No real time when painting in Texture paint Mode #101032
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Reference: blender/blender#101032
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System Information
Operating system: macOS-12.5.1-arm64-arm-64bit 64 Bits
Graphics card: Apple M1 Max Apple 4.1 Metal - 76.3
Blender Version
Broken: version: 3.2.2, branch: master, commit date: 2022-08-02 18:15, hash:
bcfdb14560
Worked: (newest version of Blender that worked as expected)
Short description of error
I mixed 2 Principled Shader and created an image texture node as a mask connected to the socket FAC of the Mix Shader Node. I'm not able to see the result in real time in Shading Viewport/ Render and Shading Viewport/Material Preview only in Shading Viewport/Solid
Exact steps for others to reproduce the error
Steps
Start Blender
To see the result of the mask I must switch to Viewport Shading/ Solid and get back to Viewport Shading Render
Thanks
Added subscriber: @Piergiorgio_PG
Added subscriber: @OmarEmaraDev
Changed status from 'Needs Triage' to: 'Needs User Info'
I can't seem to replicate this issue using the following setup. Should I have done something differently?
20220913-150258.mp4
If you go in Viewport Shading/Render and try to paint you won't b able to see the final result in real time, I mean it seems that nothing happens in Viewport Shading/Render. But if you switch in Viewport Shading/Solid and get back to Viewport Shading/Render you'll see the updated paint. Hope this is clear :)
Thanks. I tried that, but it seems to work correctly in my case. Can you attach your file in case my file is different somehow?
Blender_Issue_Paint.zip
I'm not able to see the result of painting in Viewport Shading/Render. I must switch to Viewport Shading/Solid and get back to Viewport Shading/Render
Ah, I see you are using Cycles. This is a known limitation in Cycles. See #86787.
Closed as duplicate of #86787