Blender 3.2.2 crashes when creating hair particles (Windows, Intel HD Graphics 4600) #100776
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Reference: blender/blender#100776
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System Information
Operating system: Windows-8.1-6.3.9600-SP0
Graphics card: Intel(R) HD Graphics 4600 | Driver: 4.3.0 - Build 10.18.14.5180
Blender Version
Broken: 3.2.2
Worked: never
Short description of error
Blender 3.2.2 crashes when creating hair particles.
The problem reported on Task Maniphest: #93680 persists in the latest Blender version.
Apparently the crash occurs in
Update Hair Pass
due to aGL_INVALID_OPERATION
;blender_debug_output.txt
Exact steps for others to reproduce the error
Added subscriber: @BenMartinBox
#93680 was marked as duplicate of this issue
Added subscribers: @Sujaya-Manith, @Jake-Faulkner, @yalayama, @Verveda-Nataliya, @ShaneAshby, @relo07, @Gabo7590, @Kooale325-2, @Meniac404, @TarekKamel, @Alaska, @Raimund58, @PratikPB2123, @hamzakouinine, @lichtwerk, @Brelidav, @InquisitorNaega
Removed subscribers: @InquisitorNaega, @Brelidav, @lichtwerk, @hamzakouinine, @PratikPB2123, @Raimund58, @Alaska, @TarekKamel, @Meniac404, @Kooale325-2, @Gabo7590, @relo07, @ShaneAshby, @Verveda-Nataliya, @yalayama, @Jake-Faulkner, @Sujaya-Manith
Added subscriber: @mano-wii
Changed status from 'Needs Triage' to: 'Needs User Info'
Thanks for the report.
One thing to note is that this operating system (Windows 8.1) is already getting old and it is not surprising that drivers on these systems are starting to receive less attention from manufacturers.
But we still don't know if the problem is in the GPU driver or in Blender.
So for us to have some more information about the problem, please follow the steps below:
blender_debug_gpu_glitchworkaround.cmd
. This will start Blender in debug mode and create log files.Please also upload the crash log located in
C:\Users\[your username]\AppData\Local\Temp\[project name].crash.txt
(or simply type%TEMP%
into the path bar of the Windows Explorer).Added subscriber: @ThomasDinges
This comment was removed by @PratikPB2123
In attach, the requested files.
Much appreciated.
Thank you.
blender_debug_output.txt
blender_system_info.txt
Apparently the crash occurs in
Update Hair Pass
due to aGL_INVALID_OPERATION
;Did you find the
blender.crash.txt
located inE:\3DWorkModels\BlenderTemp\blender.crash.txt
It can more specifically indicate where it crashes.
Here it is the file (in attach).
Much appreciated.blender.crash.txt
Changed status from 'Needs User Info' to: 'Needs Developer To Reproduce'
The crash occurs in the same place as the debug_callback.
I'm not sure if we have enough information to be able to fix the problem and apparently it's a driver error and not Blender's.
I'll leave the rest to the #eevee_viewport team.
I am also having this problem, but I have an guess where the error can be i have an i7 5500u intel hd graphics 5500.
When the render engine is set to eevee or workbench the blender crashes at old cpu but if the render engine is set to cycles it works fine (at least to me), i think maybe the problem occoured after 2.8 when eevee was having updates it may've broke compatibility.
What can we do now
This problems is mainly related with the lack of video RAM.
The onboard "Intel HD Graphics 4600" can only allocate 1Gb RAM (max). Blender particles system fails to work with so little graphic memory. The Intel HD Graphics 5500 are embedded on the 5th generation processors.
The system shares the RAM memory with the "Intel HD Graphics" but the 4th and 5th generation processors can only share up to 1.7 GB (max).
I solved the problem by buying a cheap (inexpensive) Nvidia GPU card with 2GB RAM (minimum required for Blender to work normally).
If you have a Laptop... there's not much to do about it.
Blender minimum hardware requirements:
https://www.blender.org/download/requirements/
Stay safe and good luck.
But I use Laptop how I can do this....?
Even blender 3.5 or up isn't support in this RIP intel HD graphics.........
Please give me a solution.............
At last I found a Solution.........
After a long time .......
I have to do a lot of things for this....................
But Now i can use Blender 3.6 and Use hair particle........
Thanks for sharing the workaround, @Rakib. Good to see that Blender can still work well with low memory GPUs.
But I'm closing this report since it involves gpus HD Graphics 4600 and HD Graphics 5500.
Although these GPUs have Haswell architecture (which is supported according to https://www.blender.org/download/requirements), they have less VRAM than the indicated minimum (2 GB).
So these GPU are now below the minimum requirements for Blender and we no longer provide support for it. https://www.blender.org/download/requirements/
Installing the latest graphics driver sometimes helps to make such GPUs work, see here for more information. https://docs.blender.org/manual/en/dev/troubleshooting/gpu/index.html
Yes......
In most PC and laptop the bios are just share 1.7 gb ram....for gpu
Actually it make blender new version crash...and the hair particle system won't work.....
I think developer should make the minimum requirement for blender gpu vram 1.7 gb...
Because the most budget laptop and PC use 4th and 5th gen processor which use intel hd graphics with 1.7 gb vram.....
Upgrading it to 2 gb is not even easy in most of the motherboard bios....