Image Editor don't change to active texture if there is one texture node in material #100707
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Reference: blender/blender#100707
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System Information
Operating system: Windows-10-10.0.22000-SP0 64 Bits
Graphics card: NVIDIA GeForce RTX 3060 Laptop GPU/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 512.77
Blender Version
Broken: version: 3.4.0 Alpha, branch: master, commit date: 2022-08-29 23:11, hash:
5ae3fa50e2
Worked: (newest version of Blender that worked as expected)
Short description of error
When there are two texture nodes in Shader Editor Texture Editor switches to the active texture when you clicks on any Image texture node. But when there is only one texture node Image Editor ignores selecting that node. It makes it inconsistent and may confuse user with showing him the wrong texture
Exact steps for others to reproduce the error
Create two materials. In one of them create one image texture node and a texture. In second one create two or more image nodes with textures. Try to switch between materials and texture nodes.
Or open blend file.
texture-pick_bug.blend
Added subscriber: @Morphin
Added subscribers: @lichtwerk, @mano-wii
Changed status from 'Needs Triage' to: 'Needs Developer To Reproduce'
This feature of syncing the texture node with the Image Editor seems to have been added in
b0cb0a7854
.This "sync" only occurs when the active texture on the node tree (the one that appears on the workbench material) changes.
The proposal here seems to always synchronize the Image Editor with the selected node texture.
This looks more like a design issue and feature request than a bug.
Cc. @lichtwerk
Will check (also D16294 still needs review)