Adaptive subdivision crash (computing displacement) and huge memory consumption #100915
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Reference: blender/blender#100915
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System Information
Operating system: Windows-10-10.0.19043-SP0 64 Bits
Graphics card: D3D12 (Microsoft Basic Render Driver) Microsoft Corporation 4.2 (Core Profile) Mesa 22.2.0-devel (git-7cbdf9e261)
Blender Version
Broken: version: 3.2.2, branch: master, commit date: 2022-08-02 18:15, hash:
bcfdb14560
Worked: (newest version of Blender that worked as expected)
*Short description of error
File crashes before during computation of displacement
Exact steps for others to reproduce the error
On attached file, start a single image render using CPU rendering. Memory usage (according to task manager) will ramp up to 121 Gb during tesselation. During computing of normals memory goes up to around 200 Gb. Crash during computation of displacement (object atelier.234) with exception_access_violation
System has 385 Gb of total memory so at point of crash around 175 Gb of free memory is still available. Note that size of render is only 800x800px
bug_tesselation3.blend
Added subscriber: @Nielsf
Added subscribers: @brecht, @mano-wii
It looks like the same problem reported in #73564 (Adaptive subdivision modifier takes to much memory )
Added subscriber: @OmarEmaraDev
Changed status from 'Needs Triage' to: 'Needs User Info'
What Dicing Rate do you have set in the subdivision options? Does increasing the Dicing rate fixes the issue?
Please open Blender's installation directory and double click on the
blender_debug_gpu.cmd
. This will start Blender in debug mode and create log files. Try to reproduce the error again. Once it crashes, the Windows Explorer should open and show you up to two files, a debug log and the system information. Add them to your bug report by clicking on the upload button as shown in the screenshot below or via drag and drop. Please also upload the crash log located inC:\Users\[your username]\AppData\Local\Temp\[project name].crash.txt
(or simply type%TEMP%
into the path bar of the Windows Explorer).Dicing rate is default of 1.0
I increased the dicing rate to 1.5 but same issue. Log files attached are using dicing rate=1.5
bug_tesselation.crash.txt
blender_system_info.txt
blender_debug_output.txt
Changed status from 'Needs User Info' to: 'Needs Triage'
In my case it doesn't crash, but it doesn't render either:
I noticed that importing the file in 2.79 the rendering works.
So, in fact, it is a duplicate of #73564 (Since the problem is mentioned it occurs from 2.80)
Closed as duplicate of #73564