Sculpting: Face Sets in files saved in 3.3 are deleted in 3.4 after switching to edit mode #101796
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Reference: blender/blender#101796
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Delete Branch "%!s(<nil>)"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
System Information
Operating system: Windows
Graphics card: Nvidia GeForce
Blender Version
Broken: 3.4 (13 October,
b3e6a2888a2d
)Worked: 3.3.1
Short description of error
Face Sets in files that were saved in 3.3 will disappear when you open them in 3.4 and go into edit mode.
I guess this has to do with: D16045
A workaround I found is to use
Apply Visual Geometry to Mesh
on the object, like when you want to apply modifiers. The face sets are retained after that.Exact steps for others to reproduce the error
Added subscriber: @Tolkfan
Added subscriber: @OmarEmaraDev
Changed status from 'Needs Triage' to: 'Confirmed'
Let me know if you want me to bisect if the offending commit is not clear.
Added subscribers: @HooglyBoogly, @JulienKaspar
@HooglyBoogly Can you have a look at this one? That's actually a pretty bad regression :/
Yep, I'm already looking into this
This issue was referenced by
6f190c669f
Changed status from 'Confirmed' to: 'Resolved'