Blender 3.5.0 crashes on Cycles when importing images, macOS Mojave 10.14.6 Intel #103424
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Reference: blender/blender#103424
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System Information
Operating system: macOS Mojave (10.14.6)
Graphics card: AMD FirePro D500 3GB (2)
Blender Version
Broken: 3.5.0,
cef5841e12
, master, 2022-12-21Worked: 3.5.0,
4d05a000cb
, master, 2022-12-07Broken since: 3.5.0,
d5bcc1ef16
Short description of error
Blender crashes on any image import while on Rendered Viewport Shading on Cycles, for ex. when trying to open images for UV mapping, or importing images as planes. Also crashes on render in Cycles if any image is present on scene.
Exact steps for others to reproduce the error
Default scene, select default cube
on Render Properties select Render Engine Cycles
go to Shading workspace
change Viewport Shading to Rendered
Add Image Texture, open any image
Plug Image Texture node color output to Principled BSDF base color input........ CRASH
Mac Pro (Late 2013)
2.7 GHz 12-Core Intel Xeon E5
64 GB 1866 MHz DDR3
AMD FirePro D500 3 GB
macOS Mojave 10.14.6 (18G9323)
Excerpt from crash report:
Process: Blender [87738]
Path: /Applications/Blender 3.5.0 Master.app/Contents/MacOS/Blender
Identifier: org.blenderfoundation.blender
Version: 3.5.0 (3.5.0 2022-12-22)
Code Type: X86-64 (Native)
Parent Process: ??? [1]
Responsible: Blender [87738]
User ID: 501
Date/Time: 2022-12-22 20:21:57.429 -0300
OS Version: Mac OS X 10.14.6 (18G9323)
Report Version: 12
Anonymous UUID: 5129625E-D58D-79AE-9909-206A3180C356
Time Awake Since Boot: 7900000 seconds
System Integrity Protection: enabled
Crashed Thread: 50
Exception Type: EXC_CRASH (SIGKILL)
Exception Codes: 0x0000000000000000, 0x0000000000000000
Exception Note: EXC_CORPSE_NOTIFY
Termination Reason: DYLD, [0x4] Symbol missing
Dyld Error Message:
Thread 0:: Dispatch queue: com.apple.main-thread
0 org.blenderfoundation.blender 0x000000010cbfa6d0 blender::gpu::GLStateManager::texture_bind(blender::gpu::Texture*, eGPUSamplerState, int) + 0
1 org.blenderfoundation.blender 0x0000000106365a2a icon_draw_cache_texture_flush_ex(GPUTexture*, IconTextureDrawCall*) + 138
2 org.blenderfoundation.blender 0x0000000106365975 UI_icon_draw_cache_end + 85
3 org.blenderfoundation.blender 0x0000000106335a1c UI_block_draw + 844
4 org.blenderfoundation.blender 0x000000010633863c UI_blocklist_draw + 60
5 org.blenderfoundation.blender 0x0000000105b90b78 ED_region_header_draw + 264
6 org.blenderfoundation.blender 0x0000000105b8ada1 ED_region_do_draw + 337
7 org.blenderfoundation.blender 0x000000010564aa8d wm_draw_update + 1805
8 org.blenderfoundation.blender 0x0000000105647240 WM_main + 48
9 org.blenderfoundation.blender 0x0000000104e81308 main + 888
10 libdyld.dylib 0x00007fff5e05c3d5 start + 1
Thread 1:
0 libsystem_kernel.dylib 0x00007fff5e191256 semaphore_wait_trap + 10
1 libdispatch.dylib 0x00007fff5e00fbd9 _dispatch_sema4_wait + 16
2 libdispatch.dylib 0x00007fff5e01039f _dispatch_semaphore_wait_slow + 98
3 libIlmThread.dylib 0x0000000120a0652f IlmThread_3_1::(anonymous namespace)::DefaultWorkerThread::run() + 63
4 libIlmThread.dylib 0x0000000120a050fe void* std::__1::__thread_proxy<std::__1::tuple<std::__1::unique_ptr<std::__1::__thread_struct, std::__1::default_deletestd::__1::__thread_struct >, void (IlmThread_3_1::Thread::)(), IlmThread_3_1::Thread> >(void*) + 62
5 libsystem_pthread.dylib 0x00007fff5e2502eb _pthread_body + 126
6 libsystem_pthread.dylib 0x00007fff5e253249 _pthread_start + 66
7 libsystem_pthread.dylib 0x00007fff5e24f40d thread_start + 13
......
Added subscriber: @Caco-Oportot
Broken since:
3.5.0,
d5bcc1ef16
, master, 2022-12-09Added subscribers: @brecht, @PratikPB2123
@brecht , can you check? This looks Mac specific
@PratikPB2123 @brecht been looking around and it looks related to this:
388bbc3290
Added subscriber: @Michael-Parkin-White-Apple
Can you please take a look at this @Michael-Parkin-White-Apple?
Do you think there is a way to keep Mojave compatibility on 3.5?
Thanks in advance!
Added subscriber: @iss
Can't reproduce with AMD Radeon Pro 5700 XT 16GB, MacOS 13.0
Blender crashes on Cycles when importing images, macOS Mojave Intel AMD FirePro D500to Blender 3.5.0 crashes on Cycles when importing images, macOS Mojave 10.14.6 IntelIt seems macOS Mojave related to this commit
388bbc3290
, not particularly tied to AMD GPUChanged status from 'Needs Triage' to: 'Confirmed'
It seems the new OpenImageIO libraries have a incorrect dependency on std::filesystem.
However, we are currently considering raising the minimum requirement to macsOS 10.15 for Blender 3.5, mainly due to Metal support. If not, I'll fix this.
For Blender 3.6 we will definitely raise the minimum requirements to macOS 10.15 though, so at best this delays things by a few months.
It would be greatly appreciated if you could try to fix it, at least we could have most of the new features of 3.5 running on Mojave.
Fair enough
This issue was referenced by None@63161
Changed status from 'Confirmed' to: 'Resolved'
I can confirm it´s working back on macOS Mojave on build
a7cc6e015c
Thank you very much @brecht for taking the time to fix it!!!