Line Art light/shadow glitch if the light object has non-uniform z axis scale #101824

Closed
opened 2022-10-14 14:17:01 +02:00 by Sun Kim · 8 comments
Contributor

System Information
Operating system: Windows-10-10.0.19043-SP0 64 Bits
Graphics card: Radeon RX 570 Series ATI Technologies Inc. 4.5.0 Core Profile Context 22.10.1.221003

Blender Version
Broken: version: 3.4.0 Alpha, branch: master, commit date: 2022-10-13 23:21, hash: 1fbd300adb
Worked: n/a

Also confirmed with 3.3.1.

Short description of error
Line Art light and shadow lines disappear or glitch if the light object has non-uniform z-axis scale value.

LineArtLightGlitch.mp4

Exact steps for others to reproduce the error
LineArtLightGlitch.blend

  • Open the above file.
  • Set z-axis scale value of the light object to small (about less than 0.2) or high.
**System Information** Operating system: Windows-10-10.0.19043-SP0 64 Bits Graphics card: Radeon RX 570 Series ATI Technologies Inc. 4.5.0 Core Profile Context 22.10.1.221003 **Blender Version** Broken: version: 3.4.0 Alpha, branch: master, commit date: 2022-10-13 23:21, hash: `1fbd300adb` Worked: n/a Also confirmed with 3.3.1. **Short description of error** Line Art light and shadow lines disappear or glitch if the light object has non-uniform z-axis scale value. [LineArtLightGlitch.mp4](https://archive.blender.org/developer/F13677483/LineArtLightGlitch.mp4) **Exact steps for others to reproduce the error** [LineArtLightGlitch.blend](https://archive.blender.org/developer/F13677484/LineArtLightGlitch.blend) * Open the above file. * Set z-axis scale value of the light object to small (about less than 0.2) or high.
Author
Contributor

Added subscriber: @persun

Added subscriber: @persun
Member

Changed status from 'Needs Triage' to: 'Confirmed'

Changed status from 'Needs Triage' to: 'Confirmed'
Member

Added subscriber: @ChengduLittleA

Added subscriber: @ChengduLittleA
YimingWu self-assigned this 2022-11-25 14:41:51 +01:00
Member

Hi! Generally lineart doesn't expect light objects to have scales. I'll take that into account (By simply removing the scale, because line object scaling/sizing doesn't do anything algorithmically in line art). Thanks for the report

Hi! Generally lineart doesn't expect light objects to have scales. I'll take that into account (By simply removing the scale, because line object scaling/sizing doesn't do anything algorithmically in line art). Thanks for the report

This issue was referenced by 118afe1de3

This issue was referenced by 118afe1de3b7bf6c42b96ad66062dd9f3fdb1399

This issue was referenced by dad0f37c1e

This issue was referenced by dad0f37c1e82cee038c3967598028a00814c1c33
Member

Changed status from 'Confirmed' to: 'Resolved'

Changed status from 'Confirmed' to: 'Resolved'

This issue was referenced by 9d3d9019ab

This issue was referenced by 9d3d9019abd2f9c8843ceb369f13240dad514cfe
Sign in to join this conversation.
No Label
Interest
Alembic
Interest
Animation & Rigging
Interest
Asset System
Interest
Audio
Interest
Automated Testing
Interest
Blender Asset Bundle
Interest
BlendFile
Interest
Code Documentation
Interest
Collada
Interest
Compatibility
Interest
Compositing
Interest
Core
Interest
Cycles
Interest
Dependency Graph
Interest
Development Management
Interest
EEVEE
Interest
Freestyle
Interest
Geometry Nodes
Interest
Grease Pencil
Interest
ID Management
Interest
Images & Movies
Interest
Import Export
Interest
Line Art
Interest
Masking
Interest
Metal
Interest
Modeling
Interest
Modifiers
Interest
Motion Tracking
Interest
Nodes & Physics
Interest
OpenGL
Interest
Overlay
Interest
Overrides
Interest
Performance
Interest
Physics
Interest
Pipeline, Assets & IO
Interest
Platforms, Builds & Tests
Interest
Python API
Interest
Render & Cycles
Interest
Render Pipeline
Interest
Sculpt, Paint & Texture
Interest
Text Editor
Interest
Translations
Interest
Triaging
Interest
Undo
Interest
USD
Interest
User Interface
Interest
UV Editing
Interest
VFX & Video
Interest
Video Sequencer
Interest
Viewport & EEVEE
Interest
Virtual Reality
Interest
Vulkan
Interest
Wayland
Interest
Workbench
Interest: X11
Legacy
Asset Browser Project
Legacy
Blender 2.8 Project
Legacy
Milestone 1: Basic, Local Asset Browser
Legacy
OpenGL Error
Meta
Good First Issue
Meta
Papercut
Meta
Retrospective
Meta
Security
Module
Animation & Rigging
Module
Core
Module
Development Management
Module
Grease Pencil
Module
Modeling
Module
Nodes & Physics
Module
Pipeline, Assets & IO
Module
Platforms, Builds & Tests
Module
Python API
Module
Render & Cycles
Module
Sculpt, Paint & Texture
Module
Triaging
Module
User Interface
Module
VFX & Video
Module
Viewport & EEVEE
Platform
FreeBSD
Platform
Linux
Platform
macOS
Platform
Windows
Severity
High
Severity
Low
Severity
Normal
Severity
Unbreak Now!
Status
Archived
Status
Confirmed
Status
Duplicate
Status
Needs Info from Developers
Status
Needs Information from User
Status
Needs Triage
Status
Resolved
Type
Bug
Type
Design
Type
Known Issue
Type
Patch
Type
Report
Type
To Do
No Milestone
No project
No Assignees
4 Participants
Notifications
Due Date
The due date is invalid or out of range. Please use the format 'yyyy-mm-dd'.

No due date set.

Dependencies

No dependencies set.

Reference: blender/blender#101824
No description provided.