Geometry Nodes Object Group input does not remove dependencies #101615

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opened 2022-10-05 13:35:29 +02:00 by Florian Rother · 9 comments

System Information
system-info.txt

Blender Version
Broken:version: 3.4.0 Alpha, branch: master, commit date: 2022-10-04 22:45, hash: f9a10e7ed0, type: release
...been already around for a while

Short description of error
It seems that Blender does not correctly remove the dependency from the formerly connected object from the Geometry Nodes Object Group input.
Even when deleting all the default values.

Exact steps for others to reproduce the error

  • Append the object Cube from the attached .blend file
    it will also append Suzanne even though all former links in the setup have been removed.
    The only thing that helps to get rid of the dependency is to delete the input and recreate it together with all the links.
    dependency_bug.blend
    ...and do not get me wrong i really like Suzanne! But if she appears all the time even when she is not invited it gets a bit annoying.
**System Information** [system-info.txt](https://archive.blender.org/developer/F13617650/system-info.txt) **Blender Version** Broken:version: 3.4.0 Alpha, branch: master, commit date: 2022-10-04 22:45, hash: f9a10e7ed039, type: release ...been already around for a while **Short description of error** It seems that Blender does not correctly remove the dependency from the formerly connected object from the Geometry Nodes Object Group input. Even when deleting all the default values. **Exact steps for others to reproduce the error** - Append the object `Cube` from the attached .blend file it will also append Suzanne even though all former links in the setup have been removed. The only thing that helps to get rid of the dependency is to delete the input and recreate it together with all the links. [dependency_bug.blend](https://archive.blender.org/developer/F13617653/dependency_bug.blend) ...and do not get me wrong i really like Suzanne! But if she appears all the time even when she is not invited it gets a bit annoying.
Author

Added subscriber: @daydreamer_mosh

Added subscriber: @daydreamer_mosh

#102327 was marked as duplicate of this issue

#102327 was marked as duplicate of this issue

Added subscriber: @mano-wii

Added subscriber: @mano-wii

Changed status from 'Needs Triage' to: 'Confirmed'

Changed status from 'Needs Triage' to: 'Confirmed'

I can confirm the problem. In fact it seems to be a bug.

I can confirm the problem. In fact it seems to be a bug.

Added subscriber: @mod_moder

Added subscriber: @mod_moder

It looks strange, but apparently, one group input socket owns the object 2 times:
The value itself and the default value.
And apparently, the original value is not deleted after changing the selection to empty.

It looks strange, but apparently, one group input socket owns the object 2 times: The value itself and the default value. And apparently, the original value is not deleted after changing the selection to empty.
Member

Added subscribers: @Vyach, @iss, @HooglyBoogly, @OmarEmaraDev

Added subscribers: @Vyach, @iss, @HooglyBoogly, @OmarEmaraDev

This bug can ruin performance in the scene or drag unwanted content into scene with asset.
I believe, priority should be raised.

This bug can ruin performance in the scene or drag unwanted content into scene with asset. I believe, priority should be raised.
Philipp Oeser removed the
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Nodes & Physics
label 2023-02-10 08:43:35 +01:00
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Reference: blender/blender#101615
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