||
|
||||
Pose
|
||||
Brushes: :doc:`pose`
|
||||
|
||||
Simulating an armature-like deformations. Useful for quick posing and transformations.
|
||||
|
||||
Nudge
|
||||
Brushes: :doc:`nudge`
|
||||
|
||||
Similar as *Thumb* but dynamically picks up vertices like the *Snake Hook*.
|
||||
Useful for nudging something along the mesh surface.
|
||||
|
||||
Rotate
|
||||
Brushes: :doc:`twist`
|
||||
|
||||
Rotates vertices within the brush in the direction mouse.
|
||||
|
||||
Slide Relax
|
||||
Brushes: :doc:`slide_relax`
|
||||
|
||||
Slides the topology of the mesh in the direction of the stroke
|
||||
while preserving the geometrical shape of the mesh.
|
||||
Also useful for redistributing topology where it is needed.
|
||||
|
||||
Boundary
|
||||
Brushes: :doc:`boundary`
|
||||
|
||||
Transform mesh boundaries specifically with various deformations.
|
||||
|
||||
|
||||
Utility Brushes
|
||||
===============
|
||||
|
||||
.. figure:: /images/sculpt-paint_sculpting_brushes_overview-utilities.png
|
||||
:align: right
|
||||
:width: 250
|
||||
|
||||
No clear color assignment.
|
||||
These brushes are general purpose brushes or specific.
|
||||
|
||||
Cloth
|
||||
Brushes: :doc:`cloth`
|
||||
|
||||
Simulates cloth to create folds and draping, which can be sculpted further.
|
||||
|
||||
Simplify
|
||||
Brushes: :doc:`density`
|
||||
|
||||
Cleans up geometry by collapsing short edges.
|
||||
|
||||
Mask
|
||||
Brushes: :doc:`mask`
|
||||
|
||||
Paints a selection on parts of the mesh to be unaffected by other brushes.
|
||||
|
||||
Draw Face Sets
|
||||
Brushes: :doc:`draw_facesets`
|
||||
|
||||
Paint new or extend existing face sets.
|
||||
|
||||
Multires Displacement Eraser
|
||||
Brushes: :doc:`multires_displacement_eraser`
|
||||
|
||||
Remove displacement information on a Multiresolution modifier.
|
||||
|
||||
Multires Displacement Smear
|
||||
Brushes: :doc:`multires_displacement_smear`
|
||||
|
||||
Smear displacement information on a Multiresolution modifier.
|
||||
|
||||
|
||||
Painting Brushes
|
||||
================
|
||||
|
||||
.. figure:: /images/sculpt-paint_sculpting_brushes_overview-paint.png
|
||||
:align: right
|
||||
:width: 250
|
||||
|
||||
Recognizable by their green icon.
|
||||
These brushes are used for painting color attributes within sculpt mode.
|
||||
|
||||
Paint
|
||||
Brushes: :doc:`paint`
|
||||
|
||||
Paint on the vertices of your mesh via color attributes.
|
||||
|
||||
Smear
|
||||
Brushes: :doc:`smear`
|
||||
|
||||
Smears the vertex colors via color attributes.
|
||||
|
@ -6,12 +6,12 @@ Clay
|
||||
.. reference::
|
||||
|
||||
:Mode: Sculpt Mode
|
||||
:Tool: :menuselection:`Toolbar --> Clay`
|
||||
:Brush: :menuselection:`Asset Shelf --> Clay`
|
||||
|
||||
Similar to the :doc:`Draw </sculpt_paint/sculpting/tools/draw>` brush,
|
||||
Similar to the :doc:`Draw </sculpt_paint/sculpting/brushes/draw>` brush,
|
||||
but includes settings to adjust the :ref:`sculpt plane <bpy.types.Brush.sculpt_plane>`
|
||||
on which the brush acts. That's because it behaves like a combination of the
|
||||
:doc:`Flatten </sculpt_paint/sculpting/tools/flatten>` and *Draw* brushes.
|
||||
:doc:`Flatten </sculpt_paint/sculpting/brushes/flatten>` and *Draw* brushes.
|
||||
|
||||
This brush is useful for building and removing volumes and shapes like real clay,
|
||||
because it flattens details as you add/subtract from the surfaces.
|
@ -6,10 +6,10 @@ Clay Strips
|
||||
.. reference::
|
||||
|
||||
:Mode: Sculpt Mode
|
||||
:Tool: :menuselection:`Toolbar --> Clay Strips`
|
||||
:Brush: :menuselection:`Asset Shelf --> Clay Strips`
|
||||
:Shortcut: :kbd:`C`
|
||||
|
||||
Similar to the :doc:`Clay </sculpt_paint/sculpting/tools/clay>` brush,
|
||||
Similar to the :doc:`Clay </sculpt_paint/sculpting/brushes/clay>` brush,
|
||||
but it uses a square tip shape instead of a round one.
|
||||
|
||||
Just like the *Clay* brush, it's useful for building and removing volumes
|
@ -6,9 +6,9 @@ Clay Thumb
|
||||
.. reference::
|
||||
|
||||
:Mode: Sculpt Mode
|
||||
:Tool: :menuselection:`Toolbar --> Clay Thumb`
|
||||
:Brush: :menuselection:`Asset Shelf --> Clay Thumb`
|
||||
|
||||
Similar to the :doc:`/sculpt_paint/sculpting/tools/clay` brush.
|
||||
Similar to the :doc:`/sculpt_paint/sculpting/brushes/clay` brush.
|
||||
It imitates the effect of deforming clay with the finger, accumulating material during the stroke.
|
||||
The sculpt plane tilts during the stroke in the front part of the brush to achieve this effect.
|
||||
|
@ -7,7 +7,7 @@ Cloth
|
||||
.. reference::
|
||||
|
||||
:Mode: Sculpt Mode
|
||||
:Tool: :menuselection:`Toolbar --> Cloth`
|
||||
:Brush: :menuselection:`Asset Shelf --> Cloth`
|
||||
|
||||
This brush simulates cloth physics on the mesh under the brush cursor.
|
||||
There are various deformation types and settings to customize the brush.
|
@ -6,7 +6,7 @@ Crease
|
||||
.. reference::
|
||||
|
||||
:Mode: Sculpt Mode
|
||||
:Tool: :menuselection:`Toolbar --> Crease`
|
||||
:Brush: :menuselection:`Asset Shelf --> Crease`
|
||||
:Shortcut: :kbd:`Shift-C`
|
||||
|
||||
Create sharp indents or ridges by pushing or pulling the mesh, while pinching the vertices together.
|
||||
@ -24,9 +24,9 @@ General
|
||||
Pinch
|
||||
Adds a consistent pinching effect to your stroke.
|
||||
If set to 0 it the brush will behave like the
|
||||
:doc:`Draw </sculpt_paint/sculpting/tools/draw>` brush.
|
||||
:doc:`Draw </sculpt_paint/sculpting/brushes/draw>` brush.
|
||||
If set to 1 and the brush strength set to 0, the brush
|
||||
will behave like a :doc:`Pinch </sculpt_paint/sculpting/tools/pinch>` brush.
|
||||
will behave like a :doc:`Pinch </sculpt_paint/sculpting/brushes/pinch>` brush.
|
||||
|
||||
.. note::
|
||||
|
@ -1,20 +1,20 @@
|
||||
|
||||
********
|
||||
Simplify
|
||||
********
|
||||
*******
|
||||
Density
|
||||
*******
|
||||
|
||||
.. reference::
|
||||
|
||||
:Mode: Sculpt Mode
|
||||
:Tool: :menuselection:`Toolbar --> Simplify`
|
||||
:Brush: :menuselection:`Asset Shelf --> Density`
|
||||
|
||||
The Simplify brush is specifically meant for use with
|
||||
The Density brush is specifically meant for use with
|
||||
:doc:`/sculpt_paint/sculpting/tool_settings/dyntopo`
|
||||
to remove/add detail in the mesh.
|
||||
|
||||
Even when the :ref:`Refine Method <bpy.types.Sculpt.detail_refine_method>`
|
||||
is set to *Subdivide Edges*, this brush is always able to collapse edges.
|
||||
This ensures that while focusing on adding detail to your sculpt, the *Simplify* brush
|
||||
This ensures that while focusing on adding detail to your sculpt, the *Density* brush
|
||||
can always be used to simplify and polish surfaces.
|
||||
|
||||
This brush has no effect if Dyntopo is disabled.
|
@ -5,7 +5,7 @@ Draw
|
||||
.. reference::
|
||||
|
||||
:Mode: Sculpt Mode
|
||||
:Tool: :menuselection:`Toolbar --> Draw`
|
||||
:Brush: :menuselection:`Asset Shelf --> Draw`
|
||||
:Shortcut: :kbd:`V`
|
||||
|
||||
Moves vertices inward or outward, based the average vertex normals within the brush radius.
|
@ -6,7 +6,7 @@ Draw Face Sets
|
||||
.. reference::
|
||||
|
||||
:Mode: Sculpt Mode
|
||||
:Tool: :menuselection:`Toolbar --> Draw Face Sets`
|
||||
:Brush: :menuselection:`Asset Shelf --> Draw Face Sets`
|
||||
|
||||
Draw new or extend existing :ref:`Face Sets <sculpting-editing-facesets>` with each stroke.
|
||||
|
@ -6,21 +6,21 @@ Draw Sharp
|
||||
.. reference::
|
||||
|
||||
:Mode: Sculpt Mode
|
||||
:Tool: :menuselection:`Toolbar --> Draw Sharp`
|
||||
:Brush: :menuselection:`Asset Shelf --> Draw Sharp`
|
||||
|
||||
Similar to the :doc:`Draw </sculpt_paint/sculpting/tools/draw>` brush,
|
||||
Similar to the :doc:`Draw </sculpt_paint/sculpting/brushes/draw>` brush,
|
||||
but it always deforms the mesh from the original coordinates
|
||||
and uses the *Sharper* Falloff by default.
|
||||
|
||||
Draw Sharp is useful on high density meshes for creating cloth wrinkles, stylized hair or hard surface edges.
|
||||
To further sharpen or polish sharp edges in the case that the mesh density is not enough,
|
||||
it's recommended to use the :doc:`Pinch </sculpt_paint/sculpting/tools/pinch>`,
|
||||
:doc:`Crease </sculpt_paint/sculpting/tools/crease>` or
|
||||
:doc:`Multiplane Scrape </sculpt_paint/sculpting/tools/multiplane_scrape>` brushes.
|
||||
it's recommended to use the :doc:`Pinch </sculpt_paint/sculpting/brushes/pinch>`,
|
||||
:doc:`Crease </sculpt_paint/sculpting/brushes/crease>` or
|
||||
:doc:`Multiplane Scrape </sculpt_paint/sculpting/brushes/multiplane_scrape>` brushes.
|
||||
|
||||
A limitation is that the brush does not remesh the sculpted surfaces
|
||||
with :ref:`Dyntopo <bpy.ops.sculpt.dynamic_topology_toggle>` enabled.
|
||||
Because of that, a better brush to use with Dyntopo can be :doc:`Crease </sculpt_paint/sculpting/tools/crease>`.
|
||||
Because of that, a better brush to use with Dyntopo can be :doc:`Crease </sculpt_paint/sculpting/brushes/crease>`.
|
||||
|
||||
|
||||
Brush Settings
|
@ -6,7 +6,7 @@ Elastic Deform
|
||||
.. reference::
|
||||
|
||||
:Mode: Sculpt Mode
|
||||
:Tool: :menuselection:`Toolbar --> Elastic Deform`
|
||||
:Brush: :menuselection:`Asset Shelf --> Elastic Deform`
|
||||
|
||||
Used to simulate realistic deformations such as grabbing or twisting of :term:`Elastic` objects.
|
||||
For example, this tool works great for modeling the shape of organic objects such as humans or animals.
|
@ -6,9 +6,9 @@ Fill
|
||||
.. reference::
|
||||
|
||||
:Mode: Sculpt Mode
|
||||
:Tool: :menuselection:`Toolbar --> Fill`
|
||||
:Brush: :menuselection:`Asset Shelf --> Fill`
|
||||
|
||||
Similar to the :doc:`Flatten </sculpt_paint/sculpting/tools/flatten>` brush,
|
||||
Similar to the :doc:`Flatten </sculpt_paint/sculpting/brushes/flatten>` brush,
|
||||
but only pushes surfaces upwards to the medium height.
|
||||
|
||||
Although :kbd:`Ctrl` can be held to invert the effect to a Scrape brush,
|
@ -1,12 +1,12 @@
|
||||
|
||||
*******
|
||||
Flatten
|
||||
*******
|
||||
****************
|
||||
Flatten/Contrast
|
||||
****************
|
||||
|
||||
.. reference::
|
||||
|
||||
:Mode: Sculpt Mode
|
||||
:Tool: :menuselection:`Toolbar --> Flatten`
|
||||
:Brush: :menuselection:`Asset Shelf --> Flatten/Contrast`
|
||||
|
||||
Flatten or contrast surfaces by pulling and pushing them towards
|
||||
(or away from) a defined medium height.
|
@ -6,7 +6,7 @@ Grab
|
||||
.. reference::
|
||||
|
||||
:Mode: Sculpt Mode
|
||||
:Tool: :menuselection:`Toolbar --> Grab`
|
||||
:Brush: :menuselection:`Asset Shelf --> Grab`
|
||||
:Shortcut: :kbd:`G`
|
||||
|
||||
Drag geometry across the screen, following the cursor.
|
43
manual/sculpt_paint/sculpting/brushes/index.rst
Normal file
43
manual/sculpt_paint/sculpting/brushes/index.rst
Normal file
@ -0,0 +1,43 @@
|
||||
|
||||
#########
|
||||
Brushes
|
||||
#########
|
||||
|
||||
Brushes for *Sculpt Mode* bundled in the *Essentials* library.
|
||||
|
||||
.. toctree::
|
||||
:maxdepth: 1
|
||||
|
||||
brush_types.rst
|
||||
draw.rst
|
||||
draw_sharp.rst
|
||||
clay.rst
|
||||
clay_strips.rst
|
||||
clay_thumb.rst
|
||||
layer.rst
|
||||
inflate.rst
|
||||
blob.rst
|
||||
crease.rst
|
||||
smooth.rst
|
||||
flatten.rst
|
||||
fill.rst
|
||||
scrape.rst
|
||||
multiplane_scrape.rst
|
||||
pinch.rst
|
||||
grab.rst
|
||||
elastic_deform.rst
|
||||
snake_hook.rst
|
||||
thumb.rst
|
||||
pose.rst
|
||||
nudge.rst
|
||||
twist.rst
|
||||
slide_relax.rst
|
||||
boundary.rst
|
||||
cloth.rst
|
||||
density.rst
|
||||
mask.rst
|
||||
draw_facesets.rst
|
||||
multires_displacement_eraser.rst
|
||||
multires_displacement_smear.rst
|
||||
paint.rst
|
||||
smear.rst
|
@ -1,15 +1,15 @@
|
||||
|
||||
*******
|
||||
Inflate
|
||||
*******
|
||||
***************
|
||||
Inflate/Deflate
|
||||
***************
|
||||
|
||||
.. reference::
|
||||
|
||||
:Mode: Sculpt Mode
|
||||
:Tool: :menuselection:`Toolbar --> Inflate`
|
||||
:Brush: :menuselection:`Asset Shelf --> Inflate/Deflate`
|
||||
:Shortcut: :kbd:`I`
|
||||
|
||||
Similar to :doc:`Draw </sculpt_paint/sculpting/tools/clay>`,
|
||||
Similar to :doc:`Draw </sculpt_paint/sculpting/brushes/clay>`,
|
||||
except that vertices are moved in the direction of their own normals.
|
||||
Especially useful when sculpting meshes with a lot of curvature.
|
||||
|
@ -6,9 +6,9 @@ Layer
|
||||
.. reference::
|
||||
|
||||
:Mode: Sculpt Mode
|
||||
:Tool: :menuselection:`Toolbar --> Layer`
|
||||
:Brush: :menuselection:`Asset Shelf --> Layer`
|
||||
|
||||
This brush is similar to :doc:`Draw </sculpt_paint/sculpting/tools/clay>`,
|
||||
This brush is similar to :doc:`Draw </sculpt_paint/sculpting/brushes/clay>`,
|
||||
except that the height capped.
|
||||
This creates the appearance of a flat layer.
|
||||
|
@ -1,12 +1,12 @@
|
||||
|
||||
*****************
|
||||
Multiplane Scrape
|
||||
Scrape Multiplane
|
||||
*****************
|
||||
|
||||
.. reference::
|
||||
|
||||
:Mode: Sculpt Mode
|
||||
:Tool: :menuselection:`Toolbar --> Multiplane Scrape`
|
||||
:Brush: :menuselection:`Brush --> Scrape Multiplane`
|
||||
|
||||
Scrapes the mesh with two angled planes at the same time, creating a sharp edge between them.
|
||||
This is useful for creating & polishing hard surface objects.
|
@ -1,12 +1,12 @@
|
||||
|
||||
****************************
|
||||
Multires Displacement Eraser
|
||||
****************************
|
||||
***************************
|
||||
Erase Multires Displacement
|
||||
***************************
|
||||
|
||||
.. reference::
|
||||
|
||||
:Mode: Sculpt Mode
|
||||
:Tool: :menuselection:`Toolbar --> Multires Displacement Erase`
|
||||
:Brush: :menuselection:`Asset Shelf --> Erase Multires Displacement`
|
||||
|
||||
This brush deletes displacement information of
|
||||
the :doc:`Multires Modifier </modeling/modifiers/generate/multiresolution>`,
|
@ -1,12 +1,12 @@
|
||||
|
||||
***************************
|
||||
Multires Displacement Smear
|
||||
Smear Multires Displacement
|
||||
***************************
|
||||
|
||||
.. reference::
|
||||
|
||||
:Mode: Sculpt Mode
|
||||
:Tool: :menuselection:`Toolbar --> Multires Displacement Smear`
|
||||
:Brush: :menuselection:`Asset Shelf --> Smear Multires Displacement`
|
||||
|
||||
This tool deforms displacement information of
|
||||
the :doc:`Multires Modifier </modeling/modifiers/generate/multiresolution>`,
|
@ -6,11 +6,11 @@ Nudge
|
||||
.. reference::
|
||||
|
||||
:Mode: Sculpt Mode
|
||||
:Tool: :menuselection:`Toolbar --> Nudge`
|
||||
:Brush: :menuselection:`Asset Shelf --> Nudge`
|
||||
|
||||
Moves vertices in the direction of the brush stroke.
|
||||
|
||||
Similar to the :doc:`Snake Hook </sculpt_paint/sculpting/tools/snake_hook>` brush,
|
||||
Similar to the :doc:`Snake Hook </sculpt_paint/sculpting/brushes/snake_hook>` brush,
|
||||
but instead only moves the geometry along the surface (using the area plane).
|
||||
This is useful for grabbing geometry along curved surfaces,
|
||||
without making too impactful changes to the overall object shape.
|
@ -6,7 +6,7 @@ Paint
|
||||
.. reference::
|
||||
|
||||
:Mode: Sculpt Mode
|
||||
:Tool: :menuselection:`Toolbar --> Paint`
|
||||
:Brush: :menuselection:`Asset Shelf --> Paint`
|
||||
|
||||
Paints on the active color attribute.
|
||||
Hold :kbd:`Shift` to blur painted colors instead.
|
@ -1,12 +1,12 @@
|
||||
|
||||
*****
|
||||
Pinch
|
||||
*****
|
||||
*************
|
||||
Pinch/Magnify
|
||||
*************
|
||||
|
||||
.. reference::
|
||||
|
||||
:Mode: Sculpt Mode
|
||||
:Tool: :menuselection:`Toolbar --> Pinch`
|
||||
:Brush: :menuselection:`Asset Shelf --> Pinch/Magnify`
|
||||
:Shortcut: :kbd:`P`
|
||||
|
||||
Pulls geometry towards the center of the brush.
|
@ -6,7 +6,7 @@ Pose
|
||||
.. reference::
|
||||
|
||||
:Mode: Sculpt Mode
|
||||
:Tool: :menuselection:`Toolbar --> Pose`
|
||||
:Brush: :menuselection:`Asset Shelf --> Pose`
|
||||
|
||||
Deform a model simulating armature-like workflow.
|
||||
This can either be useful for posing a model without a rig,
|
@ -1,15 +1,15 @@
|
||||
|
||||
******
|
||||
Scrape
|
||||
******
|
||||
***********
|
||||
Scrape/Fill
|
||||
***********
|
||||
|
||||
.. reference::
|
||||
|
||||
:Mode: Sculpt Mode
|
||||
:Tool: :menuselection:`Toolbar --> Scrape`
|
||||
:Brush: :menuselection:`Asset Shelf --> Scrape/Fill`
|
||||
:Shortcut: :kbd:`Shift-T`
|
||||
|
||||
Similar to the :doc:`Flatten </sculpt_paint/sculpting/tools/flatten>` brush,
|
||||
Similar to the :doc:`Flatten </sculpt_paint/sculpting/brushes/flatten>` brush,
|
||||
but only pushes surfaces downward to the medium height.
|
||||
|
||||
Although :kbd:`Ctrl` can be held to invert the effect to a Fill brush,
|
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue
Block a user