Regression: Animating parameter in geometry nodes causes a crash on animated render #101025

Closed
opened 2022-09-13 05:23:32 +02:00 by Keir · 9 comments

System Information
Operating system: Windows 10
Graphics card: RTX 3070Ti

Blender Version
Broken: 3.4 aplha
Worked: 3.2.2

Caused by 410a6efb74

Short description of error
Animating the number of points in geometry nodes of a point cloud object. When rendered cycles will crash

Exact steps for others to reproduce the error
Based on an attached .blend file
bug_test1.blend
Render the file provided,
Steps to create the file

  1. convert cube to point cloud object
  2. Add Geonodes modifier
  3. value/domain size --> Random Value (Probability) --> Boolen Math (Not) --> Delete Geometry
  4. Animate the value input and render.
**System Information** Operating system: Windows 10 Graphics card: RTX 3070Ti **Blender Version** Broken: 3.4 aplha Worked: 3.2.2 Caused by 410a6efb74 **Short description of error** Animating the number of points in geometry nodes of a point cloud object. When rendered cycles will crash **Exact steps for others to reproduce the error** Based on an attached .blend file [bug_test1.blend](https://archive.blender.org/developer/F13486438/bug_test1.blend) Render the file provided, Steps to create the file 1. convert cube to point cloud object 2. Add Geonodes modifier 3. value/domain size --> Random Value (Probability) --> Boolen Math (Not) --> Delete Geometry 4. Animate the value input and render.
Author

Added subscriber: @KeirCB

Added subscriber: @KeirCB

Added subscriber: @iss

Added subscriber: @iss

Changed status from 'Needs Triage' to: 'Confirmed'

Changed status from 'Needs Triage' to: 'Confirmed'

Read access violation for data at

>	blender.exe!FloatVectorAttributeValue_vector_get(PointerRNA * ptr, float * values) Řádek 525	C

 	blender.exe!BL::FloatVectorAttributeValue::vector() Řádek 49612	C++
 	blender.exe!ccl::export_pointcloud_motion(ccl::PointCloud * pointcloud, BL::PointCloud b_pointcloud, int motion_step) Řádek 235	C++
 	blender.exe!ccl::BlenderSync::sync_pointcloud_motion(ccl::PointCloud * pointcloud, ccl::BObjectInfo & b_ob_info, int motion_step) Řádek 316	C++
 	blender.exe!`ccl::BlenderSync::sync_geometry_motion'::`2'::<lambda_1>::operator()() Řádek 227	C++

No crash without motion blur enabled

Read access violation for `data` at ``` > blender.exe!FloatVectorAttributeValue_vector_get(PointerRNA * ptr, float * values) Řádek 525 C blender.exe!BL::FloatVectorAttributeValue::vector() Řádek 49612 C++ blender.exe!ccl::export_pointcloud_motion(ccl::PointCloud * pointcloud, BL::PointCloud b_pointcloud, int motion_step) Řádek 235 C++ blender.exe!ccl::BlenderSync::sync_pointcloud_motion(ccl::PointCloud * pointcloud, ccl::BObjectInfo & b_ob_info, int motion_step) Řádek 316 C++ blender.exe!`ccl::BlenderSync::sync_geometry_motion'::`2'::<lambda_1>::operator()() Řádek 227 C++ ``` No crash without motion blur enabled
Richard Antalik changed title from Animating parameter in geometry nodes causes a crash on animated render to Regression: Animating parameter in geometry nodes causes a crash on animated render 2022-09-13 22:20:43 +02:00
Member
Added subscribers: @HooglyBoogly, @JacquesLucke, @brecht, @lichtwerk
Member

Caused by 410a6efb74

Also seeing:

Array iterator out of range: FloatVectorAttribute_data_lookup_int (index 6)

@iss : if this is a crash regression, this deserves High priority (and a bisect if possible)

CC @HooglyBoogly
CC @JacquesLucke
CC @brecht

Caused by 410a6efb74 Also seeing: ``` Array iterator out of range: FloatVectorAttribute_data_lookup_int (index 6) ``` @iss : if this is a crash regression, this deserves High priority (and a bisect if possible) CC @HooglyBoogly CC @JacquesLucke CC @brecht
Hans Goudey self-assigned this 2022-09-14 15:31:25 +02:00

This issue was referenced by fcc291bbf9

This issue was referenced by fcc291bbf9e7aaf9d8617c6ef7324defa31ee841

This issue was referenced by 21ed3b3258

This issue was referenced by 21ed3b3258887e202a3f66094e95696b1014c799
Member

Changed status from 'Confirmed' to: 'Resolved'

Changed status from 'Confirmed' to: 'Resolved'
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Reference: blender/blender#101025
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