Cycles Viewport broken on 3.5.0 Alpha Master since 2022-12-01 build (MacBook Pro 15.4 Intel) #102944
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Reference: blender/blender#102944
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System Information
Operating system: macOS Big Sur (11.7.1)
Graphics card: Intel Iris Pro, NVIDIA GeForce GT 750M
Blender Version
Broken: 3.5.0,
9719fd6964
, master, 2022-12-02Worked: 3.5.0,
4aac5b92c1
, master, 2022-11-30Short description of error
Viewport on Cycles doesn´t work and shows gfx artifacts. (attached image)
MacBook Pro (Retina, 15-inch, Late 2013)
2,3 GHz Quad-Core Intel Core i7
16 GB 1600 MHz DDR3
Intel Iris Pro, NVIDIA GeForce GT 750M
Same happens on both macOS Big Sur (11.7.1) and macOS Catalina (10.15.7).
Problem first detected on 3.5.0 master
587b213fe1
build from 2022-12-01Does not happen on my Mac Pro (Late 2013) with AMD FirePro D500 on macOS Mojave (10.14.6)
Exact steps for others to reproduce the error
Launch Blender, default cube scene, change Render Engine to Cycles, change Viewport Shading to Rendered
Added subscriber: @Caco-Oportot
Rendering on Cycles seems to work fine, the problem appears only on the Viewport with Cycles
Added subscribers: @Michael-Parkin-White-Apple, @OmarEmaraDev
Looking at the commit range, it seems the culprit commit is
b132e3b3ce
. Though I can't confirm myself.@OmarEmaraDev This would make sense as having introduced issues. I had been unable to test on every possible machine, though will take a look and try to understand what is causing this.
There may be an issue with the particular way syncs were handled on that machine, or perhaps even a zero-clear issue.
@Caco-Oportot I presume this is happening when the Nvidia graphics card is engaged? I'm curious about Intel too, which may be used if Blender is launched on battery (and forced graphics acceleration is disabled).
Thanks!
Changed status from 'Needs Triage' to: 'Needs User Info'
@Michael-Parkin-White-Apple Yes it happens only when NVIDIA GeForce GT 750M is engaged, I was able to force disable it on terminal and it worked but painfully slow and laggy.
Thank you for looking into this!
Changed status from 'Needs User Info' to: 'Needs Developer To Reproduce'
I haven't yet found a machine to repro, but looking at the code, while I'm not entirely sure if this was solely introduced from the patch porting the live viewport to GPU module, there is a listed Nvidia workaround for macOS which defers tile updates to drawing.
in
intern/cycles/blender/display_driver.cpp
While this part of the code was unchanged, it looks like the code to update the tile during draw was incorrectly deleted.
I'll submit a patch to add the following logic back in, to ensure textures are updated on Nvidia platforms. Though will need this to be verified!
@Michael-Parkin-White-Apple I wish I could help somehow, maybe if someone can compile a build that I can download and check if it fixed the issue... Please let me know!
Thank you!
This issue was referenced by
96b6ea9ee6
Changed status from 'Needs Developer To Reproduce' to: 'Resolved'
Just reporting back, issue fixed on 3.5.0 master
d5bcc1ef16
darwin.x86_64-release.Thanks!!! :D
@Caco-Oportot Glad to hear it! Thanks for confirming and raising the issue in the first place :)!