Blender 3.2.2 crashes when creating hair particles (Windows, Intel HD Graphics 4600) #100776

Closed
opened 2022-09-02 16:14:53 +02:00 by Ben_Martin · 21 comments

System Information
Operating system: Windows-8.1-6.3.9600-SP0
Graphics card: Intel(R) HD Graphics 4600 | Driver: 4.3.0 - Build 10.18.14.5180

Blender Version
Broken: 3.2.2
Worked: never

Short description of error
Blender 3.2.2 crashes when creating hair particles.

The problem reported on Task Maniphest: #93680 persists in the latest Blender version.

Apparently the crash occurs in Update Hair Pass due to a GL_INVALID_OPERATION;

ERROR (gpu.debug): Update Hair Pass : Error has been generated. GL error GL_INVALID_OPERATION

Stack trace:
blender.exe         :0x00007FF652F175D0  bli_windows_system_backtrace_stack_thread
blender.exe         :0x00007FF652F16850  BLI_system_backtrace
blender.exe         :0x00007FF652E8E000  blender::gpu::debug::debug_callback
ig75icd64.dll       :0x00007FF80BF86280  RegisterProcTableCallback
ig75icd64.dll       :0x00007FF80BF86280  RegisterProcTableCallback
ig75icd64.dll       :0x00007FF80BF86280  RegisterProcTableCallback
ig75icd64.dll       :0x00007FF80C0DE970  DrvSetLayerPaletteEntries
ig75icd64.dll       :0x00007FF80BF86280  RegisterProcTableCallback
ig75icd64.dll       :0x00007FF80C0DE970  DrvSetLayerPaletteEntries
ig75icd64.dll       :0x00007FF80C0DE970  DrvSetLayerPaletteEntries
ig75icd64.dll       :0x00007FF80C0DE970  DrvSetLayerPaletteEntries
ig75icd64.dll       :0x00007FF80C0DE970  DrvSetLayerPaletteEntries
blender.exe         :0x00007FF64E169EA0  draw_call_single_do
blender.exe         :0x00007FF64E16A320  draw_shgroup
blender.exe         :0x00007FF64E169720  DRW_draw_pass
blender.exe         :0x00007FF64E1A9670  DRW_hair_update
blender.exe         :0x00007FF64E163E80  DRW_curves_update
blender.exe         :0x00007FF64E15B320  DRW_draw_render_loop_ex
blender.exe         :0x00007FF64E15C410  DRW_draw_view
blender.exe         :0x00007FF64EB7F150  view3d_main_region_draw
blender.exe         :0x00007FF64E438080  ED_region_do_draw
blender.exe         :0x00007FF64E0637E0  wm_draw_window_offscreen
blender.exe         :0x00007FF64E063630  wm_draw_window
blender.exe         :0x00007FF64E063120  wm_draw_update
blender.exe         :0x00007FF64E03CA30  WM_main
blender.exe         :0x00007FF64D1211D0  main
blender.exe         :0x00007FF6531463E0  __scrt_common_main_seh
KERNEL32.DLL        :0x00007FF8338F13F0  BaseThreadInitThunk
ntdll.dll           :0x00007FF834A854D0  RtlUserThreadStart

blender_debug_output.txt

Exact steps for others to reproduce the error

  • Open Blender
  • Add hair particles
**System Information** Operating system: Windows-8.1-6.3.9600-SP0 Graphics card: Intel(R) HD Graphics 4600 | Driver: 4.3.0 - Build 10.18.14.5180 **Blender Version** Broken: 3.2.2 Worked: never **Short description of error** Blender 3.2.2 crashes when creating hair particles. The problem reported on Task Maniphest: #93680 persists in the latest Blender version. Apparently the crash occurs in `Update Hair Pass` due to a `GL_INVALID_OPERATION`; ``` ERROR (gpu.debug): Update Hair Pass : Error has been generated. GL error GL_INVALID_OPERATION Stack trace: blender.exe :0x00007FF652F175D0 bli_windows_system_backtrace_stack_thread blender.exe :0x00007FF652F16850 BLI_system_backtrace blender.exe :0x00007FF652E8E000 blender::gpu::debug::debug_callback ig75icd64.dll :0x00007FF80BF86280 RegisterProcTableCallback ig75icd64.dll :0x00007FF80BF86280 RegisterProcTableCallback ig75icd64.dll :0x00007FF80BF86280 RegisterProcTableCallback ig75icd64.dll :0x00007FF80C0DE970 DrvSetLayerPaletteEntries ig75icd64.dll :0x00007FF80BF86280 RegisterProcTableCallback ig75icd64.dll :0x00007FF80C0DE970 DrvSetLayerPaletteEntries ig75icd64.dll :0x00007FF80C0DE970 DrvSetLayerPaletteEntries ig75icd64.dll :0x00007FF80C0DE970 DrvSetLayerPaletteEntries ig75icd64.dll :0x00007FF80C0DE970 DrvSetLayerPaletteEntries blender.exe :0x00007FF64E169EA0 draw_call_single_do blender.exe :0x00007FF64E16A320 draw_shgroup blender.exe :0x00007FF64E169720 DRW_draw_pass blender.exe :0x00007FF64E1A9670 DRW_hair_update blender.exe :0x00007FF64E163E80 DRW_curves_update blender.exe :0x00007FF64E15B320 DRW_draw_render_loop_ex blender.exe :0x00007FF64E15C410 DRW_draw_view blender.exe :0x00007FF64EB7F150 view3d_main_region_draw blender.exe :0x00007FF64E438080 ED_region_do_draw blender.exe :0x00007FF64E0637E0 wm_draw_window_offscreen blender.exe :0x00007FF64E063630 wm_draw_window blender.exe :0x00007FF64E063120 wm_draw_update blender.exe :0x00007FF64E03CA30 WM_main blender.exe :0x00007FF64D1211D0 main blender.exe :0x00007FF6531463E0 __scrt_common_main_seh KERNEL32.DLL :0x00007FF8338F13F0 BaseThreadInitThunk ntdll.dll :0x00007FF834A854D0 RtlUserThreadStart ``` [blender_debug_output.txt](https://archive.blender.org/developer/F13455104/blender_debug_output.txt) **Exact steps for others to reproduce the error** - Open Blender - Add hair particles
Author

Added subscriber: @BenMartinBox

Added subscriber: @BenMartinBox

#93680 was marked as duplicate of this issue

#93680 was marked as duplicate of this issue
Added subscribers: @Sujaya-Manith, @Jake-Faulkner, @yalayama, @Verveda-Nataliya, @ShaneAshby, @relo07, @Gabo7590, @Kooale325-2, @Meniac404, @TarekKamel, @Alaska, @Raimund58, @PratikPB2123, @hamzakouinine, @lichtwerk, @Brelidav, @InquisitorNaega
Removed subscribers: @InquisitorNaega, @Brelidav, @lichtwerk, @hamzakouinine, @PratikPB2123, @Raimund58, @Alaska, @TarekKamel, @Meniac404, @Kooale325-2, @Gabo7590, @relo07, @ShaneAshby, @Verveda-Nataliya, @yalayama, @Jake-Faulkner, @Sujaya-Manith

Added subscriber: @mano-wii

Added subscriber: @mano-wii

Changed status from 'Needs Triage' to: 'Needs User Info'

Changed status from 'Needs Triage' to: 'Needs User Info'

Thanks for the report.
One thing to note is that this operating system (Windows 8.1) is already getting old and it is not surprising that drivers on these systems are starting to receive less attention from manufacturers.
But we still don't know if the problem is in the GPU driver or in Blender.

So for us to have some more information about the problem, please follow the steps below:

  • open Blender's installation directory and double click on the blender_debug_gpu_glitchworkaround.cmd. This will start Blender in debug mode and create log files.
  • Try to reproduce the error again. Once it crashes or you close Blender manually the Windows Explorer should open and show you up to two files, a debug log and the system information.
  • Add them to your bug report by clicking on the upload button as shown in the screenshot below or via drag and drop.
    Please also upload the crash log located in C:\Users\[your username]\AppData\Local\Temp\[project name].crash.txt (or simply type %TEMP% into the path bar of the Windows Explorer).
    2019_12_04_upload_icon_developer_blender_org.png
Thanks for the report. One thing to note is that this operating system (Windows 8.1) is already getting old and it is not surprising that drivers on these systems are starting to receive less attention from manufacturers. But we still don't know if the problem is in the GPU driver or in Blender. So for us to have some more information about the problem, please follow the steps below: - open Blender's installation directory and double click on the `blender_debug_gpu_glitchworkaround.cmd`. This will start Blender in debug mode and create log files. - Try to reproduce the error again. Once it crashes or you close Blender manually the Windows Explorer should open and show you up to two files, a debug log and the system information. - Add them to your bug report by clicking on the upload button as shown in the screenshot below or via drag and drop. Please also upload the crash log located in `C:\Users\[your username]\AppData\Local\Temp\[project name].crash.txt` (or simply type `%TEMP%` into the path bar of the Windows Explorer). ![2019_12_04_upload_icon_developer_blender_org.png](https://archive.blender.org/developer/F8190038/2019_12_04_upload_icon_developer_blender_org.png)
Member

Added subscriber: @ThomasDinges

Added subscriber: @ThomasDinges
Member

This comment was removed by @PratikPB2123

*This comment was removed by @PratikPB2123*
Author

In attach, the requested files.
Much appreciated.
Thank you.

blender_debug_output.txt
blender_system_info.txt

In attach, the requested files. Much appreciated. Thank you. [blender_debug_output.txt](https://archive.blender.org/developer/F13455104/blender_debug_output.txt) [blender_system_info.txt](https://archive.blender.org/developer/F13455103/blender_system_info.txt)

Apparently the crash occurs in Update Hair Pass due to a GL_INVALID_OPERATION;

ERROR (gpu.debug): Update Hair Pass : Error has been generated. GL error GL_INVALID_OPERATION

Stack trace:
blender.exe         :0x00007FF652F175D0  bli_windows_system_backtrace_stack_thread
blender.exe         :0x00007FF652F16850  BLI_system_backtrace
blender.exe         :0x00007FF652E8E000  blender::gpu::debug::debug_callback
ig75icd64.dll       :0x00007FF80BF86280  RegisterProcTableCallback
ig75icd64.dll       :0x00007FF80BF86280  RegisterProcTableCallback
ig75icd64.dll       :0x00007FF80BF86280  RegisterProcTableCallback
ig75icd64.dll       :0x00007FF80C0DE970  DrvSetLayerPaletteEntries
ig75icd64.dll       :0x00007FF80BF86280  RegisterProcTableCallback
ig75icd64.dll       :0x00007FF80C0DE970  DrvSetLayerPaletteEntries
ig75icd64.dll       :0x00007FF80C0DE970  DrvSetLayerPaletteEntries
ig75icd64.dll       :0x00007FF80C0DE970  DrvSetLayerPaletteEntries
ig75icd64.dll       :0x00007FF80C0DE970  DrvSetLayerPaletteEntries
blender.exe         :0x00007FF64E169EA0  draw_call_single_do
blender.exe         :0x00007FF64E16A320  draw_shgroup
blender.exe         :0x00007FF64E169720  DRW_draw_pass
blender.exe         :0x00007FF64E1A9670  DRW_hair_update
blender.exe         :0x00007FF64E163E80  DRW_curves_update
blender.exe         :0x00007FF64E15B320  DRW_draw_render_loop_ex
blender.exe         :0x00007FF64E15C410  DRW_draw_view
blender.exe         :0x00007FF64EB7F150  view3d_main_region_draw
blender.exe         :0x00007FF64E438080  ED_region_do_draw
blender.exe         :0x00007FF64E0637E0  wm_draw_window_offscreen
blender.exe         :0x00007FF64E063630  wm_draw_window
blender.exe         :0x00007FF64E063120  wm_draw_update
blender.exe         :0x00007FF64E03CA30  WM_main
blender.exe         :0x00007FF64D1211D0  main
blender.exe         :0x00007FF6531463E0  __scrt_common_main_seh
KERNEL32.DLL        :0x00007FF8338F13F0  BaseThreadInitThunk
ntdll.dll           :0x00007FF834A854D0  RtlUserThreadStart

Did you find the blender.crash.txt located in E:\3DWorkModels\BlenderTemp\blender.crash.txt
It can more specifically indicate where it crashes.

Apparently the crash occurs in `Update Hair Pass` due to a `GL_INVALID_OPERATION`; ``` ERROR (gpu.debug): Update Hair Pass : Error has been generated. GL error GL_INVALID_OPERATION Stack trace: blender.exe :0x00007FF652F175D0 bli_windows_system_backtrace_stack_thread blender.exe :0x00007FF652F16850 BLI_system_backtrace blender.exe :0x00007FF652E8E000 blender::gpu::debug::debug_callback ig75icd64.dll :0x00007FF80BF86280 RegisterProcTableCallback ig75icd64.dll :0x00007FF80BF86280 RegisterProcTableCallback ig75icd64.dll :0x00007FF80BF86280 RegisterProcTableCallback ig75icd64.dll :0x00007FF80C0DE970 DrvSetLayerPaletteEntries ig75icd64.dll :0x00007FF80BF86280 RegisterProcTableCallback ig75icd64.dll :0x00007FF80C0DE970 DrvSetLayerPaletteEntries ig75icd64.dll :0x00007FF80C0DE970 DrvSetLayerPaletteEntries ig75icd64.dll :0x00007FF80C0DE970 DrvSetLayerPaletteEntries ig75icd64.dll :0x00007FF80C0DE970 DrvSetLayerPaletteEntries blender.exe :0x00007FF64E169EA0 draw_call_single_do blender.exe :0x00007FF64E16A320 draw_shgroup blender.exe :0x00007FF64E169720 DRW_draw_pass blender.exe :0x00007FF64E1A9670 DRW_hair_update blender.exe :0x00007FF64E163E80 DRW_curves_update blender.exe :0x00007FF64E15B320 DRW_draw_render_loop_ex blender.exe :0x00007FF64E15C410 DRW_draw_view blender.exe :0x00007FF64EB7F150 view3d_main_region_draw blender.exe :0x00007FF64E438080 ED_region_do_draw blender.exe :0x00007FF64E0637E0 wm_draw_window_offscreen blender.exe :0x00007FF64E063630 wm_draw_window blender.exe :0x00007FF64E063120 wm_draw_update blender.exe :0x00007FF64E03CA30 WM_main blender.exe :0x00007FF64D1211D0 main blender.exe :0x00007FF6531463E0 __scrt_common_main_seh KERNEL32.DLL :0x00007FF8338F13F0 BaseThreadInitThunk ntdll.dll :0x00007FF834A854D0 RtlUserThreadStart ``` Did you find the `blender.crash.txt` located in `E:\3DWorkModels\BlenderTemp\blender.crash.txt` It can more specifically indicate where it crashes.
Author

Here it is the file (in attach).
Much appreciated.blender.crash.txt

Here it is the file (in attach). Much appreciated.[blender.crash.txt](https://archive.blender.org/developer/F13461877/blender.crash.txt)

Changed status from 'Needs User Info' to: 'Needs Developer To Reproduce'

Changed status from 'Needs User Info' to: 'Needs Developer To Reproduce'

The crash occurs in the same place as the debug_callback.
I'm not sure if we have enough information to be able to fix the problem and apparently it's a driver error and not Blender's.

I'll leave the rest to the #eevee_viewport team.

The crash occurs in the same place as the debug_callback. I'm not sure if we have enough information to be able to fix the problem and apparently it's a driver error and not Blender's. I'll leave the rest to the #eevee_viewport team.
Philipp Oeser removed the
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EEVEE & Viewport
label 2023-02-09 15:12:16 +01:00

I am also having this problem, but I have an guess where the error can be i have an i7 5500u intel hd graphics 5500.

When the render engine is set to eevee or workbench the blender crashes at old cpu but if the render engine is set to cycles it works fine (at least to me), i think maybe the problem occoured after 2.8 when eevee was having updates it may've broke compatibility.

I am also having this problem, but I have an guess where the error can be i have an i7 5500u intel hd graphics 5500. When the render engine is set to eevee or workbench the blender crashes at old cpu but if the render engine is set to cycles it works fine (at least to me), i think maybe the problem occoured after 2.8 when eevee was having updates it may've broke compatibility.

What can we do now

What can we do now
Author

This problems is mainly related with the lack of video RAM.
The onboard "Intel HD Graphics 4600" can only allocate 1Gb RAM (max). Blender particles system fails to work with so little graphic memory. The Intel HD Graphics 5500 are embedded on the 5th generation processors.
The system shares the RAM memory with the "Intel HD Graphics" but the 4th and 5th generation processors can only share up to 1.7 GB (max).
I solved the problem by buying a cheap (inexpensive) Nvidia GPU card with 2GB RAM (minimum required for Blender to work normally).
If you have a Laptop... there's not much to do about it.

Blender minimum hardware requirements:
https://www.blender.org/download/requirements/

Stay safe and good luck.

This problems is mainly related with the lack of video RAM. The onboard "Intel HD Graphics 4600" can only allocate 1Gb RAM (max). Blender particles system fails to work with so little graphic memory. The Intel HD Graphics 5500 are embedded on the 5th generation processors. The system shares the RAM memory with the "Intel HD Graphics" but the 4th and 5th generation processors can only share up to 1.7 GB (max). I solved the problem by buying a cheap (inexpensive) Nvidia GPU card with 2GB RAM (minimum required for Blender to work normally). If you have a Laptop... there's not much to do about it. Blender minimum hardware requirements: https://www.blender.org/download/requirements/ Stay safe and good luck.

But I use Laptop how I can do this....?
Even blender 3.5 or up isn't support in this RIP intel HD graphics.........
Please give me a solution.............

But I use Laptop how I can do this....? Even blender 3.5 or up isn't support in this RIP intel HD graphics......... Please give me a solution.............

At last I found a Solution.........
After a long time .......

I have to do a lot of things for this....................

But Now i can use Blender 3.6 and Use hair particle........

At last I found a Solution......... After a long time ....... I have to do a lot of things for this.................... But Now i can use Blender 3.6 and Use hair particle........

Thanks for sharing the workaround, @Rakib. Good to see that Blender can still work well with low memory GPUs.

But I'm closing this report since it involves gpus HD Graphics 4600 and HD Graphics 5500.
Although these GPUs have Haswell architecture (which is supported according to https://www.blender.org/download/requirements), they have less VRAM than the indicated minimum (2 GB).

So these GPU are now below the minimum requirements for Blender and we no longer provide support for it. https://www.blender.org/download/requirements/

Installing the latest graphics driver sometimes helps to make such GPUs work, see here for more information. https://docs.blender.org/manual/en/dev/troubleshooting/gpu/index.html

Thanks for sharing the workaround, @Rakib. Good to see that Blender can still work well with low memory GPUs. But I'm closing this report since it involves gpus HD Graphics 4600 and HD Graphics 5500. Although these GPUs have Haswell architecture (which is supported according to https://www.blender.org/download/requirements), they have less VRAM than the indicated minimum (2 GB). So these GPU are now below the minimum requirements for Blender and we no longer provide support for it. https://www.blender.org/download/requirements/ Installing the latest graphics driver sometimes helps to make such GPUs work, see here for more information. https://docs.blender.org/manual/en/dev/troubleshooting/gpu/index.html
Blender Bot added
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labels 2023-09-08 15:33:39 +02:00

Yes......
In most PC and laptop the bios are just share 1.7 gb ram....for gpu
Actually it make blender new version crash...and the hair particle system won't work.....

I think developer should make the minimum requirement for blender gpu vram 1.7 gb...
Because the most budget laptop and PC use 4th and 5th gen processor which use intel hd graphics with 1.7 gb vram.....

Upgrading it to 2 gb is not even easy in most of the motherboard bios....

Yes...... In most PC and laptop the bios are just share 1.7 gb ram....for gpu Actually it make blender new version crash...and the hair particle system won't work..... I think developer should make the minimum requirement for blender gpu vram 1.7 gb... Because the most budget laptop and PC use 4th and 5th gen processor which use intel hd graphics with 1.7 gb vram..... Upgrading it to 2 gb is not even easy in most of the motherboard bios....
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Reference: blender/blender#100776
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