Regression: Face sets are no longer created in 3.4 when using Box Trim #103052
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Reference: blender/blender#103052
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System Information
Operating system: macOS-10.15.7-x86_64-i386-64bit 64 Bits
Blender Version
Broken: version: 3.5.0 Alpha, branch: master, commit date: 2022-12-02 21:53, hash:
9719fd6964
Short description of error
At this page of documentation:
https://docs.blender.org/manual/en/dev/sculpt_paint/sculpting/tools/box_trim.html
This text:
Result after a Difference boolean operation:
Result after a Join boolean operation:
I cannot see any face set described in the text:
The older version, 3.3.1 worked as described:
Just added another observation. The text for option 'Use Cursor for Depth' said:
The second part of the text clearly said:
I personally cannot visualise any situations where you CANNOT set these parameters since I'm using mouse pointer to interact with the GUI, and the operation is performed after the mouse RELEASE event. Please tell me any situation where these parameters ('cursor location', 'radius') are not set?
Added subscriber: @hoanguk
Changed status from 'Needs Triage' to: 'Confirmed'
Sculpting - box trim - do not create a face set as described in documentationto Regression: Face sets are no longer created in 3.4 when using Box TrimAdded subscriber: @OmarEmaraDev
Let me now if you need a bisect.
Added subscriber: @TheRedWaxPolice
Not sure if it is now the intended behavior or not, but if you create a face set first (for example face set from visible) then it starts creating face sets...
blender_2022-12-09_16-41-32.mp4
Thank you for this feedback. When using 'Face Set from Visible'. I was expecting to see face sets created immediately on whatever I could see. Did not expect this to be the behaviour designed. Yes, it seemed to work this way. This should be documented in the online manual of how the feature works. Quite confusing to my normal understanding.
Added subscribers: @JulienKaspar, @HooglyBoogly
@JulienKaspar I think there are possible upsides to both behaviors-- the new face set might not be wanted, so it may be a waste to create it (potentially impacting performance later on). On the other hand, if it is helpful then it's a nice feature.
I see a few options:
I would vote 1, 3, or 4.
Yeah, face set from visible is a little confusing...
When you have parts of the mesh hidden, it behaves as expected, but when you have nothing hidden, it acts like a "clear face set" and removes all the face sets if you have any... but it seems like somehow it also creates an "invisible" face set on the entire mesh... 🤔
For now I think it would be best to go for 2. Just because this is most useful for this tool.
Later on, making this a tool option would be a logical extra feature.
But I'll mention this to the rest of the module and see what they think. 4 should be considered more.
This issue was referenced by
e22f49c801
This issue was referenced by
29f342774c
Changed status from 'Confirmed' to: 'Resolved'