Mix Node Modes #101224

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opened 2022-09-20 18:54:59 +02:00 by Charlie Jolly · 8 comments
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The new mix node has different options according to data type.

The idea of this task is to look at adding the mix modes to float and vector data types.

The color blending modes could be used but a number of these modes assume that the
data is in the range of 0-1.

D16024: Node: Add mix type to Mix Node
This a patch adds non-color mix types to float and vector data types.

Additionally, it would be good to look at how different interpolation modes could also be added.

The new mix node has different options according to data type. The idea of this task is to look at adding the mix modes to float and vector data types. The color blending modes could be used but a number of these modes assume that the data is in the range of 0-1. [D16024: Node: Add mix type to Mix Node](https://archive.blender.org/developer/D16024) This a patch adds non-color mix types to float and vector data types. Additionally, it would be good to look at how different interpolation modes could also be added.
Charlie Jolly self-assigned this 2022-09-20 18:54:59 +02:00
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Changed status from 'Needs Triage' to: 'Confirmed'

Changed status from 'Needs Triage' to: 'Confirmed'
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Added subscriber: @CharlieJolly

Added subscriber: @CharlieJolly

Added subscriber: @mod_moder

Added subscriber: @mod_moder

Smoothstep and another modes from Map Range node
One of the biggest reasons for wanting to use this node was to have a simple version of the map range node.

`Smoothstep` and another modes from `Map Range` node One of the biggest reasons for wanting to use this node was to have a simple version of the map range node.
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In #101224#1420185, @mod_moder wrote:
Smoothstep and another modes from Map Range node
One of the biggest reasons for wanting to use this node was to have a simple version of the map range node.

Originally I created a patch for Smoothstep as part of an Interpolation node. It was partly rejected and I was asked to add this to the Map Range node. I doubt it would be accepted here. The same applied to the Easing node which looked at creating a node for easing curves including smoothstep. D13884: Geometry Nodes: Add Easing Function Node (WIP)

> In #101224#1420185, @mod_moder wrote: > `Smoothstep` and another modes from `Map Range` node > One of the biggest reasons for wanting to use this node was to have a simple version of the map range node. Originally I created a patch for `Smoothstep` as part of an `Interpolation` node. It was partly rejected and I was asked to add this to the `Map Range` node. I doubt it would be accepted here. The same applied to the `Easing` node which looked at creating a node for easing curves including smoothstep. [D13884: Geometry Nodes: Add Easing Function Node (WIP)](https://archive.blender.org/developer/D13884)

In #101224#1420204, @CharlieJolly wrote:

In #101224#1420185, @mod_moder wrote:
Smoothstep and another modes from Map Range node
One of the biggest reasons for wanting to use this node was to have a simple version of the map range node.

Originally I created a patch for Smoothstep as part of an Interpolation node. It was partly rejected and I was asked to add this to the Map Range node. I doubt it would be accepted here.

It will be interesting to look at the adaptation of color modes for float, for the sake of abandoning the smoothstep

> In #101224#1420204, @CharlieJolly wrote: >> In #101224#1420185, @mod_moder wrote: >> `Smoothstep` and another modes from `Map Range` node >> One of the biggest reasons for wanting to use this node was to have a simple version of the map range node. > > Originally I created a patch for `Smoothstep` as part of an `Interpolation` node. It was partly rejected and I was asked to add this to the `Map Range` node. I doubt it would be accepted here. It will be interesting to look at the adaptation of color modes for float, for the sake of abandoning the smoothstep
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In #101224#1420211, @mod_moder wrote:

In #101224#1420204, @CharlieJolly wrote:

In #101224#1420185, @mod_moder wrote:
Smoothstep and another modes from Map Range node
One of the biggest reasons for wanting to use this node was to have a simple version of the map range node.

Originally I created a patch for Smoothstep as part of an Interpolation node. It was partly rejected and I was asked to add this to the Map Range node. I doubt it would be accepted here.

It will be interesting to look at the adaptation of color modes for float, for the sake of abandoning the smoothstep

In this patch I've only added modes that don't assume an input range of [0-1] D16024

> In #101224#1420211, @mod_moder wrote: >> In #101224#1420204, @CharlieJolly wrote: >>> In #101224#1420185, @mod_moder wrote: >>> `Smoothstep` and another modes from `Map Range` node >>> One of the biggest reasons for wanting to use this node was to have a simple version of the map range node. >> >> Originally I created a patch for `Smoothstep` as part of an `Interpolation` node. It was partly rejected and I was asked to add this to the `Map Range` node. I doubt it would be accepted here. > > It will be interesting to look at the adaptation of color modes for float, for the sake of abandoning the smoothstep In this patch I've only added modes that don't assume an input range of [0-1] [D16024](https://archive.blender.org/developer/D16024)

Added subscriber: @GeorgiaPacific

Added subscriber: @GeorgiaPacific
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Reference: blender/blender#101224
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