Blender 3.3: New hair system slow on dense mesh #100805
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Reference: blender/blender#100805
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System Information
Operating system: Windows-10-10.0.19044-SP0 64 Bits
Graphics card: NVIDIA GeForce RTX 2080 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 516.40
Blender Version
Broken: version: 3.3.0 Release Candidate, branch: master, commit date: 2022-09-02 20:48, hash:
831ed297d0
Worked: never, because new feature
Short description of error
The new curve hair system is slow on dense mesh
Exact steps for others to reproduce the error
If you are taking a human mesh (e.g. DAZ Genesis 8 figure) you have easily a base of 300.000 faces.
It seems that new hair system is pretty laggy and slow at these number.
It's working pretty fast with around 120.000 faces, but after most fully rigged humans have much more faces, it would be usefull if the hair system could handle such amount faces.
slow hair example.blend
blender_NULlNHk3He.mp4
Added subscriber: @Rincewind3D-1
Added subscriber: @Harti
Added subscriber: @persun
Surface Deform node (automatically added to new hair curves object) costs a lot of performance. Turning it off while sculpting hair will help for the moment.
Added subscriber: @PratikPB2123
Changed status from 'Needs Triage' to: 'Archived'
Added subscriber: @JacquesLucke
Thanks for the report. While we do continue to work on improving performance in general, potential performance improvements are not handled as bug reports.
To improve performance, consider using less complex geometry, simpler shaders and smaller textures.
@JacquesLucke , please reopen the report if performance drop is not expected here.
Of the
Surface Deform
node's 28.6 s running time, creating a helper structure for inverse uv sampling takes 26.0 s.I'll reopen this as a real confirmed issue, but close it as it is a limitation of the current implementation. I have opened an issue related to fixing this by changing the inverse uv sampling structure: #106713
You can manually subscribe to #106713 to be notified of news from there.