Drawing bug, Display color of the new point cloud type propagate & corrupt display color of other objects #100172

Closed
opened 2022-08-03 15:33:06 +02:00 by Dorian · 15 comments

System Information
Operating system: Windows-10-10.0.19044-SP0 64 Bits
Graphics card: NVIDIA GeForce RTX 2080 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 512.59

Blender Version
Broken: version: 3.3.0 Beta, branch: master, commit date: 2022-07-29 15:54, hash: cfd16c04f8
Worked: (newest version of Blender that worked as expected)

Short description of error
I have this bug quite often when using the point cloud type, the object color is highly un-stable, and in this case, corrupt other objects color property drawing code somehow
in this case i am scattering a point cloud object, however, this bug also happens with single points

See gif
bug demonstration.gif

Exact steps for others to reproduce the error

  • Open the simplified .blend file obj_color_affected_by_pointclouds__bug.blend
  • Decrease the number of point cloud instances througt the geometry node tree

obj_color_affected_by_pointclouds__bug.blend


Original File
In this .blend file, just move text to see the bug
bug.blend

**System Information** Operating system: Windows-10-10.0.19044-SP0 64 Bits Graphics card: NVIDIA GeForce RTX 2080 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 512.59 **Blender Version** Broken: version: 3.3.0 Beta, branch: master, commit date: 2022-07-29 15:54, hash: `cfd16c04f8` Worked: (newest version of Blender that worked as expected) **Short description of error** I have this bug quite often when using the point cloud type, the object color is highly un-stable, and in this case, corrupt other objects color property drawing code somehow in this case i am scattering a point cloud object, however, this bug also happens with single points See gif ![bug demonstration.gif](https://archive.blender.org/developer/F13333826/bug_demonstration.gif) **Exact steps for others to reproduce the error** - Open the simplified .blend file `obj_color_affected_by_pointclouds__bug.blend` - Decrease the number of point cloud instances througt the geometry node tree [obj_color_affected_by_pointclouds__bug.blend](https://archive.blender.org/developer/F13336335/obj_color_affected_by_pointclouds__bug.blend) --- **Original File** In this .blend file, just move text to see the bug [bug.blend](https://archive.blender.org/developer/F13333907/bug.blend)
Author

Added subscriber: @BD3D

Added subscriber: @BD3D

Added subscriber: @mod_moder

Added subscriber: @mod_moder

It seems that it is the instances who change the colors of objects created later with their index. And when editing, the number of instances changes, shifting the grain of the color seed

It seems that it is the instances who change the colors of objects created later with their index. And when editing, the number of instances changes, shifting the grain of the color seed

Added subscriber: @iss

Added subscriber: @iss

Changed status from 'Needs Triage' to: 'Needs User Info'

Changed status from 'Needs Triage' to: 'Needs User Info'

This seems to be a bug, but node tree causing it is quite complex. Is it possible to simplify it?

This seems to be a bug, but node tree causing it is quite complex. Is it possible to simplify it?
Author

Okay, i can simplify the node tree, sure
I did think the node tree was unrelated to the issue

Okay, i can simplify the node tree, sure I did think the node tree was unrelated to the issue
Author

Ok uploaded a much more simplified file and bug description
I forgot to precise that the density of the distribution has an impact on the bug,
the number of instances displayed on screen has an influence on the issue, not enough instances == no bug

density bug.gif

Ok uploaded a much more simplified file and bug description I forgot to precise that the density of the distribution has an impact on the bug, the number of instances displayed on screen has an influence on the issue, not enough instances == no bug ![density bug.gif](https://archive.blender.org/developer/F13336296/density_bug.gif)

Added subscriber: @mano-wii

Added subscriber: @mano-wii

Changed status from 'Needs User Info' to: 'Confirmed'

Changed status from 'Needs User Info' to: 'Confirmed'

I was able to simplify the file even further.
So it is clear that the problem is in the number of Point Cloud instances.
GIF.gif
obj_color_affected_by_pointclouds__bug.blend

I will edit the description...

I was able to simplify the file even further. So it is clear that the problem is in the number of Point Cloud instances. ![GIF.gif](https://archive.blender.org/developer/F13336337/GIF.gif) [obj_color_affected_by_pointclouds__bug.blend](https://archive.blender.org/developer/F13336335/obj_color_affected_by_pointclouds__bug.blend) I will edit the description...
Member

Added subscriber: @HooglyBoogly

Added subscriber: @HooglyBoogly
Member

Looks very similar to #93245

Looks very similar to #93245

As I said, this is similar to the standard behavior, in which the color depends on the object number. If there are many instances, then it shifts the next object in the list

As I said, this is similar to the standard behavior, in which the color depends on the object number. If there are many instances, then it shifts the next object in the list
Member

Closed as duplicate of #93245

Closed as duplicate of #93245
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Reference: blender/blender#100172
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