Max length Operator bl_idname is truncated 1 character #101803
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Reference: blender/blender#101803
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System Information
Operating system: Windows-10-10.0.19043-SP0 64 Bits
Graphics card: NVIDIA GeForce GTX 1070 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 516.59
Blender Version
Broken: version: 3.3.1, branch: master, commit date: 2022-10-04 18:35, hash:
b292cfe5a9
Worked:
I could not find a working version, 2.79 and 2.80 crash, which I'm guessing is because they lack the changes from https:*developer.blender.org/rB4e9aadac5e7756b0bf3d313ec31cc85770347b8a that fixed https:*developer.blender.org/T70000 and 2.81.16 has the same issues as 3.3.1
Short description of error
Attempting to register an Operator with a too long bl_idname raises a RuntimeError with message stating that the maximum length is 61 characters:
However, if you register an Operator with a maximum length bl_idname, the last character is silently truncated from the string.
This puts the Operator in an inconsistently registered state, whereby it is accessible as
bpy.ops.<bl_idname_61_chars>
, the actual bl_idname of the operator does not match,repr(bpy.ops.<bl_idname_61_chars>)
fails:,
dir(bpy.ops)
includes the full bl_idname anddir(bpy.ops.<operator module>)
does not contain the name of the operator.The max length check that states the maximum length as being 61 appears to be in WM_operator_py_idname_ok_or_report in source/blender/windowmanager/intern/wm_operators.c
Exact steps for others to reproduce the error
Create a new text, copy and paste and then run this script:
Added subscriber: @Mysteryem-2
Added subscriber: @mano-wii
Changed status from 'Needs Triage' to: 'Confirmed'
I can confirm the problem.
Maybe the limit should be 60 instead of 61.
Adding the #core team to take a look (since the problem occurs in
rna_Operator_register
and the core team deals with theDNA & RNA
area).This issue was referenced by
9e77f5f17f
Changed status from 'Confirmed' to: 'Resolved'