Crash on Geometry Nodes Mesh Boolean #103072

Closed
opened 2022-12-09 15:52:52 +01:00 by Balázs Füvesi · 12 comments

System Information
Operating system: macOS-13.0.1-arm64-arm-64bit 64 Bits
Graphics card: Apple M1 Apple 4.1 Metal - 83

Blender Version
Broken: version: 3.4.0, branch: blender-v3.4-release, commit date: 2022-12-06 18:46, hash: a95bf1ac01
Worked: (newest version of Blender that worked as expected)

Short description of error
Geometry Nodes Mesh Boolean Difference does not work as expected. Blender even crashes at specific configurations.
Node setup:
Setup.png
Unexpected boolean difference:
Unexpected.png

Exact steps for others to reproduce the error
Open attached .blend file tes02.blend
Press G to move the selected Cube.001 and the small cubes will flicker.
Keep moving around the selected Cube.001 and Blender will crash after a bit. It could happen immediately or after 30-60 seconds.

I also tried to add the same node setup to the Suzanne geometry and it gives the same results.
However, it is a bit harder to find the points to flicker and crash.
Unexpected boolean difference:
Suzanne.png
Blend file:
tes03.blend

Thanks!

**System Information** Operating system: macOS-13.0.1-arm64-arm-64bit 64 Bits Graphics card: Apple M1 Apple 4.1 Metal - 83 **Blender Version** Broken: version: 3.4.0, branch: blender-v3.4-release, commit date: 2022-12-06 18:46, hash: `a95bf1ac01` Worked: (newest version of Blender that worked as expected) **Short description of error** Geometry Nodes Mesh Boolean Difference does not work as expected. Blender even crashes at specific configurations. Node setup: ![Setup.png](https://archive.blender.org/developer/F14046760/Setup.png) Unexpected boolean difference: ![Unexpected.png](https://archive.blender.org/developer/F14046762/Unexpected.png) **Exact steps for others to reproduce the error** Open attached .blend file [tes02.blend](https://archive.blender.org/developer/F14046764/tes02.blend) Press G to move the selected Cube.001 and the small cubes will flicker. Keep moving around the selected Cube.001 and Blender will crash after a bit. It could happen immediately or after 30-60 seconds. I also tried to add the same node setup to the Suzanne geometry and it gives the same results. However, it is a bit harder to find the points to flicker and crash. Unexpected boolean difference: ![Suzanne.png](https://archive.blender.org/developer/F14046769/Suzanne.png) Blend file: [tes03.blend](https://archive.blender.org/developer/F14046771/tes03.blend) Thanks!

Added subscriber: @fuvesib

Added subscriber: @fuvesib

Added subscriber: @mod_moder

Added subscriber: @mod_moder

Changed status from 'Needs Triage' to: 'Confirmed'

Changed status from 'Needs Triage' to: 'Confirmed'

I can confirm wrong result of boolean node, but not a crash

I can confirm wrong result of boolean node, but not a crash

Added subscriber: @blenderrocket

Added subscriber: @blenderrocket

I can confirm the crash.

System Information
Operating system: macOS-13.0.1-arm64-arm-64bit 64 Bits
Graphics card: Apple M1 Max Apple 4.1 Metal - 83

Blender Version
Broken: version: 3.5.0 Alpha, branch: master, commit date: 2022-12-15 23:50, hash: e58f5422c3

Crash log:
Crash report.txt

I can confirm the crash. **System Information** Operating system: macOS-13.0.1-arm64-arm-64bit 64 Bits Graphics card: Apple M1 Max Apple 4.1 Metal - 83 **Blender Version** Broken: version: 3.5.0 Alpha, branch: master, commit date: 2022-12-15 23:50, hash: `e58f5422c3` Crash log: [Crash report.txt](https://archive.blender.org/developer/F14076040/Crash_report.txt)

Added subscriber: @jgrogreene

Added subscriber: @jgrogreene
Member

Added subscriber: @HooglyBoogly

Added subscriber: @HooglyBoogly
Member

Based on the description and the timeline of the problem you're facing, I'm going to merge this into #103423, which is now fixed in the latest 3.5 builds. If the problem still isn't solved in the next daily build, please let us know. Thanks.

Based on the description and the timeline of the problem you're facing, I'm going to merge this into #103423, which is now fixed in the latest 3.5 builds. If the problem still isn't solved in the next daily build, please let us know. Thanks.
Member

Closed as duplicate of #103423

Closed as duplicate of #103423

Thank you. I tried it with the latest 3.5 build. (version: 3.5.0 Alpha, branch: master, commit date: 2023-01-16 22:58, hash: 7241ab6ede, type: release)

It looks to me unfortunately the issue is only partially solved.
The crash did not happen even in 1-2 min when I tried to reproduce it (with 3.4 it only takes a few seconds).

However, the weird mesh boolean is still an issue.
I created a similar setup in 3.5 like the original one.
incorrectBoolean.png
test06.blend
The 3.4 files opened with 3.5 still give unexpected results as well.

So the crash seems to be fixed, but unfortunately the mesh boolean still does not give the correct result.

Thank you. I tried it with the latest 3.5 build. (version: 3.5.0 Alpha, branch: master, commit date: 2023-01-16 22:58, hash: 7241ab6ede0b, type: release) It looks to me unfortunately the issue is only partially solved. The crash did not happen even in 1-2 min when I tried to reproduce it (with 3.4 it only takes a few seconds). However, the weird mesh boolean is still an issue. I created a similar setup in 3.5 like the original one. ![incorrectBoolean.png](https://archive.blender.org/developer/F14164308/incorrectBoolean.png) [test06.blend](https://archive.blender.org/developer/F14164352/test06.blend) The 3.4 files opened with 3.5 still give unexpected results as well. So the crash seems to be fixed, but unfortunately the mesh boolean still does not give the correct result.
Member

Since this report is about a crash, do you mind opening a new report with that info? It helps a lot to have things properly separated here. Thanks.

Since this report is about a crash, do you mind opening a new report with that info? It helps a lot to have things properly separated here. Thanks.
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Reference: blender/blender#103072
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