Update test files for #117371 #12
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compositor/distort/compositor_cpu_renders/node_rotate_bicubic.png
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compositor/distort/compositor_cpu_renders/node_rotate_bicubic.png
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compositor/distort/compositor_cpu_renders/node_stabilize_2d_bicubic.png
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compositor/distort/compositor_cpu_renders/node_stabilize_2d_bicubic.png
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compositor/distort/compositor_cpu_renders/node_transform.png
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compositor/distort/compositor_cpu_renders/node_transform.png
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compositor/distort/compositor_cpu_renders/node_transform_bicubic.png
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compositor/distort/compositor_cpu_renders/node_transform_bicubic.png
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ffmpeg/T126866.mp4
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ffmpeg/T126866.mp4
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grease_pencil/grease_pencil_paper_pig.blend
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grease_pencil/grease_pencil_paper_pig.blend
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grease_pencil/grease_pencil_suzanno_cutout.blend
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grease_pencil/grease_pencil_suzanno_cutout.blend
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#!/bin/sh
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# SPDX-FileCopyrightText: 2024 Blender Authors
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#
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# SPDX-License-Identifier: GPL-2.0-or-later
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# Generation of multilayer/multipart/multiview EXR files for regression testing.
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#
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io_tests/blend_big_endian/1.62/glass.blend
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io_tests/blend_big_endian/1.62/glass.blend
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io_tests/blend_big_endian/1.62/room.blend
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io_tests/blend_big_endian/1.62/room.blend
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io_tests/blend_big_endian/1.69/s-mesh.blend
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io_tests/blend_big_endian/1.69/s-mesh.blend
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io_tests/blend_big_endian/1.70/escher.blend
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io_tests/blend_big_endian/1.70/escher.blend
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io_tests/blend_big_endian/1.98/egypt.blend
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io_tests/blend_big_endian/1.98/egypt.blend
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io_tests/blend_big_endian/2.25/FroggyPacked.blend
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io_tests/blend_big_endian/2.25/FroggyPacked.blend
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io_tests/blend_big_endian/2.30/CtrlObject.blend
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io_tests/blend_big_endian/2.30/CtrlObject.blend
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io_tests/blend_big_endian/2.30/demofile.blend
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io_tests/blend_big_endian/2.30/demofile.blend
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io_tests/blend_big_endian/2.30/dolphin.blend
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io_tests/blend_big_endian/2.30/dolphin.blend
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io_tests/blend_big_endian/2.30/mball.blend
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io_tests/blend_big_endian/2.30/mball.blend
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io_tests/blend_big_endian/2.30/motor9.blend
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io_tests/blend_big_endian/2.30/motor9.blend
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io_tests/blend_big_endian/2.30/relative.blend
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io_tests/blend_big_endian/2.30/relative.blend
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io_tests/blend_big_endian/2.31/Raptor.blend
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io_tests/blend_big_endian/2.31/Raptor.blend
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io_tests/blend_big_endian/2.31/allselect.blend
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io_tests/blend_big_endian/2.31/allselect.blend
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io_tests/blend_big_endian/2.31/arealight.blend
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io_tests/blend_big_endian/2.31/arealight.blend
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io_tests/blend_big_endian/2.31/hairball.blend
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io_tests/blend_big_endian/2.31/hairball.blend
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io_tests/blend_big_endian/2.31/luxo.blend
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io_tests/blend_big_endian/2.31/luxo.blend
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io_tests/blend_big_endian/2.31/monkey_cornelius.blend
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io_tests/blend_big_endian/2.31/monkey_cornelius.blend
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io_tests/blend_big_endian/2.31/refract_monkey.blend
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io_tests/blend_big_endian/2.31/refract_monkey.blend
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io_tests/blend_big_endian/2.31/robo.blend
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io_tests/blend_big_endian/2.31/robo.blend
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io_tests/blend_big_endian/2.34/flippedmatrixes.blend
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io_tests/blend_big_endian/2.34/flippedmatrixes.blend
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io_tests/blend_big_endian/2.34/lostride.blend
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io_tests/blend_big_endian/2.34/lostride.blend
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io_tests/blend_big_endian/2.34/tapercurve.blend
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io_tests/blend_big_endian/2.34/tapercurve.blend
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io_tests/blend_big_endian/2.36/pathdist.blend
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io_tests/blend_big_endian/2.36/pathdist.blend
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io_tests/blend_big_endian/2.76/bird_sintel.blend
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io_tests/blend_big_endian/2.76/bird_sintel.blend
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io_tests/blend_big_endian/readme.rst
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io_tests/blend_big_endian/readme.rst
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Big Endian Blend File Tests
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###########################
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These tests contain big endian files (saved by SGI, PPC mac, etc).
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Do not re-save these files.
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Most files are all originally from:
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- ``2.76/bird_sintel.blend`` was saved on Linux/PPC.
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- All other files are from:
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`download.blender.org/demo <https://download.blender.org/demo/>`__
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Selected because:
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- The files load and generally work as intended (for the most part at least).
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- The files use different aspects of Blender.
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io_tests/obj/vertex_colors_non_contiguous.obj
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io_tests/obj/vertex_colors_non_contiguous.obj
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modeling/geometry_nodes/geometry/convex_hull_other_geometry_types.blend
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modeling/geometry_nodes/geometry/convex_hull_other_geometry_types.blend
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modeling/geometry_nodes/grease_pencil/grease_pencil_curves_conversion.blend
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modeling/geometry_nodes/grease_pencil/grease_pencil_curves_conversion.blend
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modeling/geometry_nodes/mesh/face_group_boundaries.blend
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modeling/geometry_nodes/mesh/face_group_boundaries.blend
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render/bsdf/cycles_renders/metallic_beckmann_physical.png
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render/bsdf/cycles_renders/metallic_beckmann_physical.png
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render/bsdf/cycles_renders/metallic_ggx_physical.png
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render/bsdf/cycles_renders/metallic_ggx_physical.png
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render/bsdf/cycles_renders/metallic_multiggx_f82.png
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render/bsdf/cycles_renders/metallic_multiggx_f82.png
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render/bsdf/cycles_renders/metallic_multiggx_physical.png
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render/bsdf/cycles_renders/metallic_multiggx_physical.png
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render/bsdf/eevee_next_renders/metallic_beckmann_physical.png
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render/bsdf/eevee_next_renders/metallic_beckmann_physical.png
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render/bsdf/eevee_next_renders/metallic_ggx_physical.png
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render/bsdf/eevee_next_renders/metallic_ggx_physical.png
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render/bsdf/eevee_next_renders/metallic_multiggx_f82.png
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render/bsdf/eevee_next_renders/metallic_multiggx_f82.png
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render/bsdf/eevee_next_renders/metallic_multiggx_physical.png
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render/bsdf/eevee_next_renders/metallic_multiggx_physical.png
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render/bsdf/metallic_beckmann_physical.blend
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render/bsdf/metallic_beckmann_physical.blend
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render/bsdf/metallic_ggx_physical.blend
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render/bsdf/metallic_ggx_physical.blend
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render/bsdf/metallic_multiggx_f82.blend
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render/bsdf/metallic_multiggx_f82.blend
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render/bsdf/metallic_multiggx_physical.blend
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render/bsdf/metallic_multiggx_physical.blend
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render/bsdf/storm_usd_renders/anisotropic_ashikhmin.png
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render/bsdf/storm_usd_renders/anisotropic_ashikhmin.png
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render/bsdf/storm_usd_renders/anisotropic_ashikhmin_rough.png
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render/bsdf/storm_usd_renders/anisotropic_ashikhmin_rough.png
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render/bsdf/storm_usd_renders/anisotropic_beckmann.png
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render/bsdf/storm_usd_renders/anisotropic_beckmann.png
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render/bsdf/storm_usd_renders/anisotropic_beckmann_rough.png
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render/bsdf/storm_usd_renders/anisotropic_beckmann_rough.png
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render/bsdf/storm_usd_renders/anisotropic_ggx.png
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render/bsdf/storm_usd_renders/anisotropic_ggx.png
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render/bsdf/storm_usd_renders/anisotropic_ggx_rough.png
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render/bsdf/storm_usd_renders/anisotropic_ggx_rough.png
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render/bsdf/storm_usd_renders/diffuse.png
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render/bsdf/storm_usd_renders/diffuse.png
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render/bsdf/storm_usd_renders/glass_beckmann.png
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render/bsdf/storm_usd_renders/glass_beckmann.png
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render/bsdf/storm_usd_renders/glass_beckmann_rough.png
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render/bsdf/storm_usd_renders/glass_beckmann_rough.png
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render/bsdf/storm_usd_renders/glass_ggx.png
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render/bsdf/storm_usd_renders/glass_ggx.png
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render/bsdf/storm_usd_renders/glass_ggx_rough.png
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render/bsdf/storm_usd_renders/glass_ggx_rough.png
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render/bsdf/storm_usd_renders/glass_multiggx_tinted.png
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render/bsdf/storm_usd_renders/glass_multiggx_tinted.png
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render/bsdf/storm_usd_renders/glass_sharp.png
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render/bsdf/storm_usd_renders/glass_sharp.png
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render/bsdf/storm_usd_renders/glossy_ashikhmin.png
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render/bsdf/storm_usd_renders/glossy_ashikhmin.png
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render/bsdf/storm_usd_renders/glossy_ashikhmin_rough.png
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render/bsdf/storm_usd_renders/glossy_ashikhmin_rough.png
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render/bsdf/storm_usd_renders/glossy_beckmann.png
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render/bsdf/storm_usd_renders/glossy_beckmann.png
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render/bsdf/storm_usd_renders/glossy_beckmann_rough.png
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render/bsdf/storm_usd_renders/glossy_beckmann_rough.png
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render/bsdf/storm_usd_renders/glossy_ggx.png
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render/bsdf/storm_usd_renders/glossy_ggx.png
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render/bsdf/storm_usd_renders/glossy_ggx_rough.png
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render/bsdf/storm_usd_renders/glossy_ggx_rough.png
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render/bsdf/storm_usd_renders/glossy_ggx_smooth.png
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render/bsdf/storm_usd_renders/glossy_ggx_smooth.png
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render/bsdf/storm_usd_renders/glossy_multiscatter_ggx.png
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render/bsdf/storm_usd_renders/glossy_multiscatter_ggx.png
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render/bsdf/storm_usd_renders/glossy_multiscatter_ggx_rough.png
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render/bsdf/storm_usd_renders/glossy_multiscatter_ggx_rough.png
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render/bsdf/storm_usd_renders/glossy_roughness_texture.png
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render/bsdf/storm_usd_renders/glossy_roughness_texture.png
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render/bsdf/storm_usd_renders/glossy_sharp.png
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render/bsdf/storm_usd_renders/glossy_sharp.png
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render/bsdf/storm_usd_renders/refraction_beckmann.png
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render/bsdf/storm_usd_renders/refraction_beckmann.png
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render/bsdf/storm_usd_renders/refraction_beckmann_rough.png
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render/bsdf/storm_usd_renders/refraction_beckmann_rough.png
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render/bsdf/storm_usd_renders/refraction_ggx.png
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render/bsdf/storm_usd_renders/refraction_ggx.png
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render/bsdf/storm_usd_renders/refraction_ggx_rough.png
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render/bsdf/storm_usd_renders/refraction_ggx_rough.png
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render/bsdf/storm_usd_renders/refraction_sharp.png
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render/bsdf/storm_usd_renders/refraction_sharp.png
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render/bsdf/storm_usd_renders/toon_diffuse.png
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render/bsdf/storm_usd_renders/toon_diffuse.png
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render/bsdf/storm_usd_renders/toon_glossy.png
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render/bsdf/storm_usd_renders/toon_glossy.png
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render/bsdf/storm_usd_renders/translucent.png
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render/bsdf/storm_usd_renders/translucent.png
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render/bsdf/storm_usd_renders/transparent.png
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render/bsdf/storm_usd_renders/transparent.png
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render/bsdf/storm_usd_renders/velvet.png
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render/bsdf/storm_usd_renders/velvet.png
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render/bsdf/workbench_renders/glass_multiggx_tinted.png
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render/bsdf/workbench_renders/glass_multiggx_tinted.png
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render/bsdf/workbench_renders/glossy_ggx_smooth.png
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render/bsdf/workbench_renders/glossy_ggx_smooth.png
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render/camera/storm_usd_renders/camera_depth_of_field.png
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render/camera/storm_usd_renders/camera_depth_of_field.png
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render/camera/storm_usd_renders/camera_equiangular_cubemap_face.png
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render/camera/storm_usd_renders/camera_equiangular_cubemap_face.png
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render/camera/storm_usd_renders/camera_equirectangular.png
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render/camera/storm_usd_renders/camera_equirectangular.png
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render/camera/storm_usd_renders/camera_fisheye_equidistant.png
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render/camera/storm_usd_renders/camera_fisheye_equidistant.png
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render/camera/storm_usd_renders/camera_fisheye_equisolid.png
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render/camera/storm_usd_renders/camera_fisheye_equisolid.png
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render/camera/storm_usd_renders/camera_fisheye_polynomial.png
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render/camera/storm_usd_renders/camera_fisheye_polynomial.png
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render/camera/storm_usd_renders/camera_mirror_ball.png
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render/camera/storm_usd_renders/camera_mirror_ball.png
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render/camera/storm_usd_renders/camera_ortho.png
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render/camera/storm_usd_renders/camera_ortho.png
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render/denoise/cycles_renders/denoise_dof_mblur.png
(Stored with Git LFS)
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render/denoise/cycles_renders/denoise_dof_mblur.png
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render/denoise/cycles_renders/denoise_hair.png
(Stored with Git LFS)
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render/denoise/cycles_renders/denoise_hair.png
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render/denoise/cycles_renders/denoise_oidn_adaptive_sample_count.png
(Stored with Git LFS)
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render/denoise/cycles_renders/denoise_oidn_adaptive_sample_count.png
(Stored with Git LFS)
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render/denoise/cycles_renders/denoise_oidn_catcher_matte.png
(Stored with Git LFS)
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render/denoise/cycles_renders/denoise_oidn_catcher_matte.png
(Stored with Git LFS)
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render/denoise/cycles_renders/denoise_oidn_catcher_matte_adaptive.png
(Stored with Git LFS)
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render/denoise/cycles_renders/denoise_oidn_catcher_matte_adaptive.png
(Stored with Git LFS)
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render/denoise/cycles_renders/denoise_oidn_catcher_matte_with_shadow.png
(Stored with Git LFS)
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render/denoise/cycles_renders/denoise_oidn_catcher_matte_with_shadow.png
(Stored with Git LFS)
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Block a user