Cycles shows transmission in displaced shader as black #100914
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opened 2022-09-08 13:08:03 +02:00 by Hartmut Nörenberg
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Reference: blender/blender#100914
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System Information
Operating system: Windows-10-10.0.19044-SP0 64 Bits
Graphics card: Quadro M2200/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 513.29
Blender Version
Broken: version: 3.3.0, branch: master, commit date: 2022-09-06 15:39, hash:
0759f671ce
Worked: Blender 3.4 Apha
BlenderIsCrazy.blend
Short description of error
[Please fill out a short description of the error here]
Exact steps for others to reproduce the error
[Please describe the exact steps needed to reproduce the issue]
[Based on the default startup or an attached .blend file (as simple as possible)]
I attached a demo file where the visual result in Blender 3.3 (and older) differs from the Result from Blender 3.4. I have not found information on a fix that was introduced to BL 3.4 alpha.
Enabling shader displacement in a (Glass-Like) transmissive object results in black parts where there would never be black (refractions/reflections).
Disabling adaptive subdivison does not make a difference.
Issue is fixed in 3.4 - Due to the fact that BL 3.3 is LTS it would be extremely useful to have this also fixed for 3.3.
Added subscriber: @Hartmut
Added subscriber: @PratikPB2123
Fix came between
fb7ef40006
-c22256f387
.but it did not land in 3.3 master it seems. I re-downloaded the 3.3 final release today and the issue persists on 3.3.
Changed status from 'Needs Triage' to: 'Needs Developer To Reproduce'
Added subscriber: @brecht
Changed in
e949d6da5b
Looking at the commit I don't think it make sense to backport large commit
@brecht , could you look at this report?
This issue was referenced by
19ae71c113
Changed status from 'Needs Developer To Reproduce' to: 'Resolved'