Collision does not work on objects with a particle system #102580

Closed
opened 2022-11-17 13:18:56 +01:00 by Alexey · 13 comments

System Information
Operating system: Windows-10-10.0.19044-SP0 64 Bits
Graphics card: NVIDIA GeForce RTX 3080 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 522.30

Blender Version
Broken: version: 3.5.0 Alpha, branch: master, commit date: 2022-11-17 00:30, hash: 9a09adb7af
Worked: (newest version of Blender that worked as expected)

Short description of error
image.png

Exact steps for others to reproduce the error
GNParticle.blend
Press Play Animation

**System Information** Operating system: Windows-10-10.0.19044-SP0 64 Bits Graphics card: NVIDIA GeForce RTX 3080 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 522.30 **Blender Version** Broken: version: 3.5.0 Alpha, branch: master, commit date: 2022-11-17 00:30, hash: `9a09adb7af` Worked: (newest version of Blender that worked as expected) **Short description of error** ![image.png](https://archive.blender.org/developer/F13936000/image.png) **Exact steps for others to reproduce the error** [GNParticle.blend](https://archive.blender.org/developer/F13936005/GNParticle.blend) Press Play Animation
Author

Added subscriber: @pseudoua

Added subscriber: @pseudoua
Member

Added subscriber: @lichtwerk

Added subscriber: @lichtwerk
Member

Changed status from 'Needs Triage' to: 'Needs User Info'

Changed status from 'Needs Triage' to: 'Needs User Info'
Member

Eh, there is nothing to collide with?

It is working in this file:
GNParticle._repro.blend

Does this work for you?

Eh, there is nothing to collide with? It is working in this file: [GNParticle._repro.blend](https://archive.blender.org/developer/F13936623/GNParticle._repro.blend) Does this work for you?
Member

Or this one (if you want the collision the other way around:
GNParticle._repro2.blend

Or this one (if you want the collision the other way around: [GNParticle._repro2.blend](https://archive.blender.org/developer/F13936653/GNParticle._repro2.blend)
Author

This comment was removed by @pseudoua

*This comment was removed by @pseudoua*
Author

In #102580#1447513, @lichtwerk wrote:
Or this one (if you want the collision the other way around:
GNParticle._repro2.blend

Phisics Type: None
For Blender, probably the only right decision. Started 3 projects today. In each one I ran into some glitches and switched to the next one. As a result for the whole day, nothing at all today managed to collect anything working at least somehow (((((((((((((((

...Even it would seem elementary. Particles spread along a curve. No, and then in that configuration for some reason it does not work!

Maybe competitors planted pests in the team? A lot, well, incredibly many bugs

> In #102580#1447513, @lichtwerk wrote: > Or this one (if you want the collision the other way around: > [GNParticle._repro2.blend](https://archive.blender.org/developer/F13936653/GNParticle._repro2.blend) Phisics Type: None For Blender, probably the only right decision. Started 3 projects today. In each one I ran into some glitches and switched to the next one. As a result for the whole day, nothing at all today managed to collect anything working at least somehow ((((((((((((((( ...Even it would seem elementary. Particles spread along a curve. No, and then in that configuration for some reason it does not work! Maybe competitors planted pests in the team? A lot, well, incredibly many bugs
Member

Particles spread along a curve. No

Is this a bug you mean? Have you reported this?

Phisics Type: None

In that example it is not needed, it really depends on what should collide with what here...
It is just not clear what you want to achieve

incredibly many bugs

The particle system is End Of Life lie I said, another thing to look at might be Geometry Nodes, a lot can already be achieved there.

> Particles spread along a curve. No Is this a bug you mean? Have you reported this? > Phisics Type: None In that example it is not needed, it really depends on what should collide with what here... It is just not clear what you want to achieve > incredibly many bugs The particle system is End Of Life lie I said, another thing to look at might be Geometry Nodes, a lot can already be achieved there.
Author

ОК. Thank you for your attention.
Watching research Cartesian Caramel on the part system from GN
I will look for solutions in this direction

ОК. Thank you for your attention. Watching research **Cartesian Caramel** on the part system from GN I will look for solutions in this direction
Member

Still not clear if you want to continue getting collisions to work with the old particle system (they do work in most cases)?
You woud have to specify exactly what is not working for you or what you want to achieve.

Or do you want me to close this report?

Still not clear if you want to continue getting collisions to work with the old particle system (they do work in most cases)? You woud have to specify exactly what is not working for you or what you want to achieve. Or do you want me to close this report?
Author

It was this report that was dedicated to the fact that the emitter object of a particle system cannot be a collision object for them at the same time.
Solving this problem, I had to create another object and copy its geometry. But at the same time, a new object with collision passes through itself some part of the particles (quite a large one), while the attribute Collision Permeability=0.
Trying to figure out why, I came across the fact that I can’t see the mesh (without turning off the particle system), which is not critical in principle, but it’s rather inconvenient and illogical when the mode is to show the mesh (Geometry Wireframes of Overlays)

It was this report that was dedicated to the fact that the emitter object of a particle system cannot be a collision object for them at the same time. Solving this problem, I had to create another object and copy its geometry. But at the same time, a new object with collision passes through itself some part of the particles (quite a large one), while the attribute Collision Permeability=0. Trying to figure out why, I came across the fact that I can’t see the mesh (without turning off the particle system), which is not critical in principle, but it’s rather inconvenient and illogical when the mode is to show the mesh (Geometry Wireframes of Overlays)
Member

Changed status from 'Needs User Info' to: 'Needs Triage'

Changed status from 'Needs User Info' to: 'Needs Triage'
Member

It was this report that was dedicated to the fact that the emitter object of a particle system cannot be a collision object for them at the same time.

This looks more of a request for support than a bug.
Since the particle system is EOL so I'll close this report for now.
The issue reported here is a request for modified/improved behavior and not a bug in current behavior. Closing as this bug tracker is only for bugs and errors.

For user requests and feedback, please use other channels: https://wiki.blender.org/wiki/Communication/Contact#User_Feedback_and_Requests

For more information on why this isn't considered a bug, visit: https://wiki.blender.org/wiki/Reference/Not_a_bug

Feel free to comment if there is misunderstanding.

> It was this report that was dedicated to the fact that the emitter object of a particle system cannot be a collision object for them at the same time. This looks more of a request for support than a bug. Since the particle system is EOL so I'll close this report for now. The issue reported here is a request for modified/improved behavior and not a bug in current behavior. Closing as this bug tracker is only for bugs and errors. For user requests and feedback, please use other channels: https://wiki.blender.org/wiki/Communication/Contact#User_Feedback_and_Requests For more information on why this isn't considered a bug, visit: https://wiki.blender.org/wiki/Reference/Not_a_bug Feel free to comment if there is misunderstanding.
Blender Bot added
Status
Archived
and removed
Status
Needs Triage
labels 2023-04-27 05:26:56 +02:00
Sign in to join this conversation.
No Label
Interest
Alembic
Interest
Animation & Rigging
Interest
Asset Browser
Interest
Asset Browser Project Overview
Interest
Audio
Interest
Automated Testing
Interest
Blender Asset Bundle
Interest
BlendFile
Interest
Collada
Interest
Compatibility
Interest
Compositing
Interest
Core
Interest
Cycles
Interest
Dependency Graph
Interest
Development Management
Interest
EEVEE
Interest
EEVEE & Viewport
Interest
Freestyle
Interest
Geometry Nodes
Interest
Grease Pencil
Interest
ID Management
Interest
Images & Movies
Interest
Import Export
Interest
Line Art
Interest
Masking
Interest
Metal
Interest
Modeling
Interest
Modifiers
Interest
Motion Tracking
Interest
Nodes & Physics
Interest
OpenGL
Interest
Overlay
Interest
Overrides
Interest
Performance
Interest
Physics
Interest
Pipeline, Assets & IO
Interest
Platforms, Builds & Tests
Interest
Python API
Interest
Render & Cycles
Interest
Render Pipeline
Interest
Sculpt, Paint & Texture
Interest
Text Editor
Interest
Translations
Interest
Triaging
Interest
Undo
Interest
USD
Interest
User Interface
Interest
UV Editing
Interest
VFX & Video
Interest
Video Sequencer
Interest
Virtual Reality
Interest
Vulkan
Interest
Wayland
Interest
Workbench
Interest: X11
Legacy
Blender 2.8 Project
Legacy
Milestone 1: Basic, Local Asset Browser
Legacy
OpenGL Error
Meta
Good First Issue
Meta
Papercut
Meta
Retrospective
Meta
Security
Module
Animation & Rigging
Module
Core
Module
Development Management
Module
EEVEE & Viewport
Module
Grease Pencil
Module
Modeling
Module
Nodes & Physics
Module
Pipeline, Assets & IO
Module
Platforms, Builds & Tests
Module
Python API
Module
Render & Cycles
Module
Sculpt, Paint & Texture
Module
Triaging
Module
User Interface
Module
VFX & Video
Platform
FreeBSD
Platform
Linux
Platform
macOS
Platform
Windows
Priority
High
Priority
Low
Priority
Normal
Priority
Unbreak Now!
Status
Archived
Status
Confirmed
Status
Duplicate
Status
Needs Info from Developers
Status
Needs Information from User
Status
Needs Triage
Status
Resolved
Type
Bug
Type
Design
Type
Known Issue
Type
Patch
Type
Report
Type
To Do
No Milestone
No project
No Assignees
3 Participants
Notifications
Due Date
The due date is invalid or out of range. Please use the format 'yyyy-mm-dd'.

No due date set.

Dependencies

No dependencies set.

Reference: blender/blender#102580
No description provided.