65 lines
1.6 KiB
Plaintext
65 lines
1.6 KiB
Plaintext
The bones are named Top, Middle, and Bottom for simplicity.
|
|
|
|
All bones are selected, multi-paint is active,
|
|
but the bone combinations are covered at the different edge loops.
|
|
|
|
To do the test, paint over the vertices that are in the top ortho view
|
|
with the provided Add brush (weight and strength 1.0)
|
|
|
|
For the first, highest set of vertices,
|
|
you should be able to sample these weights from each different bone
|
|
(Ctrl+LMB with the corresponding bone selected):
|
|
Top weight: 1.000
|
|
Middle Weight: 0.667
|
|
Bottom weight: 0.333
|
|
|
|
The second ring down will have
|
|
Top weight: 1.000
|
|
Middle Weight: 0.667
|
|
Bottom weight: 0.000
|
|
|
|
The third ring will have
|
|
Top weight: 1.000
|
|
Middle Weight: 0.000
|
|
Bottom weight: 0.333
|
|
|
|
And the fourth and final ring will have
|
|
Top weight: 0.000
|
|
Middle Weight: 1.000
|
|
Bottom weight: 0.500
|
|
|
|
|
|
For the next case, enable auto normalize.
|
|
You can switch to the bottom ortho view for an unaltered set of vertices,
|
|
but it will not change the final results.
|
|
|
|
Make sure all of the bones are selected.
|
|
|
|
Paint over the vertices in the view with the same Add brush as before.
|
|
|
|
The first, top ring will have:
|
|
Top weight: 0.5
|
|
Middle Weight: 0.333
|
|
Bottom weight: 0.167
|
|
|
|
The second ring down will have
|
|
Top weight: 0.600
|
|
Middle Weight: 0.400
|
|
Bottom weight: 0.000
|
|
|
|
The third ring will have
|
|
Top weight: 0.750
|
|
Middle Weight: 0.000
|
|
Bottom weight: 0.250
|
|
|
|
And the fourth and final ring will have
|
|
Top weight: 0.000
|
|
Middle Weight: 0.667
|
|
Bottom weight: 0.333
|
|
|
|
|
|
For any case:
|
|
|
|
Weights of zero should always remain zero.
|
|
|
|
Having only one bone selected should behave like a regular paint. |