Paint Mask doesn't work properly [visual bug] #102818

Closed
opened 2022-11-27 20:48:16 +01:00 by berry · 14 comments

System Information
Operating system: Windows 10
Graphics card: GTX 1050 Ti

Blender Version
Worked: 3.3.0

Short description of error
Paint Mask option normally shows only the selected faces and gray out unselected faces but sometimes even though there are selected faces it grays out the whole mesh. I don't know what causes this but it happens randomly.
As you can see in this pictures I selected some faces but in texture paint mode the whole mesh is gray. Paint mask is still working but the visual bug makes it really hard to work with.

Screenshot_72.png

Screenshot_73.png

Exact steps for others to reproduce the error
I couldn't find a way to successfully reproduce it. It seems to happen randomly? As a workaround I reselect the faces in texture paint mode by pressing L to select linked faces. I hope this is clear enough. If more info needed I can provide it.

**System Information** Operating system: Windows 10 Graphics card: GTX 1050 Ti **Blender Version** Worked: 3.3.0 **Short description of error** Paint Mask option normally shows only the selected faces and gray out unselected faces but sometimes even though there are selected faces it grays out the whole mesh. I don't know what causes this but it happens randomly. As you can see in this pictures I selected some faces but in texture paint mode the whole mesh is gray. Paint mask is still working but the visual bug makes it really hard to work with. ![Screenshot_72.png](https://archive.blender.org/developer/F13973712/Screenshot_72.png) ![Screenshot_73.png](https://archive.blender.org/developer/F13973713/Screenshot_73.png) **Exact steps for others to reproduce the error** I couldn't find a way to successfully reproduce it. It seems to happen randomly? As a workaround I reselect the faces in texture paint mode by pressing L to select linked faces. I hope this is clear enough. If more info needed I can provide it.
Author

Added subscriber: @abrasivetroop

Added subscriber: @abrasivetroop
berry changed title from Paint Mask doesn't work properly to Paint Mask doesn't work properly [visual bug] 2022-11-27 20:48:29 +01:00

Added subscriber: @mod_moder

Added subscriber: @mod_moder

To be on the same wavelength, are you sure you are not deselecting the uv mesh? it can also be selected or not. Not sure if it can be independent to 3d mesh selection.

To be on the same wavelength, are you sure you are not deselecting the uv mesh? it can also be selected or not. Not sure if it can be independent to 3d mesh selection.
Author

In #102818#1452226, @mod_moder wrote:
To be on the same wavelength, are you sure you are not deselecting the uv mesh? it can also be selected or not. Not sure if it can be independent to 3d mesh selection.

At first I thought that's what was happening but then I realized the masking is working it is just not showing the selected meshes as "selected" so it is really hard to see what I am painting.

> In #102818#1452226, @mod_moder wrote: > To be on the same wavelength, are you sure you are not deselecting the uv mesh? it can also be selected or not. Not sure if it can be independent to 3d mesh selection. At first I thought that's what was happening but then I realized the masking is working it is just not showing the selected meshes as "selected" so it is really hard to see what I am painting.
Member

Added subscriber: @PratikPB2123

Added subscriber: @PratikPB2123
Member

Changed status from 'Needs Triage' to: 'Needs User Info'

Changed status from 'Needs Triage' to: 'Needs User Info'
Member

Hi, thanks for the report. Please share .blend file where this happens. I'm not really able to reproduce from scratch.

Hi, thanks for the report. Please share .blend file where this happens. I'm not really able to reproduce from scratch.
[2022-11-28 10-00-27.mp4](https://archive.blender.org/developer/F13974717/2022-11-28_10-00-27.mp4)
Member

@mod_moder hi, I didn't understand what exactly you're demonstrating through the video.
Do you mean the selection status between UV editor and viewport is not same? In that case, enable UV sync selection :)
If I interpret the report description correctly, selected UVs are not visible in texture paint mode. Probably overlay option is unchecked (Display Texture Paint UVs)

@mod_moder hi, I didn't understand what exactly you're demonstrating through the video. Do you mean the selection status between UV editor and viewport is not same? In that case, enable `UV sync selection` :) If I interpret the report description correctly, selected UVs are not visible in texture paint mode. Probably overlay option is unchecked (Display Texture Paint UVs)

And, exactly, I did not catch that this is the drawing mode. Yes, here in this case, there is not enough information about what he chose as the selection mode

And, exactly, I did not catch that this is the drawing mode. Yes, here in this case, there is not enough information about what he chose as the selection mode
Author

In #102818#1452320, @PratikPB2123 wrote:
Hi, thanks for the report. Please share .blend file where this happens. I'm not really able to reproduce from scratch.

barchair.blend

Here is a video showcasing the problem. As you can see faces selected in edit mode is not shown as selected in paint mode but if I reselect one of the faces in paint mode all of the selected faces are shown as selected. Again even though faces are not shown as selected the masking works. I can paint only the selected faces as normally but the visual bug makes it really hard to see what I am painting. I don't know about UV sync selection that you mentioned is this related to that? If so how can I fix it?

faceselectbug.mp4

> In #102818#1452320, @PratikPB2123 wrote: > Hi, thanks for the report. Please share .blend file where this happens. I'm not really able to reproduce from scratch. [barchair.blend](https://archive.blender.org/developer/F13975476/barchair.blend) Here is a video showcasing the problem. As you can see faces selected in edit mode is not shown as selected in paint mode but if I reselect one of the faces in paint mode all of the selected faces are shown as selected. Again even though faces are not shown as selected the masking works. I can paint only the selected faces as normally but the visual bug makes it really hard to see what I am painting. I don't know about UV sync selection that you mentioned is this related to that? If so how can I fix it? [faceselectbug.mp4](https://archive.blender.org/developer/F13975486/faceselectbug.mp4)
Author

Update: I found what causes the issue. Apparently Triangulate modifier causes the problem. I don't know why but I think it could be related to extra added faces the triangulate modifier creates while triangulating the whole mesh. Removing triangulate modifier or disabling realtime option solves the problem. I don't know if this is intended -I don't think it is- but if it is then I gotta say it is pretty annoying.

Update: I found what causes the issue. Apparently Triangulate modifier causes the problem. I don't know why but I think it could be related to extra added faces the triangulate modifier creates while triangulating the whole mesh. Removing triangulate modifier or disabling realtime option solves the problem. I don't know if this is intended -I don't think it is- but if it is then I gotta say it is pretty annoying.
Member

Hi, thanks for the info. Can reproduce now. Similar report already exists on tracker so I'll just merge this into #86882 (Selection not transfering to paint mask (vertexpaint, weightpaint, texturepaint) when a triangulate modifier is present)

Hi, thanks for the info. Can reproduce now. Similar report already exists on tracker so I'll just merge this into #86882 (Selection not transfering to paint mask (vertexpaint, weightpaint, texturepaint) when a triangulate modifier is present)
Member

Closed as duplicate of #86882

Closed as duplicate of #86882
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Reference: blender/blender#102818
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