paint crosshair cursor only shown in single eye view in Side-by-Side stereoscopic rendering #100410

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opened 2022-08-15 12:08:01 +02:00 by Liaoxin · 11 comments

need to hide the white center cursor or an option to hide it, better to modify to represent as the circular blue indicators.

need to hide the white center cursor or an option to hide it, better to modify to represent as the circular blue indicators.
Author

Added subscribers: @Tufeixp, @iss, @lichtwerk, @cheteron

Added subscribers: @Tufeixp, @iss, @lichtwerk, @cheteron
Member

Added subscriber: @OmarEmaraDev

Added subscriber: @OmarEmaraDev
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Changed status from 'Needs Triage' to: 'Needs User Info'

Changed status from 'Needs Triage' to: 'Needs User Info'
Member

Can you provide the exact steps needed to reproduce the issue? How does one enable Side-by-Side stereoscopic rendering while sculpting and reproduce the issue?

Can you provide the exact steps needed to reproduce the issue? How does one enable Side-by-Side stereoscopic rendering while sculpting and reproduce the issue?
Member

Closed as duplicate of #95478

Closed as duplicate of #95478
Author

Changed status from 'Duplicate' to: 'Resolved'

Changed status from 'Duplicate' to: 'Resolved'
Author

Hi Omar, it was caused by the same approach using windows cursor and changing it's shape to crosshair when sculpt, I know that it's hard to fix but for this issue, the problem can be avoided. Eg. by given an option to [auto] hide the 2d windows cursor in sculpt mode. I think it's a bug with side-by-side stereo rendering, or at least an incomplete stereoscopic feature implement which can ruin user experience working in 3D.

Why do we find the issue and why it's important for us:
We are the producer of one of the best class switchable autostereoscopic display in the world, the display can provide a true-3d workspace without wearing any glasses and has the ability to switch to pure 2d desktop mode rapidly. Sculpting and modeling with stereoscopic on can dramatically improve their working efficiency(Even before implementing any 6dof stylus directional manipulation). We understand that the windows 3d with gpus like quadro and radeon pro has the ability to compose stereo with windows gui and can fix this issue but we believe mass users don't have such gpus, thus I suggest submit this issue as a main feature request for side-by-side and top-bottom stereoscopic mode. Please reopen this issue if you agree with me.

blenderCrosshairCursorStereo.jpg

Hi Omar, it was caused by the same approach using windows cursor and changing it's shape to crosshair when sculpt, I know that it's hard to fix but for this issue, the problem can be avoided. Eg. by given an option to [auto] hide the 2d windows cursor in sculpt mode. I think it's a bug with side-by-side stereo rendering, or at least an incomplete stereoscopic feature implement which can ruin user experience working in 3D. Why do we find the issue and why it's important for us: We are the producer of one of the best class switchable autostereoscopic display in the world, the display can provide a true-3d workspace without wearing any glasses and has the ability to switch to pure 2d desktop mode rapidly. Sculpting and modeling with stereoscopic on can dramatically improve their working efficiency(Even before implementing any 6dof stylus directional manipulation). We understand that the windows 3d with gpus like quadro and radeon pro has the ability to compose stereo with windows gui and can fix this issue but we believe mass users don't have such gpus, thus I suggest submit this issue as a main feature request for side-by-side and top-bottom stereoscopic mode. Please reopen this issue if you agree with me. ![blenderCrosshairCursorStereo.jpg](https://archive.blender.org/developer/F13390636/blenderCrosshairCursorStereo.jpg)

Please use other channels for user feedback and feature requests: https://wiki.blender.org/wiki/Communication/Contact#User_Feedback_and_Requests
This bug tracker is only for bugs and errors.

Please use other channels for user feedback and feature requests: https://wiki.blender.org/wiki/Communication/Contact#User_Feedback_and_Requests This bug tracker is only for bugs and errors.
Member

@Tufeixp The issue is not closed, just merged to a similar report which is already confirmed, and will hopefully get fixed. #95478
But it is not considered a high priority issue as far as I can see.

@Tufeixp The issue is not closed, just merged to a similar report which is already confirmed, and will hopefully get fixed. #95478 But it is not considered a high priority issue as far as I can see.
Author

Added subscriber: @omar-1

Added subscriber: @omar-1
Author

Thanks for your explain, @OmarSquircleArt.
Issue #95478 was there for years, if not ten. Apart from that, I wish someone can make a small patch for sculpting case before the final fix of all the 2d cursor in sbs 3d mode.

Thanks for your explain, @OmarSquircleArt. Issue #95478 was there for years, if not ten. Apart from that, I wish someone can make a small patch for sculpting case before the final fix of all the 2d cursor in sbs 3d mode.
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Reference: blender/blender#100410
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