No real time when painting in Texture paint Mode #101032

Closed
opened 2022-09-13 14:48:19 +02:00 by Piergiorgio · 9 comments

System Information
Operating system: macOS-12.5.1-arm64-arm-64bit 64 Bits
Graphics card: Apple M1 Max Apple 4.1 Metal - 76.3

Blender Version
Broken: version: 3.2.2, branch: master, commit date: 2022-08-02 18:15, hash: bcfdb14560
Worked: (newest version of Blender that worked as expected)

Short description of error
I mixed 2 Principled Shader and created an image texture node as a mask connected to the socket FAC of the Mix Shader Node. I'm not able to see the result in real time in Shading Viewport/ Render and Shading Viewport/Material Preview only in Shading Viewport/Solid

Exact steps for others to reproduce the error
Steps

Start Blender

  • Simple cube
  • Added first Principled BSDF Shader and connected with Node Wrangler - Maps: Color, Roughness and Normal (A)
  • Added second Principled BSDF Shader and connected with Node Wrangler - Maps: Color, Roughness and Normal (B)
  • Mixed these 2 Principled with mix shader (C)
  • Created a texture - image texture - New - 2048x2048px put the color socket in the FAC of mix Shader node (C)
  • Switched from Object Mode to Texture Paint, tried to paint but in Viewport Shading/Rendered and in Viewport Shading/Material Preview changes were not updated and not visible
  • If I go to Viewport Shading/Solid I see where I painted and when I switch to Viewport/Render I see the mask applied correctly
  • The issue is I do not see the instantly masks when I paint but I have to switch from Shading/Rendered to Shading/Solid and then again to Shading/Rendered to see the mask applied correctly

To see the result of the mask I must switch to Viewport Shading/ Solid and get back to Viewport Shading Render

Thanks

**System Information** Operating system: macOS-12.5.1-arm64-arm-64bit 64 Bits Graphics card: Apple M1 Max Apple 4.1 Metal - 76.3 **Blender Version** Broken: version: 3.2.2, branch: master, commit date: 2022-08-02 18:15, hash: `bcfdb14560` Worked: (newest version of Blender that worked as expected) **Short description of error** I mixed 2 Principled Shader and created an image texture node as a mask connected to the socket FAC of the Mix Shader Node. I'm not able to see the result in real time in Shading Viewport/ Render and Shading Viewport/Material Preview only in Shading Viewport/Solid **Exact steps for others to reproduce the error** Steps Start Blender - Simple cube - Added first Principled BSDF Shader and connected with Node Wrangler - Maps: Color, Roughness and Normal (A) - Added second Principled BSDF Shader and connected with Node Wrangler - Maps: Color, Roughness and Normal (B) - Mixed these 2 Principled with mix shader (C) - Created a texture - image texture - New - 2048x2048px put the color socket in the FAC of mix Shader node (C) - Switched from Object Mode to Texture Paint, tried to paint but in Viewport Shading/Rendered and in Viewport Shading/Material Preview changes were not updated and not visible - If I go to Viewport Shading/Solid I see where I painted and when I switch to Viewport/Render I see the mask applied correctly - The issue is I do not see the instantly masks when I paint but I have to switch from Shading/Rendered to Shading/Solid and then again to Shading/Rendered to see the mask applied correctly To see the result of the mask I must switch to Viewport Shading/ Solid and get back to Viewport Shading Render Thanks
Author

Added subscriber: @Piergiorgio_PG

Added subscriber: @Piergiorgio_PG
Member

Added subscriber: @OmarEmaraDev

Added subscriber: @OmarEmaraDev
Member

Changed status from 'Needs Triage' to: 'Needs User Info'

Changed status from 'Needs Triage' to: 'Needs User Info'
Member

I can't seem to replicate this issue using the following setup. Should I have done something differently?

20220913-150258.mp4

I can't seem to replicate this issue using the following setup. Should I have done something differently? [20220913-150258.mp4](https://archive.blender.org/developer/F13488113/20220913-150258.mp4)
Author

If you go in Viewport Shading/Render and try to paint you won't b able to see the final result in real time, I mean it seems that nothing happens in Viewport Shading/Render. But if you switch in Viewport Shading/Solid and get back to Viewport Shading/Render you'll see the updated paint. Hope this is clear :)

If you go in Viewport Shading/Render and try to paint you won't b able to see the final result in real time, I mean it seems that nothing happens in Viewport Shading/Render. But if you switch in Viewport Shading/Solid and get back to Viewport Shading/Render you'll see the updated paint. Hope this is clear :)
Member

Thanks. I tried that, but it seems to work correctly in my case. Can you attach your file in case my file is different somehow?

Thanks. I tried that, but it seems to work correctly in my case. Can you attach your file in case my file is different somehow?
Author

Blender_Issue_Paint.zip

I'm not able to see the result of painting in Viewport Shading/Render. I must switch to Viewport Shading/Solid and get back to Viewport Shading/Render

[Blender_Issue_Paint.zip](https://archive.blender.org/developer/F13488186/Blender_Issue_Paint.zip) I'm not able to see the result of painting in Viewport Shading/Render. I must switch to Viewport Shading/Solid and get back to Viewport Shading/Render
Member

Ah, I see you are using Cycles. This is a known limitation in Cycles. See #86787.

Ah, I see you are using Cycles. This is a known limitation in Cycles. See #86787.
Member

Closed as duplicate of #86787

Closed as duplicate of #86787
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Reference: blender/blender#101032
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