Fix: Structure/Shading punctuation and repeated words #105016

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Aaron Carlisle merged 1 commits from joel_esler/blender-manual:issue-104987 into main 2024-11-18 07:09:44 +01:00

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@ -92,17 +92,17 @@ and thus greatly influence the shading of those objects. Normals can be shaded s
When a mesh uses flat shading, the faces are rendered and displayed faces uniformly.
This is usually desirable for objects with flat surfaces such as a cube or pyramid.
When a mesh uses smooth shading, the normals are interpolated cross the vertices of a polygonal mesh,
When a mesh uses smooth shading, the normals are interpolated across the vertices of a polygonal mesh,
smooth transitions between adjacent polygons can be achieved, resulting in a more realistic appearance.
By default face normals have flat shading however, this can be adjusted either for the whole object or per face.
To adjust the the shading of the whole object, use:
To adjust the shading of the whole object, use:
- :ref:`bpy.ops.object.shade_smooth` -- To mark the whole object as smooth
- :ref:`bpy.ops.object.shade_auto_smooth` -- To mark portions of the object as smooth
- :ref:`bpy.ops.object.shade_smooth` -- To mark the whole object as smooth.
- :ref:`bpy.ops.object.shade_auto_smooth` -- To mark portions of the object as smooth.
To revert to flat shading, use :ref:`bpy.ops.object.shade_flat`
To revert to flat shading, use :ref:`bpy.ops.object.shade_flat`.
The shading of objects can also be adjusted per face, edge, or vertex.