Node editor: After cutting the node to Alt, the nodes are still moving apart #100958
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Reference: blender/blender#100958
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System Information
Operating system: Windows-10-10.0.19043-SP0 64 Bits
Graphics card: NVIDIA GeForce GTX 1060 6GB/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 496.49
Blender Version
Broken: version: 3.4.0 Alpha, branch: master, commit date: 2022-09-09 00:25, hash:
81558783e4
Worked: (newest version of Blender that worked as expected)
Short description of error
2022-09-10 08-57-53.mp4
Added subscriber: @mod_moder
Added subscriber: @lone_noel
Changed status from 'Needs Triage' to: 'Needs User Info'
I was able to reproduce this with an older build but it's fixed for me by this revert
dc937c5aee
. Can you confim that?I agree that this and #100959 are probably related.
In
e3ef6a6660
it was returning early withOPERATOR_CANCELLED
, when no frame node was found (before it would always returnOPERATOR_FINISHED
). I assume that cancels the wholeNODE_OT_translate_attach
macro so it never gets to theNODE_OT_insert_offset
operator which frees theNodeInsertOfsData
.The not freed
NodeInsertOfsData
then causes the auto-offset, whenNODE_OT_move_detach_links
is used to detach the links, since it also invokesNODE_OT_insert_offset
.Changed status from 'Needs User Info' to: 'Archived'
This happened to me in 1 assembly, rolled today at 3 am
Later, when I was looking for a memory leak, I downloaded a new version (~11 hours) and it no longer there
Yes, I noticed that if I drag the return node and hold Alt, immediately taking the 2nd node, a strange state occurs and now the nodes align incorrectly
Oops, I accidentally changed the status, sorry
(This site may retain the selected feature even after a reboot. I forgot and didn't notice that it was chosen)
Although, I think, if this was present only in the version that was at night, and in the current master it is no longer there, then okay
But at the expense of the leak, it was in a later build