Flame fire crash guide December 21, 2022 #103377

Closed
opened 2022-12-21 11:59:23 +01:00 by Kent Davis · 4 comments

System Information
Operating system: macOS-13.2-x86_64-i386-64bit 64 Bits
Graphics card: AMD Radeon Pro 575 OpenGL Engine ATI Technologies Inc. 4.1 ATI-4.9.51

Blender Version
Broken: version: 3.5.0 Alpha, branch: master, commit date: 2022-12-19 20:56, hash: c2a8d8b18d
Worked: (newest version of Blender that worked as expected)

Short description of error
Flame fire crash guide December 21, 2022

Exact steps for others to reproduce the error
@OmarEmaraDev

image.png

image.png

Blender-2022-12-21-010909.ips

Fire.zip

Just create Shift + A then click Mesh > UV Sphere.
Object menu > Quick Effects > Quick Smoke.

image.png

Click Sphere object then go Properties.
Properties Flow Type: change from Fire + Smoke to Fire.
image.png

Click Smoke Domain Object then go properties.
Properties Resolution Division from 32 to 512
image.png

Cache:
End from 250 to 1000 (frames)
Type: ALL
Push the Bake All) for a long while until crash guide.
image.png

**System Information** Operating system: macOS-13.2-x86_64-i386-64bit 64 Bits Graphics card: AMD Radeon Pro 575 OpenGL Engine ATI Technologies Inc. 4.1 ATI-4.9.51 **Blender Version** Broken: version: 3.5.0 Alpha, branch: master, commit date: 2022-12-19 20:56, hash: `c2a8d8b18d` Worked: (newest version of Blender that worked as expected) **Short description of error** Flame fire crash guide December 21, 2022 **Exact steps for others to reproduce the error** @OmarEmaraDev ![image.png](https://archive.blender.org/developer/F14079643/image.png) ![image.png](https://archive.blender.org/developer/F14079682/image.png) [Blender-2022-12-21-010909.ips](https://archive.blender.org/developer/F14079645/Blender-2022-12-21-010909.ips) [Fire.zip](https://archive.blender.org/developer/F14079675/Fire.zip) Just create Shift + A then click Mesh > UV Sphere. Object menu > Quick Effects > Quick Smoke. ![image.png](https://archive.blender.org/developer/F14079648/image.png) Click Sphere object then go Properties. Properties Flow Type: change from Fire + Smoke to Fire. ![image.png](https://archive.blender.org/developer/F14079698/image.png) Click Smoke Domain Object then go properties. Properties Resolution Division from 32 to 512 ![image.png](https://archive.blender.org/developer/F14079670/image.png) Cache: End from 250 to 1000 (frames) Type: ALL Push the Bake All) for a long while until crash guide. ![image.png](https://archive.blender.org/developer/F14079677/image.png)
Author

Added subscribers: @OmarEmaraDev, @Kent-Davis

Added subscribers: @OmarEmaraDev, @Kent-Davis
Member
__semwait_signal_nocancel
nanosleep$NOCANCEL
usleep$NOCANCEL
abort
malloc_vreport
malloc_zone_error
nanov2_guard_corruption_detected
nanov2_allocate_outlined
nanov2_malloc
operator new(unsigned long)
Manta::ApplyMatrix::operator()(tbb::blocked_range<long long> const&) const
void tbb::interface9::internal::dynamic_grainsize_mode<tbb::interface9::internal::adaptive_mode<tbb::interface9::internal::auto_partition_type> >::work_balance<tbb::interface9::internal::start_for<tbb::blocked_range<long long>, Manta::ApplyMatrix, tbb::auto_partitioner const>, tbb::blocked_range<long long> >(tbb::interface9::internal::start_for<tbb::blocked_range<long long>, Manta::ApplyMatrix, tbb::auto_partitioner const>&, tbb::blocked_range<long long>&)
tbb::interface9::internal::start_for<tbb::blocked_range<long long>, Manta::ApplyMatrix, tbb::auto_partitioner const>::execute()
tbb::internal::custom_scheduler<tbb::internal::IntelSchedulerTraits>::process_bypass_loop(tbb::internal::context_guard_helper<false>&, tbb::task*, long)
tbb::internal::custom_scheduler<tbb::internal::IntelSchedulerTraits>::local_wait_for_all(tbb::task&, tbb::task*)
tbb::internal::generic_scheduler::local_spawn_root_and_wait(tbb::task*, tbb::task*&)
tbb::interface9::internal::start_for<tbb::blocked_range<long long>, Manta::ApplyMatrix, tbb::auto_partitioner const>::run(tbb::blocked_range<long long> const&, Manta::ApplyMatrix const&, tbb::auto_partitioner const&)
Manta::ApplyMatrix::ApplyMatrix(Manta::FlagGrid const&, Manta::Grid<float>&, Manta::Grid<float> const&, std::__1::vector<Manta::Grid<float>*, std::__1::allocator<Manta::Grid<float>*> >, std::__1::vector<Manta::Grid<float>*, std::__1::allocator<Manta::Grid<float>*> >)
Manta::GridCg<Manta::ApplyMatrix>::iterate()
Manta::solvePressureSystem(Manta::Grid<float>&, Manta::MACGrid&, Manta::Grid<float>&, Manta::FlagGrid const&, float, Manta::Grid<float> const*, Manta::Grid<float> const*, Manta::MACGrid const*, float, float, bool, int, bool, bool, bool, Manta::Grid<float> const*, float)
Manta::solvePressure(Manta::MACGrid&, Manta::Grid<float>&, Manta::FlagGrid const&, float, Manta::Grid<float> const*, Manta::Grid<float> const*, Manta::MACGrid const*, Manta::MACGrid const*, float, float, bool, int, bool, bool, bool, Manta::Grid<float> const*, float, Manta::Grid<float>*)
Manta::_W_4(_object*, _object*, _object*)
cfunction_call
_PyObject_MakeTpCall
call_function
_PyEval_EvalFrameDefault
_PyEval_Vector
call_function
_PyEval_EvalFrameDefault
_PyEval_Vector
call_function
_PyEval_EvalFrameDefault
_PyEval_Vector
call_function
_PyEval_EvalFrameDefault
_PyEval_Vector
call_function
_PyEval_EvalFrameDefault
_PyEval_Vector
PyEval_EvalCode
PyRun_StringFlags
MANTA::runPythonString(std::__1::vector<std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >, std::__1::allocator<std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > > >)
MANTA::bakeData(FluidModifierData*, int)
fluid_modifier_processDomain
BKE_fluid_modifier_do
fluid_modifier_do_isolated
tbb::interface7::internal::isolate_within_arena(tbb::interface7::internal::delegate_base&, long)
BLI_task_isolate
modifyMesh
mesh_calc_modifiers(Depsgraph*, Scene const*, Object*, bool, bool, CustomData_MeshMasks const*, bool, bool, Mesh**, Mesh**, GeometrySet**)
mesh_build_data(Depsgraph*, Scene const*, Object*, CustomData_MeshMasks const*, bool)
makeDerivedMesh
BKE_object_handle_data_update
BKE_object_eval_uber_data
blender::deg::(anonymous namespace)::deg_task_run_func(TaskPool*, void*)
tbb::internal::function_task<Task>::execute()
tbb::internal::custom_scheduler<tbb::internal::IntelSchedulerTraits>::process_bypass_loop(tbb::internal::context_guard_helper<false>&, tbb::task*, long)
tbb::internal::custom_scheduler<tbb::internal::IntelSchedulerTraits>::local_wait_for_all(tbb::task&, tbb::task*)
tbb::internal::task_group_base::wait()
BLI_task_pool_work_and_wait
blender::deg::(anonymous namespace)::evaluate_graph_threaded_stage(blender::deg::(anonymous namespace)::DepsgraphEvalState*, TaskPool*, blender::deg::(anonymous namespace)::EvaluationStage)
blender::deg::deg_evaluate_on_refresh(blender::deg::Depsgraph*)
BKE_scene_graph_update_for_newframe_ex
fluid_bake_startjob
do_job_thread
_pthread_start
thread_start
```lines __semwait_signal_nocancel nanosleep$NOCANCEL usleep$NOCANCEL abort malloc_vreport malloc_zone_error nanov2_guard_corruption_detected nanov2_allocate_outlined nanov2_malloc operator new(unsigned long) Manta::ApplyMatrix::operator()(tbb::blocked_range<long long> const&) const void tbb::interface9::internal::dynamic_grainsize_mode<tbb::interface9::internal::adaptive_mode<tbb::interface9::internal::auto_partition_type> >::work_balance<tbb::interface9::internal::start_for<tbb::blocked_range<long long>, Manta::ApplyMatrix, tbb::auto_partitioner const>, tbb::blocked_range<long long> >(tbb::interface9::internal::start_for<tbb::blocked_range<long long>, Manta::ApplyMatrix, tbb::auto_partitioner const>&, tbb::blocked_range<long long>&) tbb::interface9::internal::start_for<tbb::blocked_range<long long>, Manta::ApplyMatrix, tbb::auto_partitioner const>::execute() tbb::internal::custom_scheduler<tbb::internal::IntelSchedulerTraits>::process_bypass_loop(tbb::internal::context_guard_helper<false>&, tbb::task*, long) tbb::internal::custom_scheduler<tbb::internal::IntelSchedulerTraits>::local_wait_for_all(tbb::task&, tbb::task*) tbb::internal::generic_scheduler::local_spawn_root_and_wait(tbb::task*, tbb::task*&) tbb::interface9::internal::start_for<tbb::blocked_range<long long>, Manta::ApplyMatrix, tbb::auto_partitioner const>::run(tbb::blocked_range<long long> const&, Manta::ApplyMatrix const&, tbb::auto_partitioner const&) Manta::ApplyMatrix::ApplyMatrix(Manta::FlagGrid const&, Manta::Grid<float>&, Manta::Grid<float> const&, std::__1::vector<Manta::Grid<float>*, std::__1::allocator<Manta::Grid<float>*> >, std::__1::vector<Manta::Grid<float>*, std::__1::allocator<Manta::Grid<float>*> >) Manta::GridCg<Manta::ApplyMatrix>::iterate() Manta::solvePressureSystem(Manta::Grid<float>&, Manta::MACGrid&, Manta::Grid<float>&, Manta::FlagGrid const&, float, Manta::Grid<float> const*, Manta::Grid<float> const*, Manta::MACGrid const*, float, float, bool, int, bool, bool, bool, Manta::Grid<float> const*, float) Manta::solvePressure(Manta::MACGrid&, Manta::Grid<float>&, Manta::FlagGrid const&, float, Manta::Grid<float> const*, Manta::Grid<float> const*, Manta::MACGrid const*, Manta::MACGrid const*, float, float, bool, int, bool, bool, bool, Manta::Grid<float> const*, float, Manta::Grid<float>*) Manta::_W_4(_object*, _object*, _object*) cfunction_call _PyObject_MakeTpCall call_function _PyEval_EvalFrameDefault _PyEval_Vector call_function _PyEval_EvalFrameDefault _PyEval_Vector call_function _PyEval_EvalFrameDefault _PyEval_Vector call_function _PyEval_EvalFrameDefault _PyEval_Vector call_function _PyEval_EvalFrameDefault _PyEval_Vector PyEval_EvalCode PyRun_StringFlags MANTA::runPythonString(std::__1::vector<std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >, std::__1::allocator<std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > > >) MANTA::bakeData(FluidModifierData*, int) fluid_modifier_processDomain BKE_fluid_modifier_do fluid_modifier_do_isolated tbb::interface7::internal::isolate_within_arena(tbb::interface7::internal::delegate_base&, long) BLI_task_isolate modifyMesh mesh_calc_modifiers(Depsgraph*, Scene const*, Object*, bool, bool, CustomData_MeshMasks const*, bool, bool, Mesh**, Mesh**, GeometrySet**) mesh_build_data(Depsgraph*, Scene const*, Object*, CustomData_MeshMasks const*, bool) makeDerivedMesh BKE_object_handle_data_update BKE_object_eval_uber_data blender::deg::(anonymous namespace)::deg_task_run_func(TaskPool*, void*) tbb::internal::function_task<Task>::execute() tbb::internal::custom_scheduler<tbb::internal::IntelSchedulerTraits>::process_bypass_loop(tbb::internal::context_guard_helper<false>&, tbb::task*, long) tbb::internal::custom_scheduler<tbb::internal::IntelSchedulerTraits>::local_wait_for_all(tbb::task&, tbb::task*) tbb::internal::task_group_base::wait() BLI_task_pool_work_and_wait blender::deg::(anonymous namespace)::evaluate_graph_threaded_stage(blender::deg::(anonymous namespace)::DepsgraphEvalState*, TaskPool*, blender::deg::(anonymous namespace)::EvaluationStage) blender::deg::deg_evaluate_on_refresh(blender::deg::Depsgraph*) BKE_scene_graph_update_for_newframe_ex fluid_bake_startjob do_job_thread _pthread_start thread_start ```
Member

Closed as duplicate of #100422

Closed as duplicate of #100422
Author

February 1, 2023
Same still crash.

February 1, 2023 Same still crash.
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Reference: blender/blender#103377
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