Shader: Add Metallic BSDF Node #105008
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manual/images/render_shader-nodes_shader_metallic_f82-Al.webp
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manual/images/render_shader-nodes_shader_metallic_f82-Al.webp
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manual/images/render_shader-nodes_shader_metallic_f82-Au.webp
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manual/images/render_shader-nodes_shader_metallic_f82-Au.webp
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manual/images/render_shader-nodes_shader_metallic_f82-Cu.webp
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manual/images/render_shader-nodes_shader_metallic_f82-Cu.webp
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manual/images/render_shader-nodes_shader_metallic_f82-Ti.webp
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manual/images/render_shader-nodes_shader_metallic_f82-Ti.webp
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manual/images/render_shader-nodes_shader_metallic_physical-Al.webp
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manual/images/render_shader-nodes_shader_metallic_physical-Al.webp
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manual/images/render_shader-nodes_shader_metallic_physical-Au.webp
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manual/images/render_shader-nodes_shader_metallic_physical-Au.webp
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manual/images/render_shader-nodes_shader_metallic_physical-Cu.webp
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manual/images/render_shader-nodes_shader_metallic_physical-Cu.webp
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manual/images/render_shader-nodes_shader_metallic_physical-Ti.webp
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manual/images/render_shader-nodes_shader_metallic_physical-Ti.webp
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@ -87,8 +87,55 @@ Fresnel Type
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`Physically Based database for CG artists <https://physicallybased.info/>`__
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`Physically Based database for CG artists <https://physicallybased.info/>`__
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and `Refractive Index nk database <https://refractiveindex.info/>`__.
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and `Refractive Index nk database <https://refractiveindex.info/>`__.
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Outputs
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Outputs
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=======
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BSDF
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BSDF
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Standard shader output.
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Standard shader output.
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Examples
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========
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F82 Tint
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--------
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.. list-table::
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* -
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Alaska marked this conversation as resolved
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- .. figure:: /images/render_shader-nodes_shader_metallic_f82-Ti.webp
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- .. figure:: /images/render_shader-nodes_shader_metallic_f82-Al.webp
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- .. figure:: /images/render_shader-nodes_shader_metallic_f82-Cu.webp
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- .. figure:: /images/render_shader-nodes_shader_metallic_f82-Au.webp
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* - Base Color
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- 0.617, 0.576, 0.540
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- 0.911, 0.912, 0.917
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- 0.972, 0.694, 0.486
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- 1.000, 0.735, 0.353
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* - Edge Tint
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- 0.695, 0.726, 0.770
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- 0.848, 0.877, 0.916
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- 0.961, 0.969, 0.942
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- 0.993, 1.000, 1.000
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Physical Conductor
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------------------
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.. list-table::
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* -
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- .. figure:: /images/render_shader-nodes_shader_metallic_physical-Ti.webp
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- .. figure:: /images/render_shader-nodes_shader_metallic_physical-Al.webp
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- .. figure:: /images/render_shader-nodes_shader_metallic_physical-Cu.webp
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- .. figure:: /images/render_shader-nodes_shader_metallic_physical-Au.webp
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* - IOR
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- 2.757, 2.512, 2.231
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- 1.333, 0.945, 0.582
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- 0.235, 0.729, 1.369
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- 0.183, 0.421, 1.373
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* - Extinction
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- 3.867, 3.404, 3.009
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- 7.434, 6.340, 5.181
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- 5.666, 2.562, 2.227
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- 3.424, 2.189, 1.660
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Reference in New Issue
Block a user
The tables are missing metal names. I do think it's worth mentioning that the default values correspond to a certain material.