Very slow rendering on RTX 3080! #103450

Open
opened 2022-12-24 12:13:39 +01:00 by Kostya · 20 comments

System Information
Operating system: windows 11
Graphics card: RXT 3080 (Gainward RTX 3080 Chasing Wind)

Blender Version
Broken: 3.4.1; 3.4; 3.3.1
Worked: Works on the vega 11 video card built into the processor, also works stably on the CPU. Works on RTX 3080 graphics card with driver 497.29 on all blender versions

Short description of error
At times while working in the blender program, I encounter absurdly long render times for one frame: https://i.imgur.com/oB4BJ5L.png (shreenshot).

I ran render tests on different driver versions (527.56, 522.30, 526.86, 497.29). In all versions of the drivers, after some time, performance dropped hundreds of times, except for driver 497.29. It works stably. Also tests were carried out on blender versions 3.3, 3.4, 3.4.1.

It would seem that the problem is solved, you can simply install the 497.29 driver and work stably on it, but this is not so. Only blender works on this driver version, other programs crash and require drivers of at least 520. Regardless of the driver version, the video card is always loaded at 100%

I've done some testing and may have found what's wrong. I made a scene with several cubes, a volume and a strong light source, and also set a large sample size.
Results:
497.29 driver - 4 minutes 12 seconds (806 MB of video memory used)
527.56 driver - 3 minutes 45 seconds (806 MB of video memory used)
At the same time, the viewport works quickly and responsively in the cycles render mode. Just like I planned
I also ran a test with a complex scene and then everything got much worse:
497.29 driver - 22 minutes 51 seconds (8775 MB VRAM used)
527.56 driver - 35 minutes 37 seconds (8775 MB of video memory used)
The viewport is quite buggy and poorly responsive in both versions of the drivers (but this is logical since the scene is complex). In the viewport, the view mode in cycles on the 497.29 driver works as expected - it gradually develops the picture. On the 527.56 driver, cycles almost doesn't work in the cycles view mode (more precisely, it works, but it's even slower than my four-core processor).
In render mode 527.56 the driver is unstable. I had to wait 11 minutes for the first sample to load. And I'm still lucky. Sometimes the render time can be 44 hours for a single frame (https://i.imgur.com/oB4BJ5L.png)

As a result, we can come to the conclusion that with the new drivers, the blender is unstable when the video memory is almost completely loaded.

I recorded the workflow of all tests on video in an accelerated version: https://drive.google.com/drive/folders/1_oMmj90PLXiojBbORk8W1ynpdzITi6gJ?usp=share_link . I advise you to download the video to your computer so that it does not compress when viewed through Google Drive ...

Exact steps for others to reproduce the error

  1. Make a complex scene with lots of textures, lots of geometry and use the latest Nvidia drivers.
  2. Engage in scene editing often switching between working scenes
  3. Start rendering the scene at a high resolution and a lot of sampling
    I made a screen recording of the editing process: https://drive.google.com/drive/folders/1_oMmj90PLXiojBbORk8W1ynpdzITi6gJ?usp=share_link
    .blend: https://drive.google.com/drive/folders/1MY37OWlYleiusnEbxDuTwIx63F_eQIVK?usp=share_link
**System Information** Operating system: windows 11 Graphics card: RXT 3080 (Gainward RTX 3080 Chasing Wind) **Blender Version** Broken: 3.4.1; 3.4; 3.3.1 Worked: Works on the vega 11 video card built into the processor, also works stably on the CPU. Works on RTX 3080 graphics card with driver 497.29 on all blender versions **Short description of error** At times while working in the blender program, I encounter absurdly long render times for one frame: https://i.imgur.com/oB4BJ5L.png (shreenshot). I ran render tests on different driver versions (527.56, 522.30, 526.86, 497.29). In all versions of the drivers, after some time, performance dropped hundreds of times, except for driver 497.29. It works stably. Also tests were carried out on blender versions 3.3, 3.4, 3.4.1. It would seem that the problem is solved, you can simply install the 497.29 driver and work stably on it, but this is not so. Only blender works on this driver version, other programs crash and require drivers of at least 520. Regardless of the driver version, the video card is always loaded at 100% I've done some testing and may have found what's wrong. I made a scene with several cubes, a volume and a strong light source, and also set a large sample size. Results: 497.29 driver - 4 minutes 12 seconds (806 MB of video memory used) 527.56 driver - 3 minutes 45 seconds (806 MB of video memory used) At the same time, the viewport works quickly and responsively in the cycles render mode. Just like I planned I also ran a test with a complex scene and then everything got much worse: 497.29 driver - 22 minutes 51 seconds (8775 MB VRAM used) 527.56 driver - 35 minutes 37 seconds (8775 MB of video memory used) The viewport is quite buggy and poorly responsive in both versions of the drivers (but this is logical since the scene is complex). In the viewport, the view mode in cycles on the 497.29 driver works as expected - it gradually develops the picture. On the 527.56 driver, cycles almost doesn't work in the cycles view mode (more precisely, it works, but it's even slower than my four-core processor). In render mode 527.56 the driver is unstable. I had to wait 11 minutes for the first sample to load. And I'm still lucky. Sometimes the render time can be 44 hours for a single frame (https://i.imgur.com/oB4BJ5L.png) As a result, we can come to the conclusion that with the new drivers, the blender is unstable when the video memory is almost completely loaded. I recorded the workflow of all tests on video in an accelerated version: https://drive.google.com/drive/folders/1_oMmj90PLXiojBbORk8W1ynpdzITi6gJ?usp=share_link . I advise you to download the video to your computer so that it does not compress when viewed through Google Drive ... **Exact steps for others to reproduce the error** 1. Make a complex scene with lots of textures, lots of geometry and use the latest Nvidia drivers. 2. Engage in scene editing often switching between working scenes 3. Start rendering the scene at a high resolution and a lot of sampling I made a screen recording of the editing process: https://drive.google.com/drive/folders/1_oMmj90PLXiojBbORk8W1ynpdzITi6gJ?usp=share_link .blend: https://drive.google.com/drive/folders/1MY37OWlYleiusnEbxDuTwIx63F_eQIVK?usp=share_link
Author

Added subscriber: @Netiks

Added subscriber: @Netiks
Member

Added subscriber: @PratikPB2123

Added subscriber: @PratikPB2123
Member

Added subscribers: @pmoursnv, @lichtwerk

Added subscribers: @pmoursnv, @lichtwerk
Member

@pmoursnv : are you aware of driver changes that could cause such a slowdown? Could you possibly test this?

@pmoursnv : are you aware of driver changes that could cause such a slowdown? Could you possibly test this?

Added subscriber: @iss

Added subscriber: @iss

Changed status from 'Needs Triage' to: 'Needs User Info'

Changed status from 'Needs Triage' to: 'Needs User Info'

I can't reproduce this issue. @Netiks do you overclock your GPU?

Operating system: Windows-10-10.0.19041-SP0 64 Bits
Graphics card: NVIDIA GeForce RTX 3060/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 526.98

I can't reproduce this issue. @Netiks do you overclock your GPU? Operating system: Windows-10-10.0.19041-SP0 64 Bits Graphics card: NVIDIA GeForce RTX 3060/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 526.98
Author

Good afternoon. I haven't overclocked my GPU. But my GPU has a built-in protection against mining (LHR). Can she mistakenly consider rendering to be mining?

Do you need more information about the system? I can provide everything you need to solve this problem

Good afternoon. I haven't overclocked my GPU. But my GPU has a built-in protection against mining (LHR). Can she mistakenly consider rendering to be mining? Do you need more information about the system? I can provide everything you need to solve this problem

In #103450#1469526, @Netiks wrote:
But my GPU has a built-in protection against mining (LHR). Can she mistakenly consider rendering to be mining?

I don't think so, just you mentioned instability which can be result of overclocking. Even though you mentioned instability with VRAM being "almost completely loaded", which is quite expected, but with provided file VRAM usage wasn't really high even on my 3060, so not quite sure about this point.

> In #103450#1469526, @Netiks wrote: > But my GPU has a built-in protection against mining (LHR). Can she mistakenly consider rendering to be mining? I don't think so, just you mentioned instability which can be result of overclocking. Even though you mentioned instability with VRAM being "almost completely loaded", which is quite expected, but with provided file VRAM usage wasn't really high even on my 3060, so not quite sure about this point.

Changed status from 'Needs User Info' to: 'Needs Triage'

Changed status from 'Needs User Info' to: 'Needs Triage'
Philipp Oeser removed the
Interest
Render & Cycles
label 2023-02-09 14:04:27 +01:00

It is still actual?

It is still actual?
Iliya Katushenock added
Interest
Render & Cycles
and removed
Module
Render & Cycles
labels 2024-04-07 22:21:48 +02:00
Member

@Netiks hi, still encountering crash in 4.1 with 551/552 driver?

@Netiks hi, still encountering crash in 4.1 with 551/552 driver?
Pratik Borhade added
Status
Needs Information from User
and removed
Status
Needs Triage
labels 2024-04-11 11:14:01 +02:00
Author

@PratikPB2123 Hi. Yes. The problem is still relevant

@PratikPB2123 Hi. Yes. The problem is still relevant
Member

Thanks. Can you attach system info?: Help > Save System Info
Also are you rendering with GPU or GPU+CPU? From CUDA and OptiX, what is enabled for GPU acceleration?

Thanks. Can you attach system info?: `Help > Save System Info` Also are you rendering with GPU or GPU+CPU? From CUDA and OptiX, what is enabled for GPU acceleration?
Author

I only use the GPU. Problems appear in both CUDA and OptiX
System info: https://disk.yandex.ru/d/bnvgas5HG5PwMg

I only use the GPU. Problems appear in both CUDA and OptiX System info: https://disk.yandex.ru/d/bnvgas5HG5PwMg
Member

Hi, could you generate the info from blender (as suggested in previous message)

Your attached file mostly have non-english text 😅

Hi, could you generate the info from blender (as suggested in previous message) Your attached file mostly have non-english text 😅
Author

@PratikPB2123 Sorry. I misunderstood you in the previous message. System info: https://disk.yandex.ru/d/rEWNKTZwIAhZKw

@PratikPB2123 Sorry. I misunderstood you in the previous message. System info: https://disk.yandex.ru/d/rEWNKTZwIAhZKw
Member

Thanks. GPU info looks correct (drivers are newer too). Could you launch blender from blender_debug_gpu.cmd, complete 1 frame image render (assuming single frame image render is also slow for you), close blender then share the generated logs files.

Could you try clean/reinstalling GPU driver in case any left over drivers are affecting here.

Thanks. GPU info looks correct (drivers are newer too). Could you launch blender from `blender_debug_gpu.cmd`, complete 1 frame image render (assuming single frame image render is also slow for you), close blender then share the generated logs files. Could you try clean/reinstalling GPU driver in case any left over drivers are affecting here.
Author

@PratikPB2123 I did 2 tests. With new drivers 522.22 and 472.84 (WHQL).

In the first case, the rendering took about 40-50 minutes (I forgot the exact figure). In the second case, the rendering took 4 minutes.
With the new drivers, updating the viewport in the cycles render mode is extremely slow. There are no problems with the old drivers.

I really hope that the reports that I have sent will be able to shed light on this problem.

@PratikPB2123 I did 2 tests. With new drivers 522.22 and 472.84 (WHQL). In the first case, the rendering took about 40-50 minutes (I forgot the exact figure). In the second case, the rendering took 4 minutes. With the new drivers, updating the viewport in the cycles render mode is extremely slow. There are no problems with the old drivers. I really hope that the reports that I have sent will be able to shed light on this problem.
Member

Thanks. Nothing obvious I'm seeing in the attached logs, mostly the add-on errors.
@pmoursnv hi, can you help here? This issue has been standing for a while.
Given that issue is observed with specific driver versions, reporting on nvidia forum might help.

Thanks. Nothing obvious I'm seeing in the attached logs, mostly the add-on errors. @pmoursnv hi, can you help here? This issue has been standing for a while. Given that issue is observed with specific driver versions, reporting on nvidia forum might help.
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Reference: blender/blender#103450
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