Random crashes with GPU subdivision on some NVidea GPUs #101747

Closed
opened 2022-10-11 15:35:04 +02:00 by Massimiliano Puliero · 12 comments

System Information
|Graphics card:|Driver:|Operating system:|User:
|---|---|---
|NVIDIA GeForce RTX 2070 SUPER/PCIe/SSE2|NVIDIA 516.59|Windows-10-10.0.19044-SP0|@MassimilianoPuliero
|NVIDIA GeForce RTX 3090|NVIDIA 516.94|Windows 10|@The5

Blender Version
Broken: version: 3.3.0, branch: master, commit date: 2022-09-06 15:39, hash: 0759f671ce
Worked: ---

Short description of error
On some seemingly random occasions, Blender crashes with the following stack:

Stack trace:
blender.exe         :0x00007FF77C1458B0  BKE_subdiv_free
blender.exe         :0x00007FF77C147880  BKE_subsurf_modifier_subdiv_descriptor_ensure
blender.exe         :0x00007FF77BFFC3D0  <lambda_c000e58b9a8caf72c54e0e02a46effdb>::operator()
tbb.dll             :0x00007FFDBAF64FD0  tbb::interface7::internal::isolate_within_arena
blender.exe         :0x00007FF77BFFC6F0  BKE_mesh_wrapper_ensure_subdivision
blender.exe         :0x00007FF77CB38FA0  raycast_obj_fn
blender.exe         :0x00007FF77CB375E0  iter_snap_objects
blender.exe         :0x00007FF77CB3E530  transform_snap_context_project_view3d_mixed_impl
blender.exe         :0x00007FF77CB3F0E0  ED_transform_snap_object_project_view3d
blender.exe         :0x00007FF77CB5E7C0  applyFaceProject
blender.exe         :0x00007FF77CB5EE00  applySnappingIndividual
blender.exe         :0x00007FF77CB72F70  recalcData_objects
blender.exe         :0x00007FF77CB81010  applyTranslation
blender.exe         :0x00007FF77CB46BE0  transformApply
blender.exe         :0x00007FF77CB41920  transform_modal
blender.exe         :0x00007FF77C229D30  wm_macro_modal
blender.exe         :0x00007FF77C20F9E0  wm_handler_operator_call
blender.exe         :0x00007FF77C210BD0  wm_handlers_do_intern
blender.exe         :0x00007FF77C210000  wm_handlers_do
blender.exe         :0x00007FF77C216590  wm_event_do_handlers
blender.exe         :0x00007FF77C1FC380  WM_main
blender.exe         :0x00007FF77B2F12A0  main
blender.exe         :0x00007FF7814128B0  __scrt_common_main_seh
KERNEL32.DLL        :0x00007FFDC7B67020  BaseThreadInitThunk
ntdll.dll           :0x00007FFDC85A2680  RtlUserThreadStart

Occasions observed:

  • try to snap objects on faces (the object that shall be snapped to is usually a complex mesh with modifiers like subdivisions, mirror, solidify, bevel and booleans)
  • toggle the shading mode between shaded and wireframe
    intro.crash.txt

Exact steps for others to reproduce the error

  • [needs further investigation]
**System Information** |Graphics card:|Driver:|Operating system:|User: |---|---|--- |NVIDIA GeForce RTX 2070 SUPER/PCIe/SSE2|NVIDIA 516.59|Windows-10-10.0.19044-SP0|@MassimilianoPuliero |NVIDIA GeForce RTX 3090|NVIDIA 516.94|Windows 10|@The5 **Blender Version** Broken: version: 3.3.0, branch: master, commit date: 2022-09-06 15:39, hash: `0759f671ce` Worked: --- **Short description of error** On some seemingly random occasions, Blender crashes with the following stack: ``` Stack trace: blender.exe :0x00007FF77C1458B0 BKE_subdiv_free blender.exe :0x00007FF77C147880 BKE_subsurf_modifier_subdiv_descriptor_ensure blender.exe :0x00007FF77BFFC3D0 <lambda_c000e58b9a8caf72c54e0e02a46effdb>::operator() tbb.dll :0x00007FFDBAF64FD0 tbb::interface7::internal::isolate_within_arena blender.exe :0x00007FF77BFFC6F0 BKE_mesh_wrapper_ensure_subdivision blender.exe :0x00007FF77CB38FA0 raycast_obj_fn blender.exe :0x00007FF77CB375E0 iter_snap_objects blender.exe :0x00007FF77CB3E530 transform_snap_context_project_view3d_mixed_impl blender.exe :0x00007FF77CB3F0E0 ED_transform_snap_object_project_view3d blender.exe :0x00007FF77CB5E7C0 applyFaceProject blender.exe :0x00007FF77CB5EE00 applySnappingIndividual blender.exe :0x00007FF77CB72F70 recalcData_objects blender.exe :0x00007FF77CB81010 applyTranslation blender.exe :0x00007FF77CB46BE0 transformApply blender.exe :0x00007FF77CB41920 transform_modal blender.exe :0x00007FF77C229D30 wm_macro_modal blender.exe :0x00007FF77C20F9E0 wm_handler_operator_call blender.exe :0x00007FF77C210BD0 wm_handlers_do_intern blender.exe :0x00007FF77C210000 wm_handlers_do blender.exe :0x00007FF77C216590 wm_event_do_handlers blender.exe :0x00007FF77C1FC380 WM_main blender.exe :0x00007FF77B2F12A0 main blender.exe :0x00007FF7814128B0 __scrt_common_main_seh KERNEL32.DLL :0x00007FFDC7B67020 BaseThreadInitThunk ntdll.dll :0x00007FFDC85A2680 RtlUserThreadStart ``` Occasions observed: - try to snap objects on faces (the object that shall be snapped to is usually a complex mesh with modifiers like subdivisions, mirror, solidify, bevel and booleans) - toggle the shading mode between shaded and wireframe [intro.crash.txt](https://archive.blender.org/developer/F13658143/intro.crash.txt) **Exact steps for others to reproduce the error** - [needs further investigation]

Added subscriber: @MassimilianoPuliero

Added subscriber: @MassimilianoPuliero

#101647 was marked as duplicate of this issue

#101647 was marked as duplicate of this issue

Added subscriber: @mano-wii

Added subscriber: @mano-wii

Changed status from 'Needs Triage' to: 'Needs User Info'

Changed status from 'Needs Triage' to: 'Needs User Info'

The crash happens in BKE_subdiv_free, so it certainly depends on the subdivision modifier and is not completely random.

Stack trace:
blender.exe         :0x00007FF77C1458B0  BKE_subdiv_free
blender.exe         :0x00007FF77C147880  BKE_subsurf_modifier_subdiv_descriptor_ensure
blender.exe         :0x00007FF77BFFC3D0  <lambda_c000e58b9a8caf72c54e0e02a46effdb>::operator()
tbb.dll             :0x00007FFDBAF64FD0  tbb::interface7::internal::isolate_within_arena
blender.exe         :0x00007FF77BFFC6F0  BKE_mesh_wrapper_ensure_subdivision
blender.exe         :0x00007FF77CB38FA0  raycast_obj_fn
blender.exe         :0x00007FF77CB375E0  iter_snap_objects
blender.exe         :0x00007FF77CB3E530  transform_snap_context_project_view3d_mixed_impl
blender.exe         :0x00007FF77CB3F0E0  ED_transform_snap_object_project_view3d
blender.exe         :0x00007FF77CB5E7C0  applyFaceProject
blender.exe         :0x00007FF77CB5EE00  applySnappingIndividual
blender.exe         :0x00007FF77CB72F70  recalcData_objects
blender.exe         :0x00007FF77CB81010  applyTranslation
blender.exe         :0x00007FF77CB46BE0  transformApply
blender.exe         :0x00007FF77CB41920  transform_modal
blender.exe         :0x00007FF77C229D30  wm_macro_modal
blender.exe         :0x00007FF77C20F9E0  wm_handler_operator_call
blender.exe         :0x00007FF77C210BD0  wm_handlers_do_intern
blender.exe         :0x00007FF77C210000  wm_handlers_do
blender.exe         :0x00007FF77C216590  wm_event_do_handlers
blender.exe         :0x00007FF77C1FC380  WM_main
blender.exe         :0x00007FF77B2F12A0  main
blender.exe         :0x00007FF7814128B0  __scrt_common_main_seh
KERNEL32.DLL        :0x00007FFDC7B67020  BaseThreadInitThunk
ntdll.dll           :0x00007FFDC85A2680  RtlUserThreadStart

It's probably the same problem described in #101647 (Random crashes when using Snaping), but as in that other report, the steps to consistently replicate the issue were not reported.
I've tried to replicate in different ways but I can't.
So please try to find out the steps to replicate the problem.

The crash happens in `BKE_subdiv_free`, so it certainly depends on the subdivision modifier and is not completely random. ```lines=5 Stack trace: blender.exe :0x00007FF77C1458B0 BKE_subdiv_free blender.exe :0x00007FF77C147880 BKE_subsurf_modifier_subdiv_descriptor_ensure blender.exe :0x00007FF77BFFC3D0 <lambda_c000e58b9a8caf72c54e0e02a46effdb>::operator() tbb.dll :0x00007FFDBAF64FD0 tbb::interface7::internal::isolate_within_arena blender.exe :0x00007FF77BFFC6F0 BKE_mesh_wrapper_ensure_subdivision blender.exe :0x00007FF77CB38FA0 raycast_obj_fn blender.exe :0x00007FF77CB375E0 iter_snap_objects blender.exe :0x00007FF77CB3E530 transform_snap_context_project_view3d_mixed_impl blender.exe :0x00007FF77CB3F0E0 ED_transform_snap_object_project_view3d blender.exe :0x00007FF77CB5E7C0 applyFaceProject blender.exe :0x00007FF77CB5EE00 applySnappingIndividual blender.exe :0x00007FF77CB72F70 recalcData_objects blender.exe :0x00007FF77CB81010 applyTranslation blender.exe :0x00007FF77CB46BE0 transformApply blender.exe :0x00007FF77CB41920 transform_modal blender.exe :0x00007FF77C229D30 wm_macro_modal blender.exe :0x00007FF77C20F9E0 wm_handler_operator_call blender.exe :0x00007FF77C210BD0 wm_handlers_do_intern blender.exe :0x00007FF77C210000 wm_handlers_do blender.exe :0x00007FF77C216590 wm_event_do_handlers blender.exe :0x00007FF77C1FC380 WM_main blender.exe :0x00007FF77B2F12A0 main blender.exe :0x00007FF7814128B0 __scrt_common_main_seh KERNEL32.DLL :0x00007FFDC7B67020 BaseThreadInitThunk ntdll.dll :0x00007FFDC85A2680 RtlUserThreadStart ``` It's probably the same problem described in #101647 (Random crashes when using Snaping), but as in that other report, the steps to consistently replicate the issue were not reported. I've tried to replicate in different ways but I can't. So please try to find out the steps to replicate the problem.

I spent few hours on it, but it happens randomly in different situations.
I have no idea.

I spent few hours on it, but it happens randomly in different situations. I have no idea.

Hi all,

I'm pretty sure that this happens only with the "GPU Subdivision" option is activated.
By turning it off the snapping is way faster and never crashed once in 2 hours of work.

Hope this help

Max

Hi all, I'm pretty sure that this happens only with the "**GPU Subdivision**" option is activated. By turning it off the snapping is way faster and never crashed once in 2 hours of work. Hope this help Max
Germano Cavalcante changed title from crashes when I try to snap or change view mode to wireframe to Random crashes with GPU subdivision on some NVidea GPUs 2022-12-22 15:25:13 +01:00

Added subscriber: @The5

Added subscriber: @The5

Added subscriber: @ThomasDinges

Added subscriber: @ThomasDinges

Changed status from 'Needs User Info' to: 'Needs Developer To Reproduce'

Changed status from 'Needs User Info' to: 'Needs Developer To Reproduce'

Since it's so random, it's hard for the #triaging team to confirm.
And there are very few reports about this issue, maybe it's more hardware specific than it seems.
I'll leave this report open as Needs Information from Developers.

Hopefully over time, more clues to what causes the problem can be found.

Since it's so random, it's hard for the #triaging team to confirm. And there are very few reports about this issue, maybe it's more hardware specific than it seems. I'll leave this report open as `Needs Information from Developers`. Hopefully over time, more clues to what causes the problem can be found.

Closed as duplicate of #100620

Closed as duplicate of #100620
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Reference: blender/blender#101747
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