UV Editing proportional editing not working/updating correctly with UV Sync Selection enabled #101220
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opened 2022-09-20 17:41:07 +02:00 by Patrick
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Reference: blender/blender#101220
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System Information
Operating system: Win10
Graphics card: RTX3080
Blender Version
Broken: 3.3.0 - 3.2 - 3.1
Worked: Haven't gone back to check before that
Short description of error
When proportional editing is enabled WITH CONNECTED ONLY at the same time as UV Sync Selection, there are unintended behaviors occurring. It seems to originate from the Prop. Edit influence not updating correctly.
Exact steps for others to reproduce the error
The update of the prop. edit origin seems to be made when sync is off. If sync is ON, prop. edit will not update the origin of its influence radius.
You can start from a default Blender file.
Use the cube (subdivided for clarity), and go in the UV edit panel.
**1.**Activate proportional editing, with connected only selected. You can edit a vertex to update the influence radius position.
**2.**Activate UV Sync Selection, then move another vertex.
**3.**The new vertex should move, but the impacted vertex for prop. edit will be around the first moved vertex.
In addition to that, I believe that you can "register" many influence radius by repeating the first step while only selecting and moving limited parts of the mesh before activating the sync select.
Let me know if I can provide more information.
Added subscriber: @Patnard
Added subscriber: @mano-wii
Changed status from 'Needs Triage' to: 'Confirmed'
Thanks for the report, I can confirm the problem.
It appears to be a regression introduced in 2.90.0.
I'm investigating...
This issue was referenced by
331de028ef
This issue was referenced by
1df58ec540
Changed status from 'Confirmed' to: 'Resolved'