Zooming with NDOF device is inverted in Camera View #100953
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Reference: blender/blender#100953
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System Information
Operating system: Windows-10-10.0.22000-SP0 64 Bits
Graphics card: NVIDIA GeForce RTX 3080/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 516.94
NDOF device: 3Dconnexion SpaceMouse Compact [default settings]
Blender Version
Broken: version: 3.3.0, branch: master, commit date: 2022-09-06 15:39, hash:
0759f671ce
[default settings]Worked: (never)Short description of errorZooming with mouse wheel is consistent acrossall editors in Blender, but zooming with NDOF device is inverted in Camera View in 3D Viewport. Please see the attached video and .blend file.Blender_NDOF_Camera_Zoom_Inverted.mp4
Blender_NDOF_Camera_Zoom_Inverted.blend
Exact steps for others to reproduce the error
Added subscriber: @YanKansky
Tested again with new NVIDIA drivers.
Added subscriber: @OmarEmaraDev
Changed status from 'Needs Triage' to: 'Needs User Info'
Does toggling Lock Camera Pan/Zoom in Preferences > Input > NDOF fix the issue?
Hello, Omar! Turning this option "On" allows to pan/zoom the camera view instead of leaving the camera view when orbiting:
Please see the video demonstration:
blender_5jYelBfhYn.mp4
This is a new feature, and it is really great and helpful, I waited for it and love it. The only problem is that zooming with NDOF is inverted in Camera View, if you compare zooming in all other editors and zooming with the mouse scroll wheel. This inconsistency breaks the workflow and needs to be fixed.
Changed status from 'Needs User Info' to: 'Needs Triage'
Added subscriber: @ideasman42
I see, I misunderstood the problem.
@ideasman42 Can you take a look at this since you have the hardware and implemented the feature?
Changed status from 'Needs Triage' to: 'Needs Developer To Reproduce'
This issue was referenced by
6004e9d62b
This issue was referenced by
fc0b1627eb
Changed status from 'Needs Developer To Reproduce' to: 'Resolved'