Very slow rendering on RTX 3080! #103450
Labels
No Label
Interest
Alembic
Interest
Animation & Rigging
Interest
Asset Browser
Interest
Asset Browser Project Overview
Interest
Audio
Interest
Automated Testing
Interest
Blender Asset Bundle
Interest
BlendFile
Interest
Collada
Interest
Compatibility
Interest
Compositing
Interest
Core
Interest
Cycles
Interest
Dependency Graph
Interest
Development Management
Interest
EEVEE
Interest
EEVEE & Viewport
Interest
Freestyle
Interest
Geometry Nodes
Interest
Grease Pencil
Interest
ID Management
Interest
Images & Movies
Interest
Import Export
Interest
Line Art
Interest
Masking
Interest
Metal
Interest
Modeling
Interest
Modifiers
Interest
Motion Tracking
Interest
Nodes & Physics
Interest
OpenGL
Interest
Overlay
Interest
Overrides
Interest
Performance
Interest
Physics
Interest
Pipeline, Assets & IO
Interest
Platforms, Builds & Tests
Interest
Python API
Interest
Render & Cycles
Interest
Render Pipeline
Interest
Sculpt, Paint & Texture
Interest
Text Editor
Interest
Translations
Interest
Triaging
Interest
Undo
Interest
USD
Interest
User Interface
Interest
UV Editing
Interest
VFX & Video
Interest
Video Sequencer
Interest
Virtual Reality
Interest
Vulkan
Interest
Wayland
Interest
Workbench
Interest: X11
Legacy
Blender 2.8 Project
Legacy
Milestone 1: Basic, Local Asset Browser
Legacy
OpenGL Error
Meta
Good First Issue
Meta
Papercut
Meta
Retrospective
Meta
Security
Module
Animation & Rigging
Module
Core
Module
Development Management
Module
EEVEE & Viewport
Module
Grease Pencil
Module
Modeling
Module
Nodes & Physics
Module
Pipeline, Assets & IO
Module
Platforms, Builds & Tests
Module
Python API
Module
Render & Cycles
Module
Sculpt, Paint & Texture
Module
Triaging
Module
User Interface
Module
VFX & Video
Platform
FreeBSD
Platform
Linux
Platform
macOS
Platform
Windows
Priority
High
Priority
Low
Priority
Normal
Priority
Unbreak Now!
Status
Archived
Status
Confirmed
Status
Duplicate
Status
Needs Info from Developers
Status
Needs Information from User
Status
Needs Triage
Status
Resolved
Type
Bug
Type
Design
Type
Known Issue
Type
Patch
Type
Report
Type
To Do
No Milestone
No project
No Assignees
5 Participants
Notifications
Due Date
No due date set.
Dependencies
No dependencies set.
Reference: blender/blender#103450
Loading…
Reference in New Issue
No description provided.
Delete Branch "%!s(<nil>)"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
System Information
Operating system: windows 11
Graphics card: RXT 3080 (Gainward RTX 3080 Chasing Wind)
Blender Version
Broken: 3.4.1; 3.4; 3.3.1
Worked: Works on the vega 11 video card built into the processor, also works stably on the CPU. Works on RTX 3080 graphics card with driver 497.29 on all blender versions
Short description of error
At times while working in the blender program, I encounter absurdly long render times for one frame: https://i.imgur.com/oB4BJ5L.png (shreenshot).
I ran render tests on different driver versions (527.56, 522.30, 526.86, 497.29). In all versions of the drivers, after some time, performance dropped hundreds of times, except for driver 497.29. It works stably. Also tests were carried out on blender versions 3.3, 3.4, 3.4.1.
It would seem that the problem is solved, you can simply install the 497.29 driver and work stably on it, but this is not so. Only blender works on this driver version, other programs crash and require drivers of at least 520. Regardless of the driver version, the video card is always loaded at 100%
I've done some testing and may have found what's wrong. I made a scene with several cubes, a volume and a strong light source, and also set a large sample size.
Results:
497.29 driver - 4 minutes 12 seconds (806 MB of video memory used)
527.56 driver - 3 minutes 45 seconds (806 MB of video memory used)
At the same time, the viewport works quickly and responsively in the cycles render mode. Just like I planned
I also ran a test with a complex scene and then everything got much worse:
497.29 driver - 22 minutes 51 seconds (8775 MB VRAM used)
527.56 driver - 35 minutes 37 seconds (8775 MB of video memory used)
The viewport is quite buggy and poorly responsive in both versions of the drivers (but this is logical since the scene is complex). In the viewport, the view mode in cycles on the 497.29 driver works as expected - it gradually develops the picture. On the 527.56 driver, cycles almost doesn't work in the cycles view mode (more precisely, it works, but it's even slower than my four-core processor).
In render mode 527.56 the driver is unstable. I had to wait 11 minutes for the first sample to load. And I'm still lucky. Sometimes the render time can be 44 hours for a single frame (https://i.imgur.com/oB4BJ5L.png)
As a result, we can come to the conclusion that with the new drivers, the blender is unstable when the video memory is almost completely loaded.
I recorded the workflow of all tests on video in an accelerated version: https://drive.google.com/drive/folders/1_oMmj90PLXiojBbORk8W1ynpdzITi6gJ?usp=share_link . I advise you to download the video to your computer so that it does not compress when viewed through Google Drive ...
Exact steps for others to reproduce the error
I made a screen recording of the editing process: https://drive.google.com/drive/folders/1_oMmj90PLXiojBbORk8W1ynpdzITi6gJ?usp=share_link
.blend: https://drive.google.com/drive/folders/1MY37OWlYleiusnEbxDuTwIx63F_eQIVK?usp=share_link
Added subscriber: @Netiks
Added subscriber: @PratikPB2123
Added subscribers: @pmoursnv, @lichtwerk
@pmoursnv : are you aware of driver changes that could cause such a slowdown? Could you possibly test this?
Added subscriber: @iss
Changed status from 'Needs Triage' to: 'Needs User Info'
I can't reproduce this issue. @Netiks do you overclock your GPU?
Operating system: Windows-10-10.0.19041-SP0 64 Bits
Graphics card: NVIDIA GeForce RTX 3060/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 526.98
Good afternoon. I haven't overclocked my GPU. But my GPU has a built-in protection against mining (LHR). Can she mistakenly consider rendering to be mining?
Do you need more information about the system? I can provide everything you need to solve this problem
I don't think so, just you mentioned instability which can be result of overclocking. Even though you mentioned instability with VRAM being "almost completely loaded", which is quite expected, but with provided file VRAM usage wasn't really high even on my 3060, so not quite sure about this point.
Changed status from 'Needs User Info' to: 'Needs Triage'
It is still actual?
@Netiks hi, still encountering crash in 4.1 with 551/552 driver?
@PratikPB2123 Hi. Yes. The problem is still relevant
Thanks. Can you attach system info?:
Help > Save System Info
Also are you rendering with GPU or GPU+CPU? From CUDA and OptiX, what is enabled for GPU acceleration?
I only use the GPU. Problems appear in both CUDA and OptiX
System info: https://disk.yandex.ru/d/bnvgas5HG5PwMg
Hi, could you generate the info from blender (as suggested in previous message)
Your attached file mostly have non-english text 😅
@PratikPB2123 Sorry. I misunderstood you in the previous message. System info: https://disk.yandex.ru/d/rEWNKTZwIAhZKw
Thanks. GPU info looks correct (drivers are newer too). Could you launch blender from
blender_debug_gpu.cmd
, complete 1 frame image render (assuming single frame image render is also slow for you), close blender then share the generated logs files.Could you try clean/reinstalling GPU driver in case any left over drivers are affecting here.
@PratikPB2123 I did 2 tests. With new drivers 522.22 and 472.84 (WHQL).
In the first case, the rendering took about 40-50 minutes (I forgot the exact figure). In the second case, the rendering took 4 minutes.
With the new drivers, updating the viewport in the cycles render mode is extremely slow. There are no problems with the old drivers.
I really hope that the reports that I have sent will be able to shed light on this problem.
Thanks. Nothing obvious I'm seeing in the attached logs, mostly the add-on errors.
@pmoursnv hi, can you help here? This issue has been standing for a while.
Given that issue is observed with specific driver versions, reporting on nvidia forum might help.