Dynamic paint sub-steps samples only brush #102122
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Reference: blender/blender#102122
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Simplified Report
dynamicPaintSubSteps.blend
Original Report
System Information
Operating system: Windows-10-10.0.19043-SP0 64 Bits
Graphics card: NVIDIA GeForce RTX 2080 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 526.47
Blender Version
Broken: version: 3.3.0, branch: master, commit date: 2022-09-06 15:39, hash:
0759f671ce
Worked: (newest version of Blender that worked as expected)
Short description of error
[Please fill out a short description of the error here]
When adding more substeps to Dynamic paint, it seems it samples only Brush when it is animated, but does not take Canvas movement into account, so, instead of getting more smooth curve, I get a dashed line in my case.
in my scene, the disc is the Canvas and it is rotating. The brush is attached to the moving bar. Basically, this is a curve drawing machine, so the result should be a smooth continuous line.
the scene is also attached.
curve drawing.blend
Exact steps for others to reproduce the error
[Please describe the exact steps needed to reproduce the issue]
[Based on the default startup or an attached .blend file (as simple as possible)]
Added subscriber: @DamianWinnichenko
Changed status from 'Needs Triage' to: 'Confirmed'
Dynamic paint substeps samples only brushto Dynamic paint sub-steps samples only brushI know, this usually should be avoided, but I want to add another little issue here.
The amount of sub-steps in Dynamic paint is hardcoded by a maximum of 20. Which could be not enough for some fast-moving objects like debris, water splashes, etc.
I would suggest increasing the hard limit to 128-ish while keeping the soft limit around 10-ish we have right now.
Added subscriber: @lichtwerk
Regarding substeps of brush vs. canvas:
Will merge into #48797
Closed as duplicate of #48797
Okay then. thanks for the investigation!
For me it looked like a bug... anyway, I think this limitation must be stressed in the documentation as well to avoid frustration and misunderstanding...
Thanks again!