Render cause crash guide many time August 10, 2022 #100328
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Reference: blender/blender#100328
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System Information
Operating system: macOS-13.0-x86_64-i386-64bit 64 Bits
Graphics card: AMD Radeon Pro 575 OpenGL Engine ATI Technologies Inc. 4.1 ATI-4.9.39
Blender Version
Broken: version: 3.2.2, branch: master, commit date: 2022-08-02 18:15, hash:
bcfdb14560
Worked: (newest version of Blender that worked as expected)
Short description of error
Render crash too many
Exact steps for others to reproduce the error
For Mac only. Do not use Windows please.
See blender 3.2.2 on Cycle-x picture
Command + F12 then render for a while few minutes cause crash many times.
Blender report a ticket August 10 2022.zip
Added subscriber: @Kent-Davis
Added subscriber: @OmarEmaraDev
Changed status from 'Needs Triage' to: 'Needs User Info'
Can you attach the crash report written by Blender when it crashes? https://docs.blender.org/manual/en/latest/troubleshooting/crash.html#crash-log
@OmarEmaraDev
Yes Render make crash same thing Flame fire (Quick Smoke) make crash during Bake Data button (properties) too many times.
My report ticket previous there about Flame Fire too.
Sureeeeeeee of course
There have many other crash too but date is August 10, 2022 and you can unzip and you can see date itself there.
Blender 3.2.2 crash guide render August 10, 2022.zip
Stack trace extracted from the attached crash log:
Changed status from 'Needs User Info' to: 'Needs Triage'
@OmarEmaraDev
Many thanks
Changed status from 'Needs Triage' to: 'Needs User Info'
Are you rendering using multiple GPUs or GPU+CPU? If yes, does the issue occur when rendering using a single GPU only?
Added subscriber: @Nurb2Kea
Hi, just seen you're on the public or dev beta of macOS 13 Ventura +
you have the Radeon Pro 575 with 4GB.
Would be helpful to see what you try to render. Because you have only 4GB GPU-memory, and if your scene needs more RAM from the Graphics card, it could quit if you overdue it.
(It can dramayically help to apply all sub-d meshes and enable 'Tiling' in render options)
Also using the macOS beta from Ventura coming up maybe in 2 month time, .... isn't the best choice to use for bugreporting. !!
So best is to send the blend file and a file listing of images etc. to see how big are your images, HDR, etc. files.
@Nurb2Kea
There is not SubDivide object.
There is not HDR
Just normal on SCENE.
Compositor see picture
Do you have your own Macintosh?
Do not use Windows.
MacOS 10, 11, 12, 13 (beta) not matter what. Blender keep me crash many times.
OmarSquircleArt)
Edit - Preferences and there Add-Ons tab same System tab
Not matter GPU only keep me crash also GPU + CPU keep me crash too. Same Flame fire click (Bake Data) button keep me crash.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Why not add feature plus fix code make no more unexpected quit itself. just appear to show alert said something.
Changed status from 'Needs User Info' to: 'Needs Triage'
As of : I had a similar mac machine + the same GPU two month ago and a similar problem. It should make changes for you when using tiling 1024 in rendersettings.
And I got the advice to use tiling what worked well, because of the weak 575 GPU and it's small ammount of memory.
Try the following settings. If they not work, set the TileSize to 512 or 256
(Is it happening with other blender versions too or just the latest 3.2.2 // Is it the same blender scene file you are using to check.
If so, try to make a blank new scene file and append everything from the old file and try again. Sometimes this could happen that the often opened/closed work file gets some quirks.)
@OmarEmaraDev
I already set 1 not 4096, not 2048, not 1024, not 512, not 256, not 128 only set on "1"
I will do later make copy object scene and paste on new document.
Our son bother me during I am try work on my iMac.
Maybe you confused the tile size with the number of samples?
The tile size is available in the Performance > Memory panel as shown here.
@OmarEmaraDev
I am not good english myself text only. I am full deaf and low vision.
Would you show me your screenshot something and i will get you.
What is "tiling"?
Not entirely sure what you need, but here is a bigger screenshot.
@OmarEmaraDev
That better I can find your big screenshot.
My iMac itself I did not change anything.
I will try do 256 or 512
I have a few tipps for you I have seen today:
1.) you can use the search (on top of your screenshot) to find settings in the panels. It searches across the tabs on the left.
2.) Erindal is offering some help for people with low vision.
He said:
I'm putting together a little (free) pack of ACCESSIBLE THEMES for Blender. If you are using, or know of someone using, a custom theme specifically made to be easier for people who are hard of sight, let me know. Seems like something that should be more... accessible
https://twitter.com/erindale_xyz/status/1559292232536150022
3.) And there is an addon I'm using too to better change the colors of your themes. Every color you can change in the UI. It's called 'Theme editor' on Blendermarket. I use the $15 version.
4.)And maybe an idea is to connect your TV to the computer for a bigger screen to work and the one you're using right now for checking the quality/proofing.
@Nurb2Kea
Thank you for send me link and I can see there THEME that what I did send my document THEME congratulation you did good.
I not like Tweet because they reject deaf people.
We did use Discord.app chat. You did found me this here.
I am show you my previous old report a ticket about ACCESSIBILITY Theme and large TEXT plus iMac 5K 27" on Display more space. Please look my ticket link.
https://developer.blender.org/T95105
https://developer.blender.org/T99071
Other more.
No thank $
I reject.
Please do not sell $
on THEME. Always FREE.
@OmarEmaraDev I let you know and information that is all
@OmarEmaraDev
Blender keep me bad crash during Render August 16, 2022 at 8:30 AM - (CRASH) 6:30 PM.
I don't know which number so I put zip about render make crash.
Blender crash during render.zip
Looks like a crash in the Metal GPU driver.
You may tell everyone (Developers Blender) about "How Blender CRASH GUIDE protect"
Any thing Blender cause crash too many different thing not matter what.
Apple large company did put CRASH GUIDE PROTECT already no more crash. I know Blender does crash guide many times any where.
I am going show you picture.
Also appear ALERT said
WARNING . . .
Blender will about to be crash soon.
Do you want Continue?
(Continue) (Cancel)
I forget to add Mac picture. There update.
Hi,
please send a blend file that crashes on your computer to look further into it.
Thanks
@Nurb2Kea
Did you mean
Did you mean "Users/kentdavis/Library/Logs/DiagnosticReports/Blender . . ." ?
Hi,
no I mean your xyz.blend file. (xyz = stays for the name of your .blend file).
Just send me a blend file that you open and later in render crashes!
Already have .blend above there.
Ok,
I'm downloading & testing it if there is a blend file. I thought it was only a log file this big.
I'm testing it on my machine if it happens to me too & if I can find the cause of the crashes.
My machine should be similar to yours:
Sure good job you have Macintosh and take test is great.
Your i7 and me i5
Your 64GB and me 16GB
Your Graphic 16GB and me 4GB
Hi,
I tested the blend file with macOS 12.5 & Blender 3.1 up to 3.4.
No issues with rendering in cycles and eevee. Still & Animation render up to 128 Samples without issues. Me stopped the rendering at frame 40.
What I noticed is that blender needed up to 4.1GB of RAM for the almost 2 Mio. Faces. (Remember you got only 4GB from the graphics card, even with CPU. This will be sent to the memory of the GPU, as far as I know)
You could use a decimate modifier with a factor of 0.25 on all Arm-meshes. Make one decimate modifier on one arm, then select the rest of the arms and the one with the decimate modifier last & copy modifier to selected. This way all get decimated.
This drops the Faces dramatically down without loss of detail ++ the memory usage of blender.
To optimize it even further for the animation, apply all the decimate modifiers, so blender don't have to calculate the decimation each frame.
Another thing I've seen is an odd naming from an image. See below:
It works for me, maybe your blender install got a problem with it.
That's about what I can say. There is nothing else than the 1.9 mio. faces, wrong with the blend file.
Give it a try with the decimation of all the hand meshes.
Also for a scene like this the density of the meshes is way to rich to be seen in the endproduct/animation. (waste of render time and computing)
Let me know if that helped!
You did not all complete render 480 frames. You did put stop 40 frames did not finish. need to whole 480 please.
My render about 350 make Blender crash guide.
Please try Blender put
How Blender Crash Guide protect for Mac
They need to fix code make sure no more crash guide.
Not matter Flame Fire make crash, Render make crash, Draw any thing make crash and etc make crash.
Please try to decimate first.
(Makes no difference if I render all frames. If it works or not on my computer, doesn't show the devs where to look for, when it crashes or not. The same with your log.)
So best is to slowly optimize the scene/meshes to see if it is the cause of the issue. If yes the devs know where to look at.
I sit here at 3.30 am in the morning and already tested it, so till tomorrow it's your turn to nail the problem further down.
This could be everything. Could be for example that there is not enough space on the drive where you save the animation... could be that you're running a beta of the coming macOS ... maybe apple changed something in macOS 13 ...etc
Just give it a try. I'm pretty sure it's about the 1.9 mio faces (4 GB of RAM) and the calculation of each frame with only 16GB RAM + 4GB RAM from the graphics card.
Before the devs don't know what it is, they can't fix anything in the code.
ps: can you use another translator, maybe google! I can't figure out what you mean by 'Blender Crash Guide protect for Mac' & 'Flame Fire'
Not enough to drive that is not true.
I already have SSD 375.54 GB available of 1 TB
I am english only.
I am deaf/blind and I do know ASL as well.
I don't use translator.
Maybe Apple change not true. Blender cause crash too many since 10, 11, 12, 13 not matter.
You forget to put "HOW" 'How Blender CRASH GUIDE Protect for Mac'
Because Mac did put finally no more crash guide feature it work. Why not put ALERT warning on Blender without unexpected quit.
Hi,
I'm going to bed now.
Just try to decimate and see if it works, otherwise we talk in a circle and not coming further.
I can't tell you more, I'm not a dev.
But one thing I know is, backwards engineering helps a lot to solve issues.
I guess you had this more that with only this scene, so let's try to solve it this way, when the other ways didn't help at all.
Allright have a good night
Thanks you for explain.
@Nurb2Kea
I put render before I went bed take a long render over night.
Still crash guide on Blender like about 350 frames.
new update version .blend
Blender-2022-08-19-022624.ips
Hand 9 fruit tree 1.1.5.blend
I can confirm this issue.
Rendering this scene/blend files animation of 480 frames on GPU ends exact at frame 300.
NOTE: This scene/blend file was decimated down to 37.000 faces from 1.9 mio. faces.
Kent Davis (mac4kent) rendered the scene with a weaker Imac and came to frame 350.
This is the third time I've seen this here not only on M1 macOS but on Intel macOS too. All of them between frame 250 and 350. GPU Render
apple crash report after 300 frames.txt
No crash log generated.
Good