Saving while shaders are compiling in Eevee causes Blender's window to disappear (but not crash) on Wayland #100437
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Reference: blender/blender#100437
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System Information
Operating system: Linux-5.19.1-zen1-1-zen-x86_64-with-glibc2.36 64 Bits
Graphics card: Mesa Intel(R) Iris(R) Plus Graphics (ICL GT2) Intel 4.6 (Core Profile) Mesa 22.1.6
Wayland compositor: Sway 1.7
Blender Version
Broken: version: 3.4.0 Alpha, branch: master, commit date: 2022-08-14 13:19, hash:
39bad22008
Worked: I don't think this problem has been introduced recently
Build command:
make CMAKE_CONFIG_ARGS='-DWITH_GHOST_WAYLAND=ON -DOPENGLES_EGL_LIBRARY=/usr/lib/libwayland-egl.so' release
Short description of error
When working on a larger material on a not very powerful machine, compiling shaders can take several seconds. Saving the current file while those shaders compile first causes Blender to not respond to any UI input for several seconds and then disappear, while the process itself seems to be still running (determined through
pgrep blender
), at least for a few seconds.Through a bit of timing play, I was able to extract a backtrace through running
sleep 4 && kill -SEGV $(pgrep blender)
a few times to let Blender segfault right in the moment after saving. This way the coredump ended being catched by systemd and available incoredumpctl
, I attached the backtrace and would be happy to provide the coredump to anyone who needs it. I'm not sure how valid it is though, I could have easily mistimed (all other attempts only involved the first few calls until theusleep
, this was the only one yielding more).I believe this is a Wayland-only issue. Not quite sure though, I haven't been able to try on X11.
Exact steps for others to reproduce the error
Compiling shaders
)(the example .blend contains a lot of noise textures to simulate a large material)
crash-on-save.blend
backtrace.txt
Added subscriber: @multisn8-2
Added subscriber: @OmarEmaraDev
I can't reproduce the crash myself on X11, but I see no evidence of it being a Wayland specific issue.
Added subscribers: @ideasman42, @iss
CC @ideasman42
Managed to redo this but it's quite difficult to reproduce reliably, as this doesn't crash it's also difficult to investigate. Unless some way can be found to make this bug cause a crash instead of closing the window.
Unless we're able to fix this, this bug could be worked around by using solid shading when building shaders is in progress. P3150.
After using Blender a bit longer on this not very powerful machine, I found the same symptoms also appearing in other lengthy processes (importing textures, changing material settings such as Screenspace Reflections, the like). So I switched to X11 and tried out the exact same things that have lead to hiding the window on Wayland, but instead of doing that, the UI just froze for a bit and then recovered again.
This makes me think of another thing I had with running the winit examples on Wayland: Windows without explicitly drawn content are also not composited. Maybe Blender's UI thread is somehow held up by doing other tasks, "misses" to send a wl_surface::attach request when it's time for a new frame, the compositor gives a bit of grace time but then just doesn't draw the window anymore, leaving Blender up confused until it recovers again in a whole different state? Just guessing, I don't know how Blender is architectured.
@multisn8-2 thanks for looking into this, from your investigation is seems this may be a more general issue with Wayland, nevertheless, would you be able to test Blender built with P3150 applied to check if the workaround is effective?
Unfortunately even with the patch applied and rebuilt, Blender's still disappearing following the instructions from above.
@multisn8-2 could you confirm that setting the "Save & Load", "File Preview Type" to None doesn't crash?
@ideasman42 At first it seemed like it solved the issue, but after growing the noise chain longer and longer, the UI doesn't freeze directly, but rather after some time (and doesn't recover anymore, i.e. "crash"). Like some first stage has completed and now the real fun part begins. (thank you though! this should at least help with medium-sized materials)
@multisn8-2 does the window vanish when you make the node-chain longer? Or does Blender just hang?
Could you double check this issue happens with other compositors? (gnome-shell for e.g.).
Changed status from 'Needs Triage' to: 'Needs User Info'
After making the node chain longer and hitting Ctrl + S, Blender
Compiling Shaders
, but is still interactablevanishes
in that order, delay of a few seconds between each one, hang -> vanish being a bit shorter.
I don't have GNOME nor other compositors installed right now, and I think the first time I'm back with a more consistent internet connection will be Sept. 4th (CEST), sorry. Possible that something opens up in-between though.
Alright, so after trying out gnome-shell, I can partly reproduce this after making the node chain longer and hitting Ctrl + S. Blender then
Compiling Shaders
, but is still interactableBlender does not respond
dialog with two buttonsWait
andForce quit
(translated, semantic stays the same)1 -> 2 takes some time, 2 -> 3 -> 4 are all just several seconds, without vanishing/crashing. For now I'll use gnome-shell then. Do note that your patch is still applied.
While investigating this, I found a similar issue which is simpler to redo, reported as #100855 (GHOST/Wayland: Terminal Ctrl-C closes the window while Python is running).
@multisn8-2 I attempted to redo this (I now have sway building locally), but can't I ended up investigating a similar issues #100855 which is quite straightforward to redo and may even be the same bug, although it's hard to say.
While the protocol states that windows that don't respond to a ping have behavior defined by the compositor, see: https:*wayland.app/protocols/xdg-shell#xdg_wm_base:event:ping Sway currently should keep the window open, see: https:*github.com/swaywm/sway/issues/1706
There is a limit to how much time it's reasonable to spend investigating bugs we can't properly reproduce, and that may even be bugs in the compositor.
Proposing the following steps:
*
compositors then consider this a bug with Blendwer+SWAY that needs further investigation set the status to "Known Issue".*
it probably makes sense to check with compositors that aren't based onwlroots
since these may share the same bug, although if river doesn't have this problem (for e.g.) it would be good to know.I tested KDE Plasma and weston:
<Not responding>
in the window title. I haven't been able to consistently perform this though, so I won't create another report.blender --factory-startup
only yieldedas output. Which might be related to this system having two screens, one of them being HiDPI.
If you feel like it's more of the compositor's choice here for hiding the window if it's just busy doing other tasks, that's completely fine. Feel free to mark this as invalid and I'll take it to the Sway issue tracker then (and probably get no response). Though I'm not sure what's the way to go here.
Changed status from 'Needs User Info' to: 'Needs Developer To Reproduce'
Thanks for checking, if this happens on KDE it seems likely not an issue isolated to SWAY.
Setting this as needing further investigation, if this is a common problem we will likely be able to redo this error or similar errors.
It might be best to investigate & fix #100855 first, since it's much simpler and check if this bug still exists afterwards.
Closed as duplicate of #100855
On further testing #100855 happens while any operator hangs (unrelated to Python), closing this as a duplicate as the other report is simpler to redo.