Adding keyframes to Quaternions in NLA's full stack tweak mode #100574
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Reference: blender/blender#100574
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System Information
Operating system: Windows-10-10.0.19044-SP0 64 Bits
Graphics card: NVIDIA GeForce RTX 2080/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 512.15
Blender Version
Broken: version: 3.2.2, branch: master, commit date: 2022-08-02 18:15, hash:
bcfdb14560
Short description of error
When animating the bottom track in the NLA's new Fullstack tweak mode, and the top layer has a combine blend type, then it's not possible to add keyframes in the bottom track to the Quaternion rotation.
in the attached file the cube is also going crazy when I try to rotate it.
the console throws this Warning
This issue was also mentioned in this page about NLA: Keyframe Remap Through Upper Strips
https://developer.blender.org/D10504
but I thought it's better to make a proper bug report for this issue.
Exact steps for others to reproduce the error
open the file nla_fullstack_combine_bug.blend
you should have a cube with two tracks/strips. bottom track should be already in full stack tweak mode.
Try to rotate and to add keyframe to the cube, also with and without auto keyframe.
Work arounds:
Added subscriber: @TalHershkovich
Added subscribers: @dr.sybren, @BClark, @wbmoss_dev
Adding keyframes to Quaternion in NLA's full stack modeto Adding keyframes to Quaternions in NLA's full stack tweak modeAdded subscriber: @OmarEmaraDev
Are you just creating a report for it to be tracked as a known limitation as mentioned in the linked patch?
Or is it an actual bug in the operator added by the linked commit?
Changed status from 'Needs Triage' to: 'Needs User Info'
Added subscribers: @Likkez-2, @bunny
Experiencing same issue observed by @TalHershkovich and @Likkez-2: Auto-keyframe mode and using the 'I' shortcut in the viewport do not insert keyframes, but hovering over the rotation values in the Transform panel and pressing 'I' works. Appears to be different than the limitations mentioned in the linked commit, which are cases in which keyframing will fail entirely, while in this case the keyframes do actually insert successfully when using the shortcut over the values in the Transform panel.
Oh good find ..what do you think @wbmoss_dev
Added subscriber: @ThomasDinges
As Omar already asked, is this a bug report or a known limitation thats noted elsewhere?
Pulling this back up for the Animation Module to look at soon.
@BClark : do you consider this Confirmed?
I can reproduce the issue somewhat.
This I cannot reproduce.
This I do see with the attached file. As soon as I press TAB twice (i.e. exit and then enter tweak mode) it works just fine, though. Maybe this was fixed in the mean time?
@TalHershkovich can you test this again to confirm, please?
Hi Guys,
Sorry for my late reply. Yes, the bug is still there, I've just tested it on 3.5
@dr.sybren Did you go into full stack evaluation tweak mode. This is an issue that is directly related to. it works ok with the old (lower stack) tweak mode.
The layers order should be also "replace" blend type in the base layer and "combine" on the second.
Yes, it's a bug. It works ok when hovering the properties tab and adding keyframes from there. The issue happens only when adding this keyframes from the viewport or dopesheet.
I'm a noob. That was the difference.
But even when I'm properly in full-stack tweak mode, I can't reproduce the cube going crazy with rotation (I tried with both the 'R' hotkey and the rotation gyzmo) and I don't get the "Warning: Could not insert 1 keyframe(s) ..." message either when I try to key the rotation.
Blender doesn't actually insert a keyframe either, and it does when you hover over the rotation props and press
I
, so this is indeed a bug.That's exactly why tab should be the default hotkey for for fullstack evaluation. Most people don't even know it exists, and it's pretty important update for the nla. after this issue is fixed I really don't see any reason to keep the old tweak mode, but I guess that's for another discussion...
I also can't reproduce it anymore, maybe it's something that been fixed. This bug report is more then half year old, so I can't really remember why I've added this here, I guess maybe because both issues were related to quaternions.
However the current issue with quaternions should be pretty important fix for the nla