Rendering with F12 does not consider the different resolutions in each scene #101993

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opened 2022-10-22 11:30:02 +02:00 by filip mond · 3 comments

System Information
Operating system: macOS-10.13.6-x86_64-i386-64bit 64 Bits
Graphics card: ATI Radeon HD 5750 OpenGL Engine ATI Technologies Inc. 4.1 ATI-1.68.25

Blender Version
Broken: version: 3.4.0 Alpha, branch: master, commit date: 2022-09-09 22:58, hash: 352d55b1c8
Worked: I don't know, but even it never worked, it doesn't mean it is correct :)

Short description of error
Render (F12) does not respect Render Layer node dimension

I have two scenes with different dimension

  • Scene 1080 px - for rendering scene
  • Scene 2160 px - for compositing scene 1080 px

Scene 1080 rendered by pressing render icon at Render Layer node result correct with expected mix in compositor of Scene 2160 ...

Screen Shot 2022-10-22 at 10.57.33.png

... but rendering by pressing F12 in Scene 2160 renders Scene 1080 also in 2160 px (so compositor fails in result).

Screen Shot 2022-10-22 at 11.11.20.png

For more info or sample file see https://blender.stackexchange.com/a/275927/2214

I hope it is would be something small to fix.
Thank you for your time.

Exact steps for others to reproduce the error

  • Open attached file
  • Compare rendering with F12 (which should render the two scenes at different sizes) with rendering using the render button on node
    bse275864_OneScene.blend
**System Information** Operating system: macOS-10.13.6-x86_64-i386-64bit 64 Bits Graphics card: ATI Radeon HD 5750 OpenGL Engine ATI Technologies Inc. 4.1 ATI-1.68.25 **Blender Version** Broken: version: 3.4.0 Alpha, branch: master, commit date: 2022-09-09 22:58, hash: `352d55b1c8` Worked: I don't know, but even it never worked, it doesn't mean it is correct :) **Short description of error** Render (F12) does not respect **Render Layer** node dimension I have two scenes with different dimension - Scene 1080 px - for rendering scene - Scene 2160 px - for compositing scene 1080 px Scene 1080 rendered by pressing render icon at **Render Layer** node result correct with expected mix in compositor of Scene 2160 ... ![Screen Shot 2022-10-22 at 10.57.33.png](https://archive.blender.org/developer/F13748330/Screen_Shot_2022-10-22_at_10.57.33.png) ... but rendering by pressing **F12** in Scene 2160 renders Scene 1080 also in 2160 px (so compositor fails in result). ![Screen Shot 2022-10-22 at 11.11.20.png](https://archive.blender.org/developer/F13748345/Screen_Shot_2022-10-22_at_11.11.20.png) For more info or sample file see https://blender.stackexchange.com/a/275927/2214 I hope it is would be something small to fix. Thank you for your time. **Exact steps for others to reproduce the error** - Open attached file - Compare rendering with F12 (which should render the two scenes at different sizes) with rendering using the render button on node [bse275864_OneScene.blend](https://archive.blender.org/developer/F13750323/bse275864_OneScene.blend)
Author

Added subscriber: @FilipMond

Added subscriber: @FilipMond

Changed status from 'Needs Triage' to: 'Confirmed'

Changed status from 'Needs Triage' to: 'Confirmed'

Added subscriber: @mano-wii

Added subscriber: @mano-wii
Germano Cavalcante changed title from Render non consistency to Rendering with F12 does not consider the different resolutions in each scene 2022-10-22 18:58:40 +02:00
Philipp Oeser removed the
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Reference: blender/blender#101993
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