Cycles Metal GPU 'rendered 3Dview'render issue. --MacOS 13.0.1-- #102866

Closed
opened 2022-11-30 02:40:07 +01:00 by Guido · 4 comments

System Information
Operating system: macOS-13.0.1-x86_64-i386-64bit 64 Bits
Graphics card: AMD Radeon Pro 5700 XT OpenGL Engine ATI Technologies Inc. 4.1 ATI-4.9.48

Blender Version
Broken: version: 3.5.0 Alpha, branch: master, commit date: 2022-11-29 23:01, hash: ae081b2de1
Last working: version: 3.5.0 Alpha, branch: master, commit date: 2022-11-24 21:14, hash: 851906744e

small.mp4

System.jpg

Short description of error
Cycles render issues in rendered 3Dview with two windows.

Exact steps for others to reproduce the error
Open this blender version on MacOS 13.0.1 with two cycles 'rendered 3Dview'- windows and zoom like in the video.
When switching to normal rendered view on the right hand side (as shown in the video) the issue is not present anymore, but will come back if you switch again.

This seems to be familiar with https://developer.blender.org/T102799

Edit: The same with blender 3.1.2. Factory settings !
Set to Metal GPU only, open two windows with the camera in rendered 3dview and zooming in/out. After 20 sec. Graphics card stripe screen and then reboot of MacOS 13.0.1 without a chance to force quit or anything you can do to avoid the crash.

**System Information** Operating system: macOS-13.0.1-x86_64-i386-64bit 64 Bits Graphics card: AMD Radeon Pro 5700 XT OpenGL Engine ATI Technologies Inc. 4.1 ATI-4.9.48 **Blender Version** Broken: version: 3.5.0 Alpha, branch: master, commit date: 2022-11-29 23:01, hash: `ae081b2de1` Last working: version: 3.5.0 Alpha, branch: master, commit date: 2022-11-24 21:14, hash: 851906744e [small.mp4](https://archive.blender.org/developer/F13981047/small.mp4) ![System.jpg](https://archive.blender.org/developer/F13981054/System.jpg) **Short description of error** Cycles render issues in rendered 3Dview with two windows. **Exact steps for others to reproduce the error** Open this blender version on MacOS 13.0.1 with two cycles 'rendered 3Dview'- windows and zoom like in the video. When switching to normal rendered view on the right hand side (as shown in the video) the issue is not present anymore, but will come back if you switch again. This seems to be familiar with https://developer.blender.org/T102799 Edit: The same with blender 3.1.2. Factory settings ! Set to Metal GPU only, open two windows with the camera in rendered 3dview and zooming in/out. After 20 sec. Graphics card stripe screen and then reboot of MacOS 13.0.1 without a chance to force quit or anything you can do to avoid the crash.
Author

Added subscriber: @Nurb2Kea

Added subscriber: @Nurb2Kea
Guido changed title from Cycles GPU 'rendered 3Dview'render issue. --MacOS 13.0.1-- to Cycles Metal GPU 'rendered 3Dview'render issue. --MacOS 13.0.1-- 2022-11-30 03:11:21 +01:00

Closed as duplicate of #102799

Closed as duplicate of #102799

Added subscriber: @brecht

Added subscriber: @brecht

Let's keep a single task for the multiple viewports problem until we have a better understanding of what is going on and know there are two separate bugs.

Let's keep a single task for the multiple viewports problem until we have a better understanding of what is going on and know there are two separate bugs.
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Reference: blender/blender#102866
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