Regression: Crash in sculpt mode using shift+h #101699
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Reference: blender/blender#101699
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System Information
Operating system: Linux-5.15.0-48-generic-x86_64-with-glibc2.31 64 Bits
Graphics card: NVIDIA GeForce GTX 1070/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 470.103.01
Blender Version
Broken: version: 3.4.0 Alpha, branch: master, commit date: 2022-10-07 22:54, hash:
3d209d1619
Worked: 3.3
Caused by
22c3db72ca
Short description of error
If you try to hide from object mode using shift+h without previously set a face set it crashes.
Crash will not happen with default cube (reads
face_sets
correctly)Exact steps for others to reproduce the error
Added subscriber: @NahuelBelich
never mind found what cause the error, im not sure why it make it crash thoug, but its not a offical add on, ill poke the author in twitter.
Python: Traceback (most recent call last):
AttributeError: 'SpaceView3D' object has no attribute 'node_tree' # Error
Preferences saved # Info
bpy.ops.sculpt.sculptmode_toggle() # Operator
blender.crash.txt
Added subscriber: @PratikPB2123
Changed status from 'Needs Triage' to: 'Confirmed'
Thanks for the report. I can confirm the crash. I'll check
Added subscriber: @JosephEagar
First bad commit:
22c3db72ca
@JosephEagar ^
Crash triggers due to accessing unreadable memory.
Crash in sculpt mode using shift+hto Regression: Crash in sculpt mode using shift+heasy fix would be: cancel
sculpt_face_sets_change_visibility_exec
operator whenface_sets
value is NULLBut it'll break the consistency: In previous versions newly added mesh also has one face set by default, I guess.
Commit responsible for it seems different. I'll open a separate report for that: #101722 (Regression: Missing default face set for primitive meshes)
For this report simple
If check
is the fix. Submitted the fix: D16206: Fix #101699: Crash on hiding all face setsAdded subscriber: @TheRedWaxPolice
Changed status from 'Confirmed' to: 'Resolved'
Fixed:
da25006bc4