Light are not colored after passed in a material with transmission in Volume (cycles/ eevee) #101448

Closed
opened 2022-09-29 04:34:18 +02:00 by Donovane · 24 comments

System Information
Operating system: win 11 x64
Graphics card: RTX 2060

Blender Version
Broken: 3.3
Worked: null

Short description of error
Fog don't take the color of of the transmission material. Exemple light white passed in a glass red, also the light are red now. in blender no is stay wihite when he passed in the windows the volume don't change the color.

Exact steps for others to reproduce the error
create a spot
create a volume cube with density
create a wall with transmission and low IOR and put a color in base color.

And as you can see the fog after passed in the glass are colored with the light source color and not with the material glass color like a filter put on a light for color it. in blender this thing don't exist.

**System Information** Operating system: win 11 x64 Graphics card: RTX 2060 **Blender Version** Broken: 3.3 Worked: null **Short description of error** Fog don't take the color of of the transmission material. Exemple light white passed in a glass red, also the light are red now. in blender no is stay wihite when he passed in the windows the volume don't change the color. **Exact steps for others to reproduce the error** create a spot create a volume cube with density create a wall with transmission and low IOR and put a color in base color. And as you can see the fog after passed in the glass are colored with the light source color and not with the material glass color like a filter put on a light for color it. in blender this thing don't exist.
Author

Added subscriber: @dodo-2

Added subscriber: @dodo-2
Donovane changed title from Light are not colored after passed in a material with transmission in Volume to Light are not colored after passed in a material with transmission in Volume (cycles/ eevee) 2022-09-29 04:34:58 +02:00
Member

Added subscriber: @PratikPB2123

Added subscriber: @PratikPB2123
Member

Changed status from 'Needs Triage' to: 'Needs User Info'

Changed status from 'Needs Triage' to: 'Needs User Info'
Member

Thanks for the report. I'm not sure how exactly to recreate the scene. Could you share your .blend file?

Thanks for the report. I'm not sure how exactly to recreate the scene. Could you share your .blend file?
Author
  1. i have put a transmission and the light don't pass in the mesh.
  2. the light as not colored when he passed out the mesh.

problem: the light are not colored when he passe out the mesh with transmission and he not got out when he hit the mesh.

broken.blend

As you can see, the beam of light don't pass in the transmission he simply stopped and he not colored
Capture d’écran 2022-09-29 à 15.59.10.png

1. i have put a transmission and the light don't pass in the mesh. 2. the light as not colored when he passed out the mesh. problem: the light are not colored when he passe out the mesh with transmission and he not got out when he hit the mesh. [broken.blend](https://archive.blender.org/developer/F13592314/broken.blend) As you can see, the beam of light don't pass in the transmission he simply stopped and he not colored ![Capture d’écran 2022-09-29 à 15.59.10.png](https://archive.blender.org/developer/F13592319/Capture_d_e_cran_2022-09-29_a__15.59.10.png)
Author

@PratikPB2123 this the wrong result.

@PratikPB2123 this the wrong result.

Added subscriber: @mod_moder

Added subscriber: @mod_moder

Changed status from 'Needs User Info' to: 'Archived'

Changed status from 'Needs User Info' to: 'Archived'
[2022-10-01 22-59-31.mp4](https://archive.blender.org/developer/F13603900/2022-10-01_22-59-31.mp4)

It was about how volume interacts with light. But if you meant exactly the color rendition, then I think it would be more logical like this:
2022-10-01 23-09-31.mp4

It was about how volume interacts with light. But if you meant exactly the color rendition, then I think it would be more logical like this: [2022-10-01 23-09-31.mp4](https://archive.blender.org/developer/F13603945/2022-10-01_23-09-31.mp4)
Author

Changed status from 'Archived' to: 'Resolved'

Changed status from 'Archived' to: 'Resolved'
donovane was assigned by Donovane 2022-10-02 17:02:51 +02:00
Author

I'm sorry but isn't logical to reduce the alpha for get the result. the transmission ray have clearly a problem.... by default in real life you can't result the alpha of an object and the light pass in ... You have just get around the problem not fixies. and the light fog are already not colored when he pass in the glass material at the output logically is colored in red.... is like a philter... conclusion this task is definitively not closed and not resolved....

I'm sorry but isn't logical to reduce the alpha for get the result. the transmission ray have clearly a problem.... by default in real life you can't result the alpha of an object and the light pass in ... You have just get around the problem not fixies. and the light fog are already not colored when he pass in the glass material at the output logically is colored in red.... is like a philter... conclusion this task is definitively not closed and not resolved....
Author

Added subscribers: @fclem, @Jeroen-Bakker

Added subscribers: @fclem, @Jeroen-Bakker
Author

This comment was removed by @dodo-2

*This comment was removed by @dodo-2*
Author

In #101448#1426567, @dodo-2 wrote:
I'm sorry but isn't logical to reduce the alpha for get the result. the transmission ray have clearly a problem.... by default in real life you can't result the alpha of an object and the light pass in ... You have just get around the problem not fixies. and the light fog are already not colored when he pass in the glass material at the output logically is colored in red.... is like a philter... conclusion this task is definitively not closed and not resolved....

@fclem CCan you see that please also @Jeroen-Bakker

> In #101448#1426567, @dodo-2 wrote: > I'm sorry but isn't logical to reduce the alpha for get the result. the transmission ray have clearly a problem.... by default in real life you can't result the alpha of an object and the light pass in ... You have just get around the problem not fixies. and the light fog are already not colored when he pass in the glass material at the output logically is colored in red.... is like a philter... conclusion this task is definitively not closed and not resolved.... @fclem CCan you see that please also @Jeroen-Bakker
Member

Changed status from 'Resolved' to: 'Needs Triage'

Changed status from 'Resolved' to: 'Needs Triage'

Hm. Really. I'm sorry, I thought you needed to work this out. In that case, according to the documentation:
Controls the transparency of the surface, with 1.0 fully opaque. Usually linked to the Alpha output of an Image Texture node.
It appears to be a technical type of transparency designed specifically for textures.
That is, it does not produce any physical reactions with light, but simply passes it through. You need to use shaders that implement exactly the transmission of light with interaction with it.

Hm. Really. I'm sorry, I thought you needed to work this out. In that case, according to the documentation: `Controls the transparency of the surface, with 1.0 fully opaque. Usually linked to the Alpha output of an Image Texture node.` It appears to be a technical type of transparency designed specifically for textures. That is, it does not produce any physical reactions with light, but simply passes it through. You need to use shaders that implement exactly the transmission of light with interaction with it.
Author

FOR EEEVEE ! For some reasons in the shader when you change the shadown mode opaque to none, the light pass throught the mesh but is not colored.... But here we want a shadow and the light pass throught the mesh and colored the mean light when he passe throught the "Mesh" with transmission . when the light are passed throught the mesh the mean light must be colored by the color of the transmission. But here not.

Capture d’écran 2022-10-02 à 21.03.16.png

And in cycles nothing works the light not pass throught the mesh and stay not colored too.

FOR EEEVEE ! For some reasons in the shader when you change the shadown mode opaque to none, the light pass throught the mesh but is not colored.... But here we want a shadow and the light pass throught the mesh and colored the mean light when he passe throught the "Mesh" with transmission . when the light are passed throught the mesh the mean light must be colored by the color of the transmission. But here not. ![Capture d’écran 2022-10-02 à 21.03.16.png](https://archive.blender.org/developer/F13607519/Capture_d_e_cran_2022-10-02_a__21.03.16.png) And in cycles nothing works the light not pass throught the mesh and stay not colored too.

Eevee does not support colored shadows. So this behavior is impossible to reproduce.

Eevee does not support colored shadows. So this behavior is impossible to reproduce.
donovane was unassigned by Donovane 2022-10-03 16:36:44 +02:00
Author

Added subscriber: @Stimes59

Added subscriber: @Stimes59

Is there any other reason for this report?
I correctly understood that:
The Transparency Behavior of the Principled BSDF node is not required to create any kind of physical reaction of the light to the surface in order to have a colored shadow.
To do this, you need to use special shaders.
It won't work for eevee, so just cycles and special translucency shaders.

So for now the report does not describe any bug...

Is there any other reason for this report? I correctly understood that: The Transparency Behavior of the Principled BSDF node is not required to create any kind of physical reaction of the light to the surface in order to have a colored shadow. To do this, you need to use special shaders. It won't work for eevee, so just cycles and special translucency shaders. So for now the report does not describe any bug...

Added subscriber: @brecht

Added subscriber: @brecht

Changed status from 'Needs Triage' to: 'Archived'

Changed status from 'Needs Triage' to: 'Archived'

There is indeed no bug here, but rather known limitations of Eevee and Cycles.

Rendering colored volume caustics like this is not supported currently.

There is indeed no bug here, but rather known limitations of Eevee and Cycles. Rendering colored volume caustics like this is not supported currently.
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Reference: blender/blender#101448
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