UV Editing proportional editing not working/updating correctly with UV Sync Selection enabled #101220

Closed
opened 2022-09-20 17:41:07 +02:00 by Patrick · 7 comments

System Information
Operating system: Win10
Graphics card: RTX3080

Blender Version
Broken: 3.3.0 - 3.2 - 3.1
Worked: Haven't gone back to check before that

Short description of error
When proportional editing is enabled WITH CONNECTED ONLY at the same time as UV Sync Selection, there are unintended behaviors occurring. It seems to originate from the Prop. Edit influence not updating correctly.

image.png
image.png

Exact steps for others to reproduce the error
The update of the prop. edit origin seems to be made when sync is off. If sync is ON, prop. edit will not update the origin of its influence radius.

You can start from a default Blender file.
Use the cube (subdivided for clarity), and go in the UV edit panel.
**1.**Activate proportional editing, with connected only selected. You can edit a vertex to update the influence radius position.
**2.**Activate UV Sync Selection, then move another vertex.
**3.**The new vertex should move, but the impacted vertex for prop. edit will be around the first moved vertex.

In addition to that, I believe that you can "register" many influence radius by repeating the first step while only selecting and moving limited parts of the mesh before activating the sync select.

image.png

Let me know if I can provide more information.

**System Information** Operating system: Win10 Graphics card: RTX3080 **Blender Version** Broken: 3.3.0 - 3.2 - 3.1 Worked: Haven't gone back to check before that **Short description of error** When proportional editing is enabled **WITH CONNECTED ONLY** at the same time as UV Sync Selection, there are unintended behaviors occurring. It seems to originate from the Prop. Edit influence not updating correctly. ![image.png](https://archive.blender.org/developer/F13529927/image.png) ![image.png](https://archive.blender.org/developer/F13529935/image.png) **Exact steps for others to reproduce the error** The update of the prop. edit origin seems to be made when sync is off. If sync is ON, prop. edit will not update the origin of its influence radius. You can start from a default Blender file. Use the cube (subdivided for clarity), and go in the UV edit panel. **1.**Activate proportional editing, with connected only selected. You can edit a vertex to update the influence radius position. **2.**Activate UV Sync Selection, then move another vertex. **3.**The new vertex should move, but the impacted vertex for prop. edit will be around the first moved vertex. In addition to that, I believe that you can "register" many influence radius by repeating the first step while only selecting and moving limited parts of the mesh before activating the sync select. ![image.png](https://archive.blender.org/developer/F13530017/image.png) Let me know if I can provide more information.
Author

Added subscriber: @Patnard

Added subscriber: @Patnard

Added subscriber: @mano-wii

Added subscriber: @mano-wii

Changed status from 'Needs Triage' to: 'Confirmed'

Changed status from 'Needs Triage' to: 'Confirmed'

Thanks for the report, I can confirm the problem.
It appears to be a regression introduced in 2.90.0.
I'm investigating...

Thanks for the report, I can confirm the problem. It appears to be a regression introduced in 2.90.0. I'm investigating...

This issue was referenced by 331de028ef

This issue was referenced by 331de028ef7dcebb63dd09345b311942d6e22f62

This issue was referenced by 1df58ec540

This issue was referenced by 1df58ec54071cf8f758add66617a11cfb814e6ce

Changed status from 'Confirmed' to: 'Resolved'

Changed status from 'Confirmed' to: 'Resolved'
Germano Cavalcante self-assigned this 2022-09-20 22:31:08 +02:00
Sign in to join this conversation.
No Label
Interest
Alembic
Interest
Animation & Rigging
Interest
Asset Browser
Interest
Asset Browser Project Overview
Interest
Audio
Interest
Automated Testing
Interest
Blender Asset Bundle
Interest
BlendFile
Interest
Collada
Interest
Compatibility
Interest
Compositing
Interest
Core
Interest
Cycles
Interest
Dependency Graph
Interest
Development Management
Interest
EEVEE
Interest
EEVEE & Viewport
Interest
Freestyle
Interest
Geometry Nodes
Interest
Grease Pencil
Interest
ID Management
Interest
Images & Movies
Interest
Import Export
Interest
Line Art
Interest
Masking
Interest
Metal
Interest
Modeling
Interest
Modifiers
Interest
Motion Tracking
Interest
Nodes & Physics
Interest
OpenGL
Interest
Overlay
Interest
Overrides
Interest
Performance
Interest
Physics
Interest
Pipeline, Assets & IO
Interest
Platforms, Builds & Tests
Interest
Python API
Interest
Render & Cycles
Interest
Render Pipeline
Interest
Sculpt, Paint & Texture
Interest
Text Editor
Interest
Translations
Interest
Triaging
Interest
Undo
Interest
USD
Interest
User Interface
Interest
UV Editing
Interest
VFX & Video
Interest
Video Sequencer
Interest
Virtual Reality
Interest
Vulkan
Interest
Wayland
Interest
Workbench
Interest: X11
Legacy
Blender 2.8 Project
Legacy
Milestone 1: Basic, Local Asset Browser
Legacy
OpenGL Error
Meta
Good First Issue
Meta
Papercut
Meta
Retrospective
Meta
Security
Module
Animation & Rigging
Module
Core
Module
Development Management
Module
EEVEE & Viewport
Module
Grease Pencil
Module
Modeling
Module
Nodes & Physics
Module
Pipeline, Assets & IO
Module
Platforms, Builds & Tests
Module
Python API
Module
Render & Cycles
Module
Sculpt, Paint & Texture
Module
Triaging
Module
User Interface
Module
VFX & Video
Platform
FreeBSD
Platform
Linux
Platform
macOS
Platform
Windows
Priority
High
Priority
Low
Priority
Normal
Priority
Unbreak Now!
Status
Archived
Status
Confirmed
Status
Duplicate
Status
Needs Info from Developers
Status
Needs Information from User
Status
Needs Triage
Status
Resolved
Type
Bug
Type
Design
Type
Known Issue
Type
Patch
Type
Report
Type
To Do
No Milestone
No project
3 Participants
Notifications
Due Date
The due date is invalid or out of range. Please use the format 'yyyy-mm-dd'.

No due date set.

Dependencies

No dependencies set.

Reference: blender/blender#101220
No description provided.