Blender solidify modifier bevel convex bug ? #100928

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opened 2022-09-09 02:59:36 +02:00 by Samuel Gariépy · 9 comments

System Information
Operating system: Windows-10-10.0.19044-SP0 64 Bits
Graphics card: NVIDIA GeForce GTX 1070/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 516.94

Blender Version
Broken: version: 3.3.0, branch: master, commit date: 2022-09-06 15:39, hash: 0759f671ce
Worked: (newest version of Blender that worked as expected)

Short description of error
On the solidify modifier, under Edge Data > Bevel Convex, the bevel weight seems to be added randomly instead on the inner and outer edges of the rim. Is it a bug or there's something I'm missing ?

I recorded it : https://youtu.be/WB83jpVG3qo
The video is on the version 3.2.2 but it does the same in the latest 3.3 build.

Exact steps for others to reproduce the error

  • Open attached file or
  • Add a solidify modifier onto a mesh,
  • then add bevel weight by putting the value of Bevel Convex to 1.
  • Then, add a bevel modifier with Limit Method set to Weight.
    Solidify+Bevel_Bug.blend
**System Information** Operating system: Windows-10-10.0.19044-SP0 64 Bits Graphics card: NVIDIA GeForce GTX 1070/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 516.94 **Blender Version** Broken: version: 3.3.0, branch: master, commit date: 2022-09-06 15:39, hash: `0759f671ce` Worked: (newest version of Blender that worked as expected) **Short description of error** On the solidify modifier, under Edge Data > Bevel Convex, the bevel weight seems to be added randomly instead on the inner and outer edges of the rim. Is it a bug or there's something I'm missing ? I recorded it : https://youtu.be/WB83jpVG3qo The video is on the version 3.2.2 but it does the same in the latest 3.3 build. **Exact steps for others to reproduce the error** - Open attached file or - Add a solidify modifier onto a mesh, - then add bevel weight by putting the value of Bevel Convex to 1. - Then, add a bevel modifier with Limit Method set to Weight. [Solidify+Bevel_Bug.blend](https://archive.blender.org/developer/F13472257/Solidify_Bevel_Bug.blend)

Added subscriber: @sgariepy.3d

Added subscriber: @sgariepy.3d
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Added subscriber: @PratikPB2123

Added subscriber: @PratikPB2123
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Changed status from 'Needs Triage' to: 'Needs User Info'

Changed status from 'Needs Triage' to: 'Needs User Info'
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Thanks for the report. Not sure if I understand the exact issue you're trying to explain. Could you expand on report description?
Also upload .blend file where this happens

Thanks for the report. Not sure if I understand the exact issue you're trying to explain. Could you expand on report description? Also upload .blend file where this happens

I think the bevel weight added by the solidify modifier should be added to outer edges of the generated rim, if I'm not mistaken. It looks to me like it's added on random edges instead.

Solidify+Bevel_Bug.blend

I think the bevel weight added by the solidify modifier should be added to outer edges of the generated rim, if I'm not mistaken. It looks to me like it's added on random edges instead. [Solidify+Bevel_Bug.blend](https://archive.blender.org/developer/F13472257/Solidify_Bevel_Bug.blend)
Member

Changed status from 'Needs User Info' to: 'Needs Triage'

Changed status from 'Needs User Info' to: 'Needs Triage'

Added subscribers: @HDMaster84, @mont29, @mano-wii

Added subscribers: @HDMaster84, @mont29, @mano-wii

Changed status from 'Needs Triage' to: 'Needs Developer To Reproduce'

Changed status from 'Needs Triage' to: 'Needs Developer To Reproduce'

It doesn't "seems to be added randomly" to me.
The name of the feature is Bevel Convex, so it seems to be expected that only the convex edge (which can be on the inside or outside, never on both sides) will receive the bevel.

The manual however only mentions "outside edges", so I can be wrong:
https://docs.blender.org/manual/en/3.3/modeling/modifiers/generate/solidify.html#bpy-types-solidifymodifier

The feature was added in 35b1cc806f. @HDMaster84 or @mont29 can better understand how this feature works.

It doesn't "seems to be added randomly" to me. The name of the feature is `Bevel Convex`, so it seems to be expected that only the convex edge (which can be on the inside or outside, never on both sides) will receive the bevel. The manual however only mentions "outside edges", so I can be wrong: https://docs.blender.org/manual/en/3.3/modeling/modifiers/generate/solidify.html#bpy-types-solidifymodifier The feature was added in 35b1cc806f. @HDMaster84 or @mont29 can better understand how this feature works.
Philipp Oeser removed the
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Reference: blender/blender#100928
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