Render cause crash guide many time August 10, 2022 #100328

Open
opened 2022-08-10 18:07:31 +02:00 by Kent Davis · 42 comments

System Information
Operating system: macOS-13.0-x86_64-i386-64bit 64 Bits
Graphics card: AMD Radeon Pro 575 OpenGL Engine ATI Technologies Inc. 4.1 ATI-4.9.39

Blender Version
Broken: version: 3.2.2, branch: master, commit date: 2022-08-02 18:15, hash: bcfdb14560
Worked: (newest version of Blender that worked as expected)

Short description of error
Render crash too many

Exact steps for others to reproduce the error
For Mac only. Do not use Windows please.

image.png
image.png
image.png

See blender 3.2.2 on Cycle-x picture
image.png

Command + F12 then render for a while few minutes cause crash many times.

Blender report a ticket August 10 2022.zip

**System Information** Operating system: macOS-13.0-x86_64-i386-64bit 64 Bits Graphics card: AMD Radeon Pro 575 OpenGL Engine ATI Technologies Inc. 4.1 ATI-4.9.39 **Blender Version** Broken: version: 3.2.2, branch: master, commit date: 2022-08-02 18:15, hash: `bcfdb14560` Worked: (newest version of Blender that worked as expected) **Short description of error** Render crash too many **Exact steps for others to reproduce the error** For Mac only. Do not use Windows please. ![image.png](https://archive.blender.org/developer/F13357469/image.png) ![image.png](https://archive.blender.org/developer/F13357322/image.png) ![image.png](https://archive.blender.org/developer/F13357475/image.png) See blender 3.2.2 on Cycle-x picture ![image.png](https://archive.blender.org/developer/F13357485/image.png) Command + F12 then render for a while few minutes cause crash many times. [Blender report a ticket August 10 2022.zip](https://archive.blender.org/developer/F13357331/Blender_report_a_ticket_August_10_2022.zip)
Author

Added subscriber: @Kent-Davis

Added subscriber: @Kent-Davis
Member

Added subscriber: @OmarEmaraDev

Added subscriber: @OmarEmaraDev
Member

Changed status from 'Needs Triage' to: 'Needs User Info'

Changed status from 'Needs Triage' to: 'Needs User Info'
Member

Can you attach the crash report written by Blender when it crashes? https://docs.blender.org/manual/en/latest/troubleshooting/crash.html#crash-log

Can you attach the crash report written by Blender when it crashes? https://docs.blender.org/manual/en/latest/troubleshooting/crash.html#crash-log
Author

@OmarEmaraDev

Yes Render make crash same thing Flame fire (Quick Smoke) make crash during Bake Data button (properties) too many times.
My report ticket previous there about Flame Fire too.
Sureeeeeeee of course
There have many other crash too but date is August 10, 2022 and you can unzip and you can see date itself there.
Blender 3.2.2 crash guide render August 10, 2022.zip

@OmarEmaraDev Yes Render make crash same thing Flame fire (Quick Smoke) make crash during Bake Data button (properties) too many times. My report ticket previous there about Flame Fire too. Sureeeeeeee of course There have many other crash too but date is August 10, 2022 and you can unzip and you can see date itself there. [Blender 3.2.2 crash guide render August 10, 2022.zip](https://archive.blender.org/developer/F13387552/Blender_3.2.2_crash_guide_render_August_10__2022.zip)
Member

Stack trace extracted from the attached crash log:

__pthread_kill
pthread_kill
__abort
abort
abort_message
demangling_terminate_handler()
_objc_terminate()
std::__terminate(void (*)())
std::terminate()
tbb::internal::custom_scheduler<tbb::internal::IntelSchedulerTraits>::local_wait_for_all(tbb::task&, tbb::task*)
tbb::internal::generic_scheduler::local_spawn_root_and_wait(tbb::task*, tbb::task*&)
ccl::PathTrace::copy_to_render_buffers(ccl::RenderBuffers*)
ccl::PathTrace::denoise(ccl::RenderWork const&)
ccl::PathTrace::render_pipeline(ccl::RenderWork)
ccl::PathTrace::render(ccl::RenderWork const&)
ccl::Session::run_main_render_loop()
ccl::Session::thread_render()
ccl::Session::thread_run()
ccl::thread::run(void*)
_pthread_start
thread_start
Stack trace extracted from the attached crash log: ``` __pthread_kill pthread_kill __abort abort abort_message demangling_terminate_handler() _objc_terminate() std::__terminate(void (*)()) std::terminate() tbb::internal::custom_scheduler<tbb::internal::IntelSchedulerTraits>::local_wait_for_all(tbb::task&, tbb::task*) tbb::internal::generic_scheduler::local_spawn_root_and_wait(tbb::task*, tbb::task*&) ccl::PathTrace::copy_to_render_buffers(ccl::RenderBuffers*) ccl::PathTrace::denoise(ccl::RenderWork const&) ccl::PathTrace::render_pipeline(ccl::RenderWork) ccl::PathTrace::render(ccl::RenderWork const&) ccl::Session::run_main_render_loop() ccl::Session::thread_render() ccl::Session::thread_run() ccl::thread::run(void*) _pthread_start thread_start ```
Member

Changed status from 'Needs User Info' to: 'Needs Triage'

Changed status from 'Needs User Info' to: 'Needs Triage'
Author

@OmarEmaraDev
Many thanks

@OmarEmaraDev Many thanks
Member

Changed status from 'Needs Triage' to: 'Needs User Info'

Changed status from 'Needs Triage' to: 'Needs User Info'
Member

Are you rendering using multiple GPUs or GPU+CPU? If yes, does the issue occur when rendering using a single GPU only?

Are you rendering using multiple GPUs or GPU+CPU? If yes, does the issue occur when rendering using a single GPU only?

Added subscriber: @Nurb2Kea

Added subscriber: @Nurb2Kea

Hi, just seen you're on the public or dev beta of macOS 13 Ventura +
you have the Radeon Pro 575 with 4GB.

Would be helpful to see what you try to render. Because you have only 4GB GPU-memory, and if your scene needs more RAM from the Graphics card, it could quit if you overdue it.
(It can dramayically help to apply all sub-d meshes and enable 'Tiling' in render options)
Also using the macOS beta from Ventura coming up maybe in 2 month time, .... isn't the best choice to use for bugreporting. !!

So best is to send the blend file and a file listing of images etc. to see how big are your images, HDR, etc. files.

Hi, just seen you're on the public or dev beta of macOS 13 Ventura + you have the Radeon Pro 575 with 4GB. Would be helpful to see what you try to render. Because you have only 4GB GPU-memory, and if your scene needs more RAM from the Graphics card, it could quit if you overdue it. **(It can dramayically help to apply all sub-d meshes and enable 'Tiling' in render options)** Also using the macOS beta from Ventura coming up maybe in 2 month time, .... isn't the best choice to use for bugreporting. !! So best is to send the blend file and a file listing of images etc. to see how big are your images, HDR, etc. files.
Author

@Nurb2Kea
There is not SubDivide object.
There is not HDR
Just normal on SCENE.
Compositor see picture image.png
Do you have your own Macintosh?
Do not use Windows.
MacOS 10, 11, 12, 13 (beta) not matter what. Blender keep me crash many times.

OmarSquircleArt)
Edit - Preferences and there Add-Ons tab same System tab
image.png
Not matter GPU only keep me crash also GPU + CPU keep me crash too. Same Flame fire click (Bake Data) button keep me crash.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Why not add feature plus fix code make no more unexpected quit itself. just appear to show alert said something.
image.png

@Nurb2Kea There is not SubDivide object. There is not HDR Just normal on SCENE. Compositor see picture ![image.png](https://archive.blender.org/developer/F13393697/image.png) Do you have your own Macintosh? Do not use Windows. MacOS 10, 11, 12, 13 (beta) not matter what. Blender keep me crash many times. OmarSquircleArt) Edit - Preferences and there Add-Ons tab same System tab ![image.png](https://archive.blender.org/developer/F13393660/image.png) Not matter GPU only keep me crash also GPU + CPU keep me crash too. Same Flame fire click (Bake Data) button keep me crash. # -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Why not add feature plus fix code make no more unexpected quit itself. just appear to show alert said something. ![image.png](https://archive.blender.org/developer/F13393730/image.png)
Member

Changed status from 'Needs User Info' to: 'Needs Triage'

Changed status from 'Needs User Info' to: 'Needs Triage'

As of : I had a similar mac machine + the same GPU two month ago and a similar problem. It should make changes for you when using tiling 1024 in rendersettings.
And I got the advice to use tiling what worked well, because of the weak 575 GPU and it's small ammount of memory.

Try the following settings. If they not work, set the TileSize to 512 or 256

(Is it happening with other blender versions too or just the latest 3.2.2 // Is it the same blender scene file you are using to check.
If so, try to make a blank new scene file and append everything from the old file and try again. Sometimes this could happen that the often opened/closed work file gets some quirks.)

As of : I had a similar mac machine + the same GPU two month ago and a similar problem. It should make changes for you when using tiling 1024 in rendersettings. And I got the advice to use tiling what worked well, because of the weak 575 GPU and it's small ammount of memory. Try the following settings. If they not work, set the TileSize to 512 or 256 (Is it happening with other blender versions too or just the latest 3.2.2 // Is it the same blender scene file you are using to check. If so, try to make a blank new scene file and append everything from the old file and try again. Sometimes this could happen that the often opened/closed work file gets some quirks.)
Author

@OmarEmaraDev
I already set 1 not 4096, not 2048, not 1024, not 512, not 256, not 128 only set on "1"
image.png

I will do later make copy object scene and paste on new document.
Our son bother me during I am try work on my iMac.

@OmarEmaraDev I already set 1 not 4096, not 2048, not 1024, not 512, not 256, not 128 only set on "1" ![image.png](https://archive.blender.org/developer/F13394361/image.png) I will do later make copy object scene and paste on new document. Our son bother me during I am try work on my iMac.
Member

Maybe you confused the tile size with the number of samples?
The tile size is available in the Performance > Memory panel as shown here.

20220816-165904.png

Maybe you confused the tile size with the number of samples? The tile size is available in the Performance > Memory panel as shown here. ![20220816-165904.png](https://archive.blender.org/developer/F13394373/20220816-165904.png)
Author

@OmarEmaraDev
I am not good english myself text only. I am full deaf and low vision.
Would you show me your screenshot something and i will get you.

What is "tiling"?

@OmarEmaraDev I am not good english myself text only. I am full deaf and low vision. Would you show me your screenshot something and i will get you. What is "tiling"?
Member

Not entirely sure what you need, but here is a bigger screenshot.

20220816-170418.png

Not entirely sure what you need, but here is a bigger screenshot. ![20220816-170418.png](https://archive.blender.org/developer/F13394395/20220816-170418.png)
Author

@OmarEmaraDev
That better I can find your big screenshot.

My iMac itself I did not change anything.
I will try do 256 or 512
image.png

@OmarEmaraDev That better I can find your big screenshot. My iMac itself I did not change anything. I will try do 256 or 512 ![image.png](https://archive.blender.org/developer/F13394428/image.png)

I have a few tipps for you I have seen today:

1.) you can use the search (on top of your screenshot) to find settings in the panels. It searches across the tabs on the left.

2.) Erindal is offering some help for people with low vision.
He said:
I'm putting together a little (free) pack of ACCESSIBLE THEMES for Blender. If you are using, or know of someone using, a custom theme specifically made to be easier for people who are hard of sight, let me know. Seems like something that should be more... accessible
https://twitter.com/erindale_xyz/status/1559292232536150022

3.) And there is an addon I'm using too to better change the colors of your themes. Every color you can change in the UI. It's called 'Theme editor' on Blendermarket. I use the $15 version.

4.)And maybe an idea is to connect your TV to the computer for a bigger screen to work and the one you're using right now for checking the quality/proofing.

I have a few tipps for you I have seen today: 1.) you can use the search (on top of your screenshot) to find settings in the panels. It searches across the tabs on the left. 2.) Erindal is offering some help for people with low vision. He said: I'm putting together a little (free) pack of ACCESSIBLE THEMES for Blender. If you are using, or know of someone using, a custom theme specifically made to be easier for people who are hard of sight, let me know. Seems like something that should be more... accessible https://twitter.com/erindale_xyz/status/1559292232536150022 3.) And there is an addon I'm using too to better change the colors of your themes. Every color you can change in the UI. It's called 'Theme editor' on Blendermarket. I use the $15 version. 4.)And maybe an idea is to connect your TV to the computer for a bigger screen to work and the one you're using right now for checking the quality/proofing.
Author

@Nurb2Kea
Thank you for send me link and I can see there THEME that what I did send my document THEME congratulation you did good.
I not like Tweet because they reject deaf people.
We did use Discord.app chat. You did found me this here.

I am show you my previous old report a ticket about ACCESSIBILITY Theme and large TEXT plus iMac 5K 27" on Display more space. Please look my ticket link.
https://developer.blender.org/T95105
https://developer.blender.org/T99071
Other more.
No thank $ I reject.
Please do not sell $ on THEME. Always FREE.

  • =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

@OmarEmaraDev I let you know and information that is all

@Nurb2Kea Thank you for send me link and I can see there THEME that what I did send my document THEME congratulation you did good. I not like Tweet because they reject deaf people. We did use Discord.app chat. You did found me this here. I am show you my previous old report a ticket about ACCESSIBILITY Theme and large TEXT plus iMac 5K 27" on Display more space. Please look my ticket link. https://developer.blender.org/T95105 https://developer.blender.org/T99071 Other more. No thank $$$ I reject. Please do not sell $$$ on THEME. Always FREE. - =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= @OmarEmaraDev I let you know and information that is all
Author

@OmarEmaraDev

Blender keep me bad crash during Render August 16, 2022 at 8:30 AM - (CRASH) 6:30 PM.

@OmarEmaraDev Blender keep me bad crash during Render August 16, 2022 at 8:30 AM - (CRASH) 6:30 PM.
Author

I don't know which number so I put zip about render make crash.
Blender crash during render.zip

I don't know which number so I put zip about render make crash. [Blender crash during render.zip](https://archive.blender.org/developer/F13395839/Blender_crash_during_render.zip)
Member

Looks like a crash in the Metal GPU driver.

0   CoreFoundation                      0x00007ff804607c3b __exceptionPreprocess + 242
1   libobjc.A.dylib                     0x00007ff804159e25 objc_exception_throw + 48
2   CoreFoundation                      0x00007ff8046db6a9 _CFThrowFormattedException + 202
3   CoreFoundation                      0x00007ff8046d8fa1 -[__NSArrayM insertObject:atIndex:].cold.2 + 0
4   CoreFoundation                      0x00007ff80453150f -[__NSArrayM insertObject:atIndex:] + 992
5   AMDMTLBronzeDriver                  0x00007ffa1baa5197 _Z39amdMtlBronzeAcquireScratchBufferMinSizeP15BronzeMtlDevicej + 524
6   AMDMTLBronzeDriver                  0x00007ffa1b9d1cb7 -[BronzeMtlComputePipelineState initWithDevice:pipelineDescriptor:computeVariant:] + 594
7   AMDMTLBronzeDriver                  0x00007ffa1baa0f9e -[BronzeMtlDevice newComputePipelineWithDescriptor:variant:] + 83
8   Metal                               0x00007ff80da6208c __191-[MTLCompiler pipelineStateWithVariant:descriptor:options:computeProgram:kernelDriverCompileTimeData:serializedComputeDataDescriptor:compileTimeStatistics:reflection:error:completionHandler:]_block_invoke + 92
9   Metal                               0x00007ff80da61fc2 -[MTLCompiler pipelineStateWithVariant:descriptor:options:computeProgram:kernelDriverCompileTimeData:serializedComputeDataDescriptor:compileTimeStatistics:reflection:error:completionHandler:] + 360
10  Metal                               0x00007ff80da6295c -[MTLCompiler newComputePipelineStateWithDescriptorInternal:options:pipelineCache:destinationBinaryArchive:reflection:error:completionHandler:] + 598
11  Metal                               0x00007ff80d991e29 -[MTLCompiler newComputePipelineStateWithDescriptor:options:reflection:error:completionHandler:] + 127
12  Metal                               0x00007ff80da0e7c7 -[_MTLDevice newComputePipelineStateWithDescriptor:options:reflection:error:] + 76
13  Blender                             0x000000010834c36d _ZN3ccl17MetalDeviceKernel4loadEPNS_11MetalDeviceERKNS_19MetalKernelLoadDescERKNS_7MD5HashE + 3293
14  Blender                             0x000000010834e90b _ZN3tbb10interface98internal9start_forINS_13blocked_rangeIiEENS_8internal17parallel_for_bodyIZZN3ccl18MetalDeviceKernels4loadEPNS7_11MetalDeviceEiENK3$_0clEvEUliE_iEEKNS_16auto_partitionerEE8run_bodyERS4_ + 427
15  Blender                             0x000000010834e585 _ZN3tbb10interface98internal9start_forINS_13blocked_rangeIiEENS_8internal17parallel_for_bodyIZZN3ccl18MetalDeviceKernels4loadEPNS7_11MetalDeviceEiENK3$_0clEvEUliE_iEEKNS_16auto_partitionerEE7executeEv + 773
16  Blender                             0x0000000106c82009 _ZN3tbb8internal16custom_schedulerINS0_20IntelSchedulerTraitsEE19process_bypass_loopERNS0_20context_guard_helperILb0EEEPNS_4taskEl + 377
17  Blender                             0x0000000106c81681 _ZN3tbb8internal16custom_schedulerINS0_20IntelSchedulerTraitsEE18local_wait_for_allERNS_4taskEPS4_ + 257
18  Blender                             0x0000000106c7eede _ZN3tbb8internal17generic_scheduler25local_spawn_root_and_waitEPNS_4taskERS3_ + 222
19  Blender                             0x000000010834e1e3 _ZNK3tbb10interface78internal18delegated_functionIKZN3ccl18MetalDeviceKernels4loadEPNS3_11MetalDeviceEiE3$_0vEclEv + 291
20  Blender                             0x0000000106c74a3d _ZNK3tbb10interface78internal15task_arena_base16internal_executeERNS1_13delegate_baseE + 621
21  Blender                             0x000000010834ded8 _ZN3ccl18MetalDeviceKernels4loadEPNS_11MetalDeviceEi + 2200
22  Blender                             0x0000000108346541 _ZN3ccl11MetalDevice12load_kernelsEj + 465
23  Blender                             0x000000010833d7ed _ZN3ccl11MultiDevice12load_kernelsEj + 61
24  Blender                             0x0000000108c9fc4e _ZN3ccl5Scene12load_kernelsERNS_8ProgressEb + 4606
25  Blender                             0x0000000108c9e8b7 _ZN3ccl5Scene6updateERNS_8ProgressE + 71
26  Blender                             0x0000000108d6b195 _ZN3ccl7Session29run_update_for_next_iterationEv + 1157
27  Blender                             0x0000000108d6a814 _ZN3ccl7Session20run_main_render_loopEv + 100
28  Blender                             0x0000000108d6b693 _ZN3ccl7Session13thread_renderEv + 259
29  Blender                             0x0000000108d69468 _ZN3ccl7Session10thread_runEv + 168
30  Blender                             0x000000010d9b6223 _ZN3ccl6thread3runEPv + 19
31  libsystem_pthread.dylib             0x00007ff8044b4259 _pthread_start + 125
32  libsystem_pthread.dylib             0x00007ff8044afc7b thread_start + 15
Looks like a crash in the Metal GPU driver. ``` 0 CoreFoundation 0x00007ff804607c3b __exceptionPreprocess + 242 1 libobjc.A.dylib 0x00007ff804159e25 objc_exception_throw + 48 2 CoreFoundation 0x00007ff8046db6a9 _CFThrowFormattedException + 202 3 CoreFoundation 0x00007ff8046d8fa1 -[__NSArrayM insertObject:atIndex:].cold.2 + 0 4 CoreFoundation 0x00007ff80453150f -[__NSArrayM insertObject:atIndex:] + 992 5 AMDMTLBronzeDriver 0x00007ffa1baa5197 _Z39amdMtlBronzeAcquireScratchBufferMinSizeP15BronzeMtlDevicej + 524 6 AMDMTLBronzeDriver 0x00007ffa1b9d1cb7 -[BronzeMtlComputePipelineState initWithDevice:pipelineDescriptor:computeVariant:] + 594 7 AMDMTLBronzeDriver 0x00007ffa1baa0f9e -[BronzeMtlDevice newComputePipelineWithDescriptor:variant:] + 83 8 Metal 0x00007ff80da6208c __191-[MTLCompiler pipelineStateWithVariant:descriptor:options:computeProgram:kernelDriverCompileTimeData:serializedComputeDataDescriptor:compileTimeStatistics:reflection:error:completionHandler:]_block_invoke + 92 9 Metal 0x00007ff80da61fc2 -[MTLCompiler pipelineStateWithVariant:descriptor:options:computeProgram:kernelDriverCompileTimeData:serializedComputeDataDescriptor:compileTimeStatistics:reflection:error:completionHandler:] + 360 10 Metal 0x00007ff80da6295c -[MTLCompiler newComputePipelineStateWithDescriptorInternal:options:pipelineCache:destinationBinaryArchive:reflection:error:completionHandler:] + 598 11 Metal 0x00007ff80d991e29 -[MTLCompiler newComputePipelineStateWithDescriptor:options:reflection:error:completionHandler:] + 127 12 Metal 0x00007ff80da0e7c7 -[_MTLDevice newComputePipelineStateWithDescriptor:options:reflection:error:] + 76 13 Blender 0x000000010834c36d _ZN3ccl17MetalDeviceKernel4loadEPNS_11MetalDeviceERKNS_19MetalKernelLoadDescERKNS_7MD5HashE + 3293 14 Blender 0x000000010834e90b _ZN3tbb10interface98internal9start_forINS_13blocked_rangeIiEENS_8internal17parallel_for_bodyIZZN3ccl18MetalDeviceKernels4loadEPNS7_11MetalDeviceEiENK3$_0clEvEUliE_iEEKNS_16auto_partitionerEE8run_bodyERS4_ + 427 15 Blender 0x000000010834e585 _ZN3tbb10interface98internal9start_forINS_13blocked_rangeIiEENS_8internal17parallel_for_bodyIZZN3ccl18MetalDeviceKernels4loadEPNS7_11MetalDeviceEiENK3$_0clEvEUliE_iEEKNS_16auto_partitionerEE7executeEv + 773 16 Blender 0x0000000106c82009 _ZN3tbb8internal16custom_schedulerINS0_20IntelSchedulerTraitsEE19process_bypass_loopERNS0_20context_guard_helperILb0EEEPNS_4taskEl + 377 17 Blender 0x0000000106c81681 _ZN3tbb8internal16custom_schedulerINS0_20IntelSchedulerTraitsEE18local_wait_for_allERNS_4taskEPS4_ + 257 18 Blender 0x0000000106c7eede _ZN3tbb8internal17generic_scheduler25local_spawn_root_and_waitEPNS_4taskERS3_ + 222 19 Blender 0x000000010834e1e3 _ZNK3tbb10interface78internal18delegated_functionIKZN3ccl18MetalDeviceKernels4loadEPNS3_11MetalDeviceEiE3$_0vEclEv + 291 20 Blender 0x0000000106c74a3d _ZNK3tbb10interface78internal15task_arena_base16internal_executeERNS1_13delegate_baseE + 621 21 Blender 0x000000010834ded8 _ZN3ccl18MetalDeviceKernels4loadEPNS_11MetalDeviceEi + 2200 22 Blender 0x0000000108346541 _ZN3ccl11MetalDevice12load_kernelsEj + 465 23 Blender 0x000000010833d7ed _ZN3ccl11MultiDevice12load_kernelsEj + 61 24 Blender 0x0000000108c9fc4e _ZN3ccl5Scene12load_kernelsERNS_8ProgressEb + 4606 25 Blender 0x0000000108c9e8b7 _ZN3ccl5Scene6updateERNS_8ProgressE + 71 26 Blender 0x0000000108d6b195 _ZN3ccl7Session29run_update_for_next_iterationEv + 1157 27 Blender 0x0000000108d6a814 _ZN3ccl7Session20run_main_render_loopEv + 100 28 Blender 0x0000000108d6b693 _ZN3ccl7Session13thread_renderEv + 259 29 Blender 0x0000000108d69468 _ZN3ccl7Session10thread_runEv + 168 30 Blender 0x000000010d9b6223 _ZN3ccl6thread3runEPv + 19 31 libsystem_pthread.dylib 0x00007ff8044b4259 _pthread_start + 125 32 libsystem_pthread.dylib 0x00007ff8044afc7b thread_start + 15 ```
Author

You may tell everyone (Developers Blender) about "How Blender CRASH GUIDE protect"
Any thing Blender cause crash too many different thing not matter what.
Apple large company did put CRASH GUIDE PROTECT already no more crash. I know Blender does crash guide many times any where.
I am going show you picture.
image.png

Also appear ALERT said
WARNING . . .
Blender will about to be crash soon.
Do you want Continue?
(Continue) (Cancel)
image.png

You may tell everyone (Developers Blender) about "How Blender CRASH GUIDE protect" Any thing Blender cause crash too many different thing not matter what. Apple large company did put CRASH GUIDE PROTECT already no more crash. I know Blender does crash guide many times any where. I am going show you picture. ![image.png](https://archive.blender.org/developer/F13401528/image.png) Also appear ALERT said WARNING . . . Blender will about to be crash soon. Do you want Continue? (Continue) (Cancel) ![image.png](https://archive.blender.org/developer/F13401539/image.png)
Author

I forget to add Mac picture. There update.
image.png

I forget to add Mac picture. There update. ![image.png](https://archive.blender.org/developer/F13401876/image.png)

Hi,

please send a blend file that crashes on your computer to look further into it.

Thanks

Hi, please send a blend file that crashes on your computer to look further into it. Thanks
Author

@Nurb2Kea
Did you mean
Did you mean "Users/kentdavis/Library/Logs/DiagnosticReports/Blender . . ." ?

@Nurb2Kea Did you mean Did you mean "Users/kentdavis/Library/Logs/DiagnosticReports/Blender . . ." ?

Hi,

no I mean your xyz.blend file. (xyz = stays for the name of your .blend file).
Just send me a blend file that you open and later in render crashes!

Hi, no I mean your xyz.blend file. (xyz = stays for the name of your .blend file). Just send me a blend file that you open and later in render crashes!
Author

Already have .blend above there.
image.png

Already have .blend above there. ![image.png](https://archive.blender.org/developer/F13402187/image.png)

Ok,

I'm downloading & testing it if there is a blend file. I thought it was only a log file this big.
I'm testing it on my machine if it happens to me too & if I can find the cause of the crashes.

My machine should be similar to yours:
system.jpg

Ok, I'm downloading & testing it if there is a blend file. I thought it was only a log file this big. I'm testing it on my machine if it happens to me too & if I can find the cause of the crashes. My machine should be similar to yours: ![system.jpg](https://archive.blender.org/developer/F13402216/system.jpg)
Author

Sure good job you have Macintosh and take test is great.
Your i7 and me i5
Your 64GB and me 16GB
Your Graphic 16GB and me 4GB

Sure good job you have Macintosh and take test is great. Your i7 and me i5 Your 64GB and me 16GB Your Graphic 16GB and me 4GB

Hi,

I tested the blend file with macOS 12.5 & Blender 3.1 up to 3.4.
No issues with rendering in cycles and eevee. Still & Animation render up to 128 Samples without issues. Me stopped the rendering at frame 40.

What I noticed is that blender needed up to 4.1GB of RAM for the almost 2 Mio. Faces. (Remember you got only 4GB from the graphics card, even with CPU. This will be sent to the memory of the GPU, as far as I know)
Screen Shot 2022-08-19 at 3.04.13 am.jpg
You could use a decimate modifier with a factor of 0.25 on all Arm-meshes. Make one decimate modifier on one arm, then select the rest of the arms and the one with the decimate modifier last & copy modifier to selected. This way all get decimated.
This drops the Faces dramatically down without loss of detail ++ the memory usage of blender.
To optimize it even further for the animation, apply all the decimate modifiers, so blender don't have to calculate the decimation each frame.
Screen Shot 2022-08-19 at 2.40.19 am.jpg

Another thing I've seen is an odd naming from an image. See below:
It works for me, maybe your blender install got a problem with it.
Screen Shot 2022-08-19 at 2.15.01 am.jpg

That's about what I can say. There is nothing else than the 1.9 mio. faces, wrong with the blend file.
Give it a try with the decimation of all the hand meshes.
Also for a scene like this the density of the meshes is way to rich to be seen in the endproduct/animation. (waste of render time and computing)

Let me know if that helped!

Hi, I tested the blend file with macOS 12.5 & Blender 3.1 up to 3.4. No issues with rendering in cycles and eevee. Still & Animation render up to 128 Samples without issues. Me stopped the rendering at frame 40. What I noticed is that blender needed up to 4.1GB of RAM for the almost 2 Mio. Faces. (Remember you got only 4GB from the graphics card, even with CPU. This will be sent to the memory of the GPU, as far as I know) ![Screen Shot 2022-08-19 at 3.04.13 am.jpg](https://archive.blender.org/developer/F13402470/Screen_Shot_2022-08-19_at_3.04.13_am.jpg) You could use a decimate modifier with a factor of 0.25 on all Arm-meshes. Make one decimate modifier on one arm, then select the rest of the arms and the one with the decimate modifier last & copy modifier to selected. This way all get decimated. This drops the Faces dramatically down without loss of detail ++ the memory usage of blender. To optimize it even further for the animation, apply all the decimate modifiers, so blender don't have to calculate the decimation each frame. ![Screen Shot 2022-08-19 at 2.40.19 am.jpg](https://archive.blender.org/developer/F13402445/Screen_Shot_2022-08-19_at_2.40.19_am.jpg) Another thing I've seen is an odd naming from an image. See below: It works for me, maybe your blender install got a problem with it. ![Screen Shot 2022-08-19 at 2.15.01 am.jpg](https://archive.blender.org/developer/F13402455/Screen_Shot_2022-08-19_at_2.15.01_am.jpg) That's about what I can say. There is nothing else than the 1.9 mio. faces, wrong with the blend file. Give it a try with the decimation of all the hand meshes. Also for a scene like this the density of the meshes is way to rich to be seen in the endproduct/animation. (waste of render time and computing) Let me know if that helped!
Author

You did not all complete render 480 frames. You did put stop 40 frames did not finish. need to whole 480 please.
My render about 350 make Blender crash guide.

Please try Blender put
How Blender Crash Guide protect for Mac
They need to fix code make sure no more crash guide.
Not matter Flame Fire make crash, Render make crash, Draw any thing make crash and etc make crash.

You did not all complete render 480 frames. You did put stop 40 frames did not finish. need to whole 480 please. My render about 350 make Blender crash guide. Please try Blender put How Blender Crash Guide protect for Mac They need to fix code make sure no more crash guide. Not matter Flame Fire make crash, Render make crash, Draw any thing make crash and etc make crash.

Please try to decimate first.
(Makes no difference if I render all frames. If it works or not on my computer, doesn't show the devs where to look for, when it crashes or not. The same with your log.)
So best is to slowly optimize the scene/meshes to see if it is the cause of the issue. If yes the devs know where to look at.
I sit here at 3.30 am in the morning and already tested it, so till tomorrow it's your turn to nail the problem further down.

This could be everything. Could be for example that there is not enough space on the drive where you save the animation... could be that you're running a beta of the coming macOS ... maybe apple changed something in macOS 13 ...etc

Just give it a try. I'm pretty sure it's about the 1.9 mio faces (4 GB of RAM) and the calculation of each frame with only 16GB RAM + 4GB RAM from the graphics card.
Before the devs don't know what it is, they can't fix anything in the code.

ps: can you use another translator, maybe google! I can't figure out what you mean by 'Blender Crash Guide protect for Mac' & 'Flame Fire'

Please try to decimate first. (Makes no difference if I render all frames. If it works or not on my computer, doesn't show the devs where to look for, when it crashes or not. The same with your log.) So best is to slowly optimize the scene/meshes to see if it is the cause of the issue. If yes the devs know where to look at. I sit here at 3.30 am in the morning and already tested it, so till tomorrow it's your turn to nail the problem further down. This could be everything. Could be for example that there is not enough space on the drive where you save the animation... could be that you're running a beta of the coming macOS ... maybe apple changed something in macOS 13 ...etc Just give it a try. I'm pretty sure it's about the 1.9 mio faces (4 GB of RAM) and the calculation of each frame with only 16GB RAM + 4GB RAM from the graphics card. Before the devs don't know what it is, they can't fix anything in the code. ps: can you use another translator, maybe google! I can't figure out what you mean by 'Blender Crash Guide protect for Mac' & 'Flame Fire'
Author

Not enough to drive that is not true.
I already have SSD 375.54 GB available of 1 TB

I am english only.
I am deaf/blind and I do know ASL as well.
I don't use translator.

Maybe Apple change not true. Blender cause crash too many since 10, 11, 12, 13 not matter.

You forget to put "HOW" 'How Blender CRASH GUIDE Protect for Mac'

Because Mac did put finally no more crash guide feature it work. Why not put ALERT warning on Blender without unexpected quit.

Not enough to drive that is not true. I already have SSD 375.54 GB available of 1 TB I am english only. I am deaf/blind and I do know ASL as well. I don't use translator. Maybe Apple change not true. Blender cause crash too many since 10, 11, 12, 13 not matter. You forget to put "HOW" 'How Blender CRASH GUIDE Protect for Mac' Because Mac did put finally no more crash guide feature it work. Why not put ALERT warning on Blender without unexpected quit.

Hi,

I'm going to bed now.
Just try to decimate and see if it works, otherwise we talk in a circle and not coming further.
I can't tell you more, I'm not a dev.
But one thing I know is, backwards engineering helps a lot to solve issues.
I guess you had this more that with only this scene, so let's try to solve it this way, when the other ways didn't help at all.

Hi, I'm going to bed now. Just try to decimate and see if it works, otherwise we talk in a circle and not coming further. I can't tell you more, I'm not a dev. But one thing I know is, backwards engineering helps a lot to solve issues. I guess you had this more that with only this scene, so let's try to solve it this way, when the other ways didn't help at all.
Author

Allright have a good night
Thanks you for explain.

Allright have a good night Thanks you for explain.
Author

@Nurb2Kea
I put render before I went bed take a long render over night.
Still crash guide on Blender like about 350 frames.
new update version .blend
Blender-2022-08-19-022624.ips

Hand 9 fruit tree 1.1.5.blend

@Nurb2Kea I put render before I went bed take a long render over night. Still crash guide on Blender like about 350 frames. new update version .blend [Blender-2022-08-19-022624.ips](https://archive.blender.org/developer/F13405650/Blender-2022-08-19-022624.ips) [Hand 9 fruit tree 1.1.5.blend](https://archive.blender.org/developer/F13405612/Hand_9_fruit_tree_1.1.5.blend)

I can confirm this issue.

Rendering this scene/blend files animation of 480 frames on GPU ends exact at frame 300.

  • it displays the info on the top left of the image editor that says : Frame 300 and finished BUT the render progressbar on the bottom still says 'RENDERING' !?
  • then after maybe 1 min. it updates the info to frame 301 and quits.
  • Memory usage was about 2GB / resulting animation video is corrupt and 7MB in size / last frame I could see was rendered empty / 3.42sec. per frame
  • Setting almost basic
  • I'm still wondering why this lightweight scene/blend file (37.000 faces only) is so huge in file size (814MB)

NOTE: This scene/blend file was decimated down to 37.000 faces from 1.9 mio. faces.
Kent Davis (mac4kent) rendered the scene with a weaker Imac and came to frame 350.
This is the third time I've seen this here not only on M1 macOS but on Intel macOS too. All of them between frame 250 and 350. GPU Render

apple crash report after 300 frames.txt
No crash log generated.

system.jpg

I can confirm this issue. Rendering this scene/blend files animation of 480 frames on GPU ends exact at frame 300. - it displays the info on the top left of the image editor that says : Frame 300 and finished BUT the render progressbar on the bottom still says 'RENDERING' !? - then after maybe 1 min. it updates the info to frame 301 and quits. - Memory usage was about 2GB / resulting animation video is corrupt and 7MB in size / last frame I could see was rendered empty / 3.42sec. per frame - Setting almost basic - I'm still wondering why this lightweight scene/blend file (37.000 faces only) is so huge in file size (814MB) NOTE: This scene/blend file was decimated down to 37.000 faces from 1.9 mio. faces. Kent Davis (mac4kent) rendered the scene with a weaker Imac and came to frame 350. This is the third time I've seen this here not only on M1 macOS but on Intel macOS too. All of them between frame 250 and 350. GPU Render [apple crash report after 300 frames.txt](https://archive.blender.org/developer/F13406650/apple_crash_report_after_300_frames.txt) No crash log generated. ![system.jpg](https://archive.blender.org/developer/F13406661/system.jpg)
Author

Good

Good
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