"view3d.view_roll" operator conflicts with Right Mouse button #102937
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Reference: blender/blender#102937
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System Information
Operating system: Windows 10
Graphics card:
Blender Version
Broken:
3.3, 3.5 alpha
Worked:
2.90
Short description of error
Because I use a ZBrush style navigation keymap. So I want to use right mouse button to rotate or roll viewport. If I bind view3d.view_roll to Shift+Right Mouse (press), the viewport can roll normally during right mouse button pressed, but once I release right mouse button, viewport angle resets back to previous status instantly. I'd already changed all right mouse menu keymaps when I tested it.
And it worked perfectly in Blender 2.90.
Added subscriber: @Rays-Lv
Added subscribers: @lichtwerk, @OmarEmaraDev
Changed status from 'Needs Triage' to: 'Needs Developer To Reproduce'
This seems to be the operator getting canceled on right click key release. Which was introduced in 3.0 in
5d5504d8a4
. So not sure if this is a bug.Perhaps it should only cancel on pressed not releases? Perhaps you should handle this report @lichtwerk.
The times I see
ELEM(event->type, EVT_ESCKEY, RIGHTMOUSE)
in context of cancelling, it is not used onKM_PRESS
only.So not sure what the "rules" are here.
Guess this is something the #user_interface module has to decide.
I don't think view3d.view_roll should be canceled by right mouse, while right mouse can be remapped to roll viewport. And it's an unnecessary design. At least I'd never seen any scenario where I had to cancel rolling the viewport in practice.
If you want to make this design robust, you should add a customizable modal for view3d.view_roll like view3d.rotate with a "Cancel" event, so that user can set another key to cancel this operator.
This issue was referenced by
31943d1313
Changed status from 'Needs Developer To Reproduce' to: 'Resolved'