Crash when creating Geometry Nodes group input with Python #100770
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Reference: blender/blender#100770
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System Information
Operating system: Windows-10-10.0.22000-SP0 64 Bits
Graphics card: NVIDIA GeForce RTX 3050 Ti Laptop GPU/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 512.72
Blender Version
Broken: version: 3.2.0, branch: master, commit date: 2022-06-08 10:22, hash:
e05e1e3691
Worked: -
Short description of error
Blender crashes when attempting to create a new group input for geometry nodes as shown in the script.
Exact steps for others to reproduce the error
Added subscriber: @lahjon
#101590 was marked as duplicate of this issue
Blender crashes when tunning this codeto Blender crashes when running this codeBlender crashes when running this codeto Crash when creating Geometry Nodes group input with PythonAdded subscriber: @rjg
Changed status from 'Needs Triage' to: 'Confirmed'
This triggers
BLI_assert(index < this->size());
in current master.Added subscriber: @mod_moder
This comment was removed by @mod_moder
Added subscriber: @PratikPB2123
Added subscriber: @JacquesLucke
Obviously we should avoid the crash here, but this is not high priority to me because this is not how new inputs/outputs to a node group should be added. Instead group inputs/outputs should be added directly on the node tree (
node_tree.inputs.new
). The corresponding sockets on the nodes should be created automatically.Added subscribers: @Khemadeva, @mano-wii
Has anyone been successful in creating the input socket by calling
node_group.inputs.new
?I tried executing the following from console:
This gives:
Added subscriber: @spiraloid-3
found this by bumper car. the syntax changed.
NodeSocketInterfaceFloat is now NodeSocketFloat
bpy.context.selected_objects- [x].data.materials- [x].node_tree.nodes['Group'].inputs.new(type="NodeSocketFloat", name="muffin")
works.
This issue was referenced by
52bd198153
This crash has been fixed by
52bd198153
. To add group inputs one now has to usenode_tree.inputs.new
.