Mix Node Modes #101224
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Reference: blender/blender#101224
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The new mix node has different options according to data type.
The idea of this task is to look at adding the mix modes to float and vector data types.
The color blending modes could be used but a number of these modes assume that the
data is in the range of 0-1.
D16024: Node: Add mix type to Mix Node
This a patch adds non-color mix types to float and vector data types.
Additionally, it would be good to look at how different interpolation modes could also be added.
Changed status from 'Needs Triage' to: 'Confirmed'
Added subscriber: @CharlieJolly
Added subscriber: @mod_moder
Smoothstep
and another modes fromMap Range
nodeOne of the biggest reasons for wanting to use this node was to have a simple version of the map range node.
Originally I created a patch for
Smoothstep
as part of anInterpolation
node. It was partly rejected and I was asked to add this to theMap Range
node. I doubt it would be accepted here. The same applied to theEasing
node which looked at creating a node for easing curves including smoothstep. D13884: Geometry Nodes: Add Easing Function Node (WIP)It will be interesting to look at the adaptation of color modes for float, for the sake of abandoning the smoothstep
In this patch I've only added modes that don't assume an input range of [0-1] D16024
Added subscriber: @GeorgiaPacific