WIP: Geometry Nodes: new Sound category #104897

Draft
Lleu Yang wants to merge 1 commits from megakite/blender-manual:sound-nodes into main

When changing the target branch, be careful to rebase the branch in your fork to match. See documentation.
10 changed files with 162 additions and 0 deletions
Showing only changes of commit 5b1a5a9bf8 - Show all commits

Binary file not shown.

BIN
manual/images/node-types_GeometryNodeInputSound.webp (Stored with Git LFS) Normal file

Binary file not shown.

BIN
manual/images/node-types_GeometryNodeSampleSound.webp (Stored with Git LFS) Normal file

Binary file not shown.

BIN
manual/images/node-types_GeometryNodeSoundInfo.webp (Stored with Git LFS) Normal file

Binary file not shown.

View File

@ -60,6 +60,14 @@ Node Types
-----
.. toctree::
:maxdepth: 3
:titlesonly:
sound/index.rst
-----
.. toctree::
:maxdepth: 3
:titlesonly:

View File

@ -14,6 +14,7 @@ Nodes used mainly as input to other nodes.
integer.rst
material.rst
rotation.rst
sound.rst
string.rst
value.rst
vector.rst

View File

@ -0,0 +1,38 @@
.. index:: Geometry Nodes; Sound
.. _bpy.types.GeometryNodeInputSound:
**********
Sound Node
**********
.. figure:: /images/node-types_GeometryNodeInputSound.webp
:align: right
:width: 300px
Sound node.
The *Sound* node provides access to a sound file.
.. seealso::
:doc:`/modeling/geometry_nodes/sound/sound_info`
Inputs
======
This node has no inputs.
Properties
==========
Sound Data-Block
The :ref:`data-block selector <ui-data-block>` to select an existing sound or open a sound from the file browser.
Outputs
=======
Sound
The sound file chosen from the data-block selector.

View File

@ -0,0 +1,10 @@
###############
Sound Nodes
###############
.. toctree::
:maxdepth: 1
sample_sound.rst
sound_info.rst

View File

@ -0,0 +1,57 @@
.. index:: Geometry Nodes; Sample Sound
.. _bpy.types.GeometryNodeSampleSound:
*****************
Sample Sound Node
*****************
.. figure:: /images/node-types_GeometryNodeSampleSound.webp
:align: center
:alt: Sample Sound node.
The *Sample Sound* node retrieves amplitude from a sound at a specific time.
Inputs
======
Sound
The sound to retrieve the amplitude from.
Time
Sample time of the sound.
Downmix to Mono
Downmix multiple audio channels into a single one (overrides the value of the Channel input).
Channel
Which channel to be sampled from the input *Sound*.
Low
The lower bound of frequency to be sampled.
High
The upper bound of frequency to be sampled.
Properties
==========
Window
Type of window function to apply.
FFT Size
FFT size to use when sampling sound. Larger value means more frequency details and less
temporal details, while smaller value does the opposite.
Outputs
=======
Amplitude
The amplitude computed from the source *Sound* input.
Examples
========
.. figure:: /images/modeling_geometry-nodes_sample_sound-example.png
:align: center
Here the node is used to visualize part of the spectrum of a sound.

View File

@ -0,0 +1,36 @@
.. index:: Geometry Nodes; Sound Info
.. _bpy.types.GeometryNodeSoundInfo:
***************
Sound Info Node
***************
.. figure:: /images/node-types_GeometryNodeSoundInfo.webp
:align: right
:alt: Sound Info node.
:width: 300px
The *Sound Info* node gets information from sound.
This can be useful to generate parameters in the geometry node for arbitrary sounds.
Inputs
======
Sound
Source sound to get parameters from.
Properties
==========
This node has no properties.
Outputs
=======
Audio Channels
Total channel amount of the sound.
Sample Rate
Sample rate (in Hz) of the sound.