Blender 3.5.0 crashes on Cycles when importing images, macOS Mojave 10.14.6 Intel #103424

Closed
opened 2022-12-23 00:49:29 +01:00 by Caco Oportot · 16 comments

System Information
Operating system: macOS Mojave (10.14.6)
Graphics card: AMD FirePro D500 3GB (2)

Blender Version
Broken: 3.5.0, cef5841e12, master, 2022-12-21
Worked: 3.5.0, 4d05a000cb, master, 2022-12-07

Broken since: 3.5.0, d5bcc1ef16

Short description of error
Blender crashes on any image import while on Rendered Viewport Shading on Cycles, for ex. when trying to open images for UV mapping, or importing images as planes. Also crashes on render in Cycles if any image is present on scene.

Exact steps for others to reproduce the error
Default scene, select default cube
on Render Properties select Render Engine Cycles
go to Shading workspace
change Viewport Shading to Rendered
Add Image Texture, open any image
Plug Image Texture node color output to Principled BSDF base color input........ CRASH

Mac Pro (Late 2013)
2.7 GHz 12-Core Intel Xeon E5
64 GB 1866 MHz DDR3
AMD FirePro D500 3 GB
macOS Mojave 10.14.6 (18G9323)

Screen Shot 2022-12-22 at 8.26.38 PM.jpg

Excerpt from crash report:

Process: Blender [87738]
Path: /Applications/Blender 3.5.0 Master.app/Contents/MacOS/Blender
Identifier: org.blenderfoundation.blender
Version: 3.5.0 (3.5.0 2022-12-22)
Code Type: X86-64 (Native)
Parent Process: ??? [1]
Responsible: Blender [87738]
User ID: 501

Date/Time: 2022-12-22 20:21:57.429 -0300
OS Version: Mac OS X 10.14.6 (18G9323)
Report Version: 12
Anonymous UUID: 5129625E-D58D-79AE-9909-206A3180C356

Time Awake Since Boot: 7900000 seconds

System Integrity Protection: enabled

Crashed Thread: 50

Exception Type: EXC_CRASH (SIGKILL)
Exception Codes: 0x0000000000000000, 0x0000000000000000
Exception Note: EXC_CORPSE_NOTIFY

Termination Reason: DYLD, [0x4] Symbol missing

Dyld Error Message:

Symbol not found: __ZNKSt3__14__fs10filesystem4path11__extensionEv
Referenced from: /Applications/Blender 3.5.0 Master.app/Contents/MacOS/../Resources/lib/libOpenImageIO_Util.dylib
Expected in: /usr/lib/libc++.1.dylib

Thread 0:: Dispatch queue: com.apple.main-thread
0 org.blenderfoundation.blender 0x000000010cbfa6d0 blender::gpu::GLStateManager::texture_bind(blender::gpu::Texture*, eGPUSamplerState, int) + 0
1 org.blenderfoundation.blender 0x0000000106365a2a icon_draw_cache_texture_flush_ex(GPUTexture*, IconTextureDrawCall*) + 138
2 org.blenderfoundation.blender 0x0000000106365975 UI_icon_draw_cache_end + 85
3 org.blenderfoundation.blender 0x0000000106335a1c UI_block_draw + 844
4 org.blenderfoundation.blender 0x000000010633863c UI_blocklist_draw + 60
5 org.blenderfoundation.blender 0x0000000105b90b78 ED_region_header_draw + 264
6 org.blenderfoundation.blender 0x0000000105b8ada1 ED_region_do_draw + 337
7 org.blenderfoundation.blender 0x000000010564aa8d wm_draw_update + 1805
8 org.blenderfoundation.blender 0x0000000105647240 WM_main + 48
9 org.blenderfoundation.blender 0x0000000104e81308 main + 888
10 libdyld.dylib 0x00007fff5e05c3d5 start + 1

Thread 1:
0 libsystem_kernel.dylib 0x00007fff5e191256 semaphore_wait_trap + 10
1 libdispatch.dylib 0x00007fff5e00fbd9 _dispatch_sema4_wait + 16
2 libdispatch.dylib 0x00007fff5e01039f _dispatch_semaphore_wait_slow + 98
3 libIlmThread.dylib 0x0000000120a0652f IlmThread_3_1::(anonymous namespace)::DefaultWorkerThread::run() + 63
4 libIlmThread.dylib 0x0000000120a050fe void* std::__1::__thread_proxy<std::__1::tuple<std::__1::unique_ptr<std::__1::__thread_struct, std::__1::default_deletestd::__1::__thread_struct >, void (IlmThread_3_1::Thread::)(), IlmThread_3_1::Thread> >(void*) + 62
5 libsystem_pthread.dylib 0x00007fff5e2502eb _pthread_body + 126
6 libsystem_pthread.dylib 0x00007fff5e253249 _pthread_start + 66
7 libsystem_pthread.dylib 0x00007fff5e24f40d thread_start + 13
......

**System Information** Operating system: macOS Mojave (10.14.6) Graphics card: AMD FirePro [D500](https://archive.blender.org/developer/D500) 3GB (2) **Blender Version** Broken: 3.5.0, cef5841e124b, master, 2022-12-21 Worked: 3.5.0, 4d05a000cb46, master, 2022-12-07 Broken since: 3.5.0, d5bcc1ef16 **Short description of error** Blender crashes on **any image import** while on Rendered Viewport Shading **on Cycles**, for ex. when trying to open images for UV mapping, or importing images as planes. Also crashes on render in Cycles if any image is present on scene. **Exact steps for others to reproduce the error** Default scene, select default cube on Render Properties select Render Engine Cycles go to Shading workspace change Viewport Shading to Rendered Add Image Texture, open any image Plug Image Texture node color output to Principled BSDF base color input........ CRASH Mac Pro (Late 2013) 2.7 GHz 12-Core Intel Xeon E5 64 GB 1866 MHz DDR3 AMD FirePro [D500](https://archive.blender.org/developer/D500) 3 GB macOS Mojave 10.14.6 (18G9323) ![Screen Shot 2022-12-22 at 8.26.38 PM.jpg](https://archive.blender.org/developer/F14084658/Screen_Shot_2022-12-22_at_8.26.38_PM.jpg) **Excerpt from crash report:** Process: Blender [87738] Path: /Applications/Blender 3.5.0 Master.app/Contents/MacOS/Blender Identifier: org.blenderfoundation.blender Version: 3.5.0 (3.5.0 2022-12-22) Code Type: X86-64 (Native) Parent Process: ??? [1] Responsible: Blender [87738] User ID: 501 Date/Time: 2022-12-22 20:21:57.429 -0300 OS Version: Mac OS X 10.14.6 (18G9323) Report Version: 12 Anonymous UUID: 5129625E-D58D-79AE-9909-206A3180C356 Time Awake Since Boot: 7900000 seconds System Integrity Protection: enabled Crashed Thread: 50 Exception Type: EXC_CRASH (SIGKILL) Exception Codes: 0x0000000000000000, 0x0000000000000000 Exception Note: EXC_CORPSE_NOTIFY Termination Reason: DYLD, [0x4] Symbol missing Dyld Error Message: ``` Symbol not found: __ZNKSt3__14__fs10filesystem4path11__extensionEv Referenced from: /Applications/Blender 3.5.0 Master.app/Contents/MacOS/../Resources/lib/libOpenImageIO_Util.dylib Expected in: /usr/lib/libc++.1.dylib ``` Thread 0:: Dispatch queue: com.apple.main-thread 0 org.blenderfoundation.blender 0x000000010cbfa6d0 blender::gpu::GLStateManager::texture_bind(blender::gpu::Texture*, eGPUSamplerState, int) + 0 1 org.blenderfoundation.blender 0x0000000106365a2a icon_draw_cache_texture_flush_ex(GPUTexture*, IconTextureDrawCall*) + 138 2 org.blenderfoundation.blender 0x0000000106365975 UI_icon_draw_cache_end + 85 3 org.blenderfoundation.blender 0x0000000106335a1c UI_block_draw + 844 4 org.blenderfoundation.blender 0x000000010633863c UI_blocklist_draw + 60 5 org.blenderfoundation.blender 0x0000000105b90b78 ED_region_header_draw + 264 6 org.blenderfoundation.blender 0x0000000105b8ada1 ED_region_do_draw + 337 7 org.blenderfoundation.blender 0x000000010564aa8d wm_draw_update + 1805 8 org.blenderfoundation.blender 0x0000000105647240 WM_main + 48 9 org.blenderfoundation.blender 0x0000000104e81308 main + 888 10 libdyld.dylib 0x00007fff5e05c3d5 start + 1 Thread 1: 0 libsystem_kernel.dylib 0x00007fff5e191256 semaphore_wait_trap + 10 1 libdispatch.dylib 0x00007fff5e00fbd9 _dispatch_sema4_wait + 16 2 libdispatch.dylib 0x00007fff5e01039f _dispatch_semaphore_wait_slow + 98 3 libIlmThread.dylib 0x0000000120a0652f IlmThread_3_1::(anonymous namespace)::DefaultWorkerThread::run() + 63 4 libIlmThread.dylib 0x0000000120a050fe void* std::__1::__thread_proxy<std::__1::tuple<std::__1::unique_ptr<std::__1::__thread_struct, std::__1::default_delete<std::__1::__thread_struct> >, void (IlmThread_3_1::Thread::*)(), IlmThread_3_1::Thread*> >(void*) + 62 5 libsystem_pthread.dylib 0x00007fff5e2502eb _pthread_body + 126 6 libsystem_pthread.dylib 0x00007fff5e253249 _pthread_start + 66 7 libsystem_pthread.dylib 0x00007fff5e24f40d thread_start + 13 ......
Author

Added subscriber: @Caco-Oportot

Added subscriber: @Caco-Oportot
Author

Broken since:

3.5.0, d5bcc1ef16, master, 2022-12-09

Broken since: 3.5.0, d5bcc1ef16bd, master, 2022-12-09
Member

Added subscribers: @brecht, @PratikPB2123

Added subscribers: @brecht, @PratikPB2123
Member

@brecht , can you check? This looks Mac specific

@brecht , can you check? This looks Mac specific
Author

@PratikPB2123 @brecht been looking around and it looks related to this: 388bbc3290

@PratikPB2123 @brecht been looking around and it looks related to this: 388bbc3290
Author

Added subscriber: @Michael-Parkin-White-Apple

Added subscriber: @Michael-Parkin-White-Apple
Author

Can you please take a look at this @Michael-Parkin-White-Apple?
Do you think there is a way to keep Mojave compatibility on 3.5?

Thanks in advance!

Can you please take a look at this @Michael-Parkin-White-Apple? Do you think there is a way to keep Mojave compatibility on 3.5? Thanks in advance!

Added subscriber: @iss

Added subscriber: @iss

Can't reproduce with AMD Radeon Pro 5700 XT 16GB, MacOS 13.0

Can't reproduce with AMD Radeon Pro 5700 XT 16GB, MacOS 13.0
Caco Oportot changed title from Blender crashes on Cycles when importing images, macOS Mojave Intel AMD FirePro D500 to Blender 3.5.0 crashes on Cycles when importing images, macOS Mojave 10.14.6 Intel 2023-01-04 13:01:12 +01:00
Author

In #103424#1469036, @iss wrote:
Can't reproduce with AMD Radeon Pro 5700 XT 16GB, MacOS 13.0

It seems macOS Mojave related to this commit 388bbc3290, not particularly tied to AMD GPU

> In #103424#1469036, @iss wrote: > Can't reproduce with AMD Radeon Pro 5700 XT 16GB, MacOS 13.0 It seems macOS Mojave related to this commit 388bbc3290, not particularly tied to AMD GPU

Changed status from 'Needs Triage' to: 'Confirmed'

Changed status from 'Needs Triage' to: 'Confirmed'

It seems the new OpenImageIO libraries have a incorrect dependency on std::filesystem.

However, we are currently considering raising the minimum requirement to macsOS 10.15 for Blender 3.5, mainly due to Metal support. If not, I'll fix this.

For Blender 3.6 we will definitely raise the minimum requirements to macOS 10.15 though, so at best this delays things by a few months.

It seems the new OpenImageIO libraries have a incorrect dependency on std::filesystem. However, we are currently considering raising the minimum requirement to macsOS 10.15 for Blender 3.5, mainly due to Metal support. If not, I'll fix this. For Blender 3.6 we will definitely raise the minimum requirements to macOS 10.15 though, so at best this delays things by a few months.
Author

In #103424#1469093, @brecht wrote:
It seems the new OpenImageIO libraries have a incorrect dependency on std::filesystem.

However, we are currently considering raising the minimum requirement to macsOS 10.15 for Blender 3.5, mainly due to Metal support. If not, I'll fix this.

It would be greatly appreciated if you could try to fix it, at least we could have most of the new features of 3.5 running on Mojave.

For Blender 3.6 we will definitely raise the minimum requirements to macOS 10.15 though, so at best this delays things by a few months.

Fair enough

> In #103424#1469093, @brecht wrote: > It seems the new OpenImageIO libraries have a incorrect dependency on std::filesystem. > > However, we are currently considering raising the minimum requirement to macsOS 10.15 for Blender 3.5, mainly due to Metal support. If not, I'll fix this. It would be greatly appreciated if you could try to fix it, at least we could have most of the new features of 3.5 running on Mojave. > > For Blender 3.6 we will definitely raise the minimum requirements to macOS 10.15 though, so at best this delays things by a few months. Fair enough

This issue was referenced by None@63161

This issue was referenced by None@63161

Changed status from 'Confirmed' to: 'Resolved'

Changed status from 'Confirmed' to: 'Resolved'
Brecht Van Lommel self-assigned this 2023-01-04 17:42:47 +01:00
Author

I can confirm it´s working back on macOS Mojave on build a7cc6e015c

Thank you very much @brecht for taking the time to fix it!!!

I can confirm it´s working back on macOS Mojave on build a7cc6e015cf9 Thank you very much @brecht for taking the time to fix it!!!
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