Script node with shader output crashes Eevee #101702
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opened 2022-10-08 18:34:47 +02:00 by Mark Bolstad
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Reference: blender/blender#101702
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System Information
Operating system: OSX Monterey (12.6)
Graphics card: Radeon Pro Vega 20
Blender Version
Broken: git versions: blender-v3.2-release, blender-v3.3-release, master
Worked: 3.2 release
Short description of error
I'm testing the MaterialX standard surface shader. It seems to work when in Release versions, but in a debug build, it crashes when you connect the output of the shader to 'surface' in the terminal node.
Exact steps for others to reproduce the error
Using the default scene, switch from Eevee to Cycles + Open Shading Language. Select the Cube, switch to Shading tab. Create a new material, and add a new Script node. Load the attached .oso file (to compile the attached .osl, you need to have MaterialX installed. I'm using 1.38.5). Attach the output of the script node to the 'Surface' input of the terminal. Boom! Where the crash occurs depends on whether your in Eevee preview, or Cycles preview.
out.osl
out1.oso
Added subscriber: @Mark-Alan-Bolstad
Added subscriber: @deadpin
Changed status from 'Needs Triage' to: 'Needs User Info'
Things seem ok here using your provided .oso file when using 3.3 and master at least:

This is on Windows though. Is there some step that might be missing in order to reproduce the crash?
Changed status from 'Needs User Info' to: 'Confirmed'
Actually, I can confirm (mixed up builds locally).
When using a Debug build configuration the asserts will be active and you'll hit the following:
There might be more issues after but the assert is triggered on the
thin_walled
input, which is of typeint
but wants to be treated like aboolean
.In render preview, it assert at the above.
In Material Preview mode, it asserts here (same reason though, int->bool):
This issue was referenced by
7e942b2a1e
This issue was referenced by
aaa731a782
Changed status from 'Confirmed' to: 'Resolved'
Changed status from 'Resolved' to: 'Confirmed'
I found and fixed the Cycles-side crash, but the one in material preview is unrelated from what I can tell.
In Cycles, the crash happened because of the boolean input.
However, the material preview appears to crash for any OSL node that outputs a shader. It appears that the issue is that unlike regular BSDF nodes, the Script node does not have a hidden Weight input, which confuses
ntree_shader_weight_tree_invert
. The fix probably is to just ignore the script node since OSL is not supposed to work for Eevee anyways.Added subscriber: @LukasStockner
Changed status from 'Confirmed' to: 'Resolved'
Changed status from 'Resolved' to: 'Confirmed'
Added subscriber: @lichtwerk
Looks like this got auto-closed by the backport commit again. The material preview issue is still present, though.
MaterialX Standard Surface (OSL) crashes Blender in debugto Script node with shader output crashes EeveeChanging title and module now to make it clear where the remaining issue is.