Regression: Vertex Groups not preserved when Join Geometry node is used #100908

Closed
opened 2022-09-08 11:40:50 +02:00 by Austin Eberhart · 15 comments

System Information
Operating system: Windows 10
Graphics card: RTX 3090ti

Blender Version
Broken: 3.3
Worked: 3.2.2
Caused by 5d67b52441

Short description of error
Vertex groups are no longer preserved or output when a join geometry node is used.

Exact steps for others to reproduce the error
1.) Add a cube
2.) Edit mode and select all
3.) Create new vertex group and assign. Switch to "Weight Paint" mode to see changes
4.) In Geometry Nodes Editor, create a new node tree.
5.) Add "Extrude Mesh" node and connect.
6.) Add "Join Geometry node" and connect
7.) Connect Geometry from Group Input to "Join Geometry" node
8.) In 3.2, the vertex weights transfer as expected. In 3.3, they do not.

I am aware that the geometry nodes modifier can be applied, and the generic attribute can be converted into a vertex group, however, in some cases, applying the modifier is not desirable. The functionality to adjust vertex weights via the "Capture Attribute" node, and "Vertex Weight" modifiers seems to be completely gone as well. Broken 3_3.blend

I have attached a blend file. In 3.2, the vertex weights will be visible. In 3.3, they will not.

**System Information** Operating system: Windows 10 Graphics card: RTX 3090ti **Blender Version** Broken: 3.3 Worked: 3.2.2 Caused by 5d67b52441 **Short description of error** Vertex groups are no longer preserved or output when a join geometry node is used. **Exact steps for others to reproduce the error** 1.) Add a cube 2.) Edit mode and select all 3.) Create new vertex group and assign. Switch to "Weight Paint" mode to see changes 4.) In Geometry Nodes Editor, create a new node tree. 5.) Add "Extrude Mesh" node and connect. 6.) Add "Join Geometry node" and connect 7.) Connect Geometry from Group Input to "Join Geometry" node 8.) In 3.2, the vertex weights transfer as expected. In 3.3, they do not. I am aware that the geometry nodes modifier can be applied, and the generic attribute can be converted into a vertex group, however, in some cases, applying the modifier is not desirable. The functionality to adjust vertex weights via the "Capture Attribute" node, and "Vertex Weight" modifiers seems to be completely gone as well. [Broken 3_3.blend](https://archive.blender.org/developer/F13467698/Broken_3_3.blend) I have attached a blend file. In 3.2, the vertex weights will be visible. In 3.3, they will not.

Added subscriber: @austineberhart

Added subscriber: @austineberhart
Member

Added subscriber: @PratikPB2123

Added subscriber: @PratikPB2123
Member

Changed status from 'Needs Triage' to: 'Confirmed'

Changed status from 'Needs Triage' to: 'Confirmed'
Member

Checking when it was changed.

Checking when it was changed.

Added subscriber: @SteffenD

Added subscriber: @SteffenD
Member

Added subscriber: @JacquesLucke

Added subscriber: @JacquesLucke
Member

git bisect points me to: 5d67b52441
@JacquesLucke ^
(Reverting above commit does solve the issue)

git bisect points me to: 5d67b52441 @JacquesLucke ^ (Reverting above commit does solve the issue)
Member

Closed as duplicate of #99197

Closed as duplicate of #99197

Added subscriber: @mod_moder

Added subscriber: @mod_moder

This comment was removed by @mod_moder

*This comment was removed by @mod_moder*
Pratik Borhade changed title from Vertex Groups not preserved when Join Geometry node is used to Regression: Vertex Groups not preserved when Join Geometry node is used 2022-09-08 16:02:29 +02:00
Member

Changed status from 'Duplicate' to: 'Confirmed'

Changed status from 'Duplicate' to: 'Confirmed'
Member

Added subscriber: @HooglyBoogly

Added subscriber: @HooglyBoogly
Member

At this point this is just a known issue/limitation. The join geometry node creates generic attributes which aren't supported by other areas of Blender.
Eventually we may get a way to store generic float attributes sparsely, where we could get the best of both worlds.

At this point this is just a known issue/limitation. The join geometry node creates generic attributes which aren't supported by other areas of Blender. Eventually we may get a way to store generic float attributes sparsely, where we could get the best of both worlds.
Member

Closed as duplicate of #99197

Closed as duplicate of #99197

In addition:
Perhaps when all the parts of blender move to attributes, then something like this D15896 will render the field correctly, even as a result of nodes, and not just drawing in editing process

In addition: Perhaps when all the parts of blender move to attributes, then something like this [D15896](https://archive.blender.org/developer/D15896) will render the field correctly, even as a result of nodes, and not just drawing in editing process
Sign in to join this conversation.
No Label
Interest
Alembic
Interest
Animation & Rigging
Interest
Asset Browser
Interest
Asset Browser Project Overview
Interest
Audio
Interest
Automated Testing
Interest
Blender Asset Bundle
Interest
BlendFile
Interest
Collada
Interest
Compatibility
Interest
Compositing
Interest
Core
Interest
Cycles
Interest
Dependency Graph
Interest
Development Management
Interest
EEVEE
Interest
EEVEE & Viewport
Interest
Freestyle
Interest
Geometry Nodes
Interest
Grease Pencil
Interest
ID Management
Interest
Images & Movies
Interest
Import Export
Interest
Line Art
Interest
Masking
Interest
Metal
Interest
Modeling
Interest
Modifiers
Interest
Motion Tracking
Interest
Nodes & Physics
Interest
OpenGL
Interest
Overlay
Interest
Overrides
Interest
Performance
Interest
Physics
Interest
Pipeline, Assets & IO
Interest
Platforms, Builds & Tests
Interest
Python API
Interest
Render & Cycles
Interest
Render Pipeline
Interest
Sculpt, Paint & Texture
Interest
Text Editor
Interest
Translations
Interest
Triaging
Interest
Undo
Interest
USD
Interest
User Interface
Interest
UV Editing
Interest
VFX & Video
Interest
Video Sequencer
Interest
Virtual Reality
Interest
Vulkan
Interest
Wayland
Interest
Workbench
Interest: X11
Legacy
Blender 2.8 Project
Legacy
Milestone 1: Basic, Local Asset Browser
Legacy
OpenGL Error
Meta
Good First Issue
Meta
Papercut
Meta
Retrospective
Meta
Security
Module
Animation & Rigging
Module
Core
Module
Development Management
Module
EEVEE & Viewport
Module
Grease Pencil
Module
Modeling
Module
Nodes & Physics
Module
Pipeline, Assets & IO
Module
Platforms, Builds & Tests
Module
Python API
Module
Render & Cycles
Module
Sculpt, Paint & Texture
Module
Triaging
Module
User Interface
Module
VFX & Video
Platform
FreeBSD
Platform
Linux
Platform
macOS
Platform
Windows
Priority
High
Priority
Low
Priority
Normal
Priority
Unbreak Now!
Status
Archived
Status
Confirmed
Status
Duplicate
Status
Needs Info from Developers
Status
Needs Information from User
Status
Needs Triage
Status
Resolved
Type
Bug
Type
Design
Type
Known Issue
Type
Patch
Type
Report
Type
To Do
No Milestone
No project
No Assignees
5 Participants
Notifications
Due Date
The due date is invalid or out of range. Please use the format 'yyyy-mm-dd'.

No due date set.

Dependencies

No dependencies set.

Reference: blender/blender#100908
No description provided.