Blender incorrectly allows 2 or more faces to share all same vertices #103482
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Reference: blender/blender#103482
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System Information
Operating system: Windows 7, 8, 9, 10, 11
Graphics card: NVIDIA GeForce GTX TITAN
Blender Version
Broken: 3.4/3.5
Worked: Never worked
Short description of error
Blender allows for 2 or more faces to share exactly all vertices. They should have essentially merged into 1 face. But if you try to dissolve one vertex on a plane of 4 vertices, then it deletes the other face and becomes a one-faced triangle. So one of these 2 scenarios is a bug; either (1) Don't allow the 2 or more faces to co-exist or (2) Do not merge all faces into one when dissolving one vertex. More information here https://blender.stackexchange.com/questions/282322/is-having-2-faces-with-all-shared-vertices-a-bug-or-valid-geometry
Exact steps for others to reproduce the error
You can easily reproduce this scenario by regular blender operations:
1.) Create a plane and go into Edit Mode
2.) Select a triangular part by selecting 3 vertices and pressing
F
3.) Select the opposite triangle part by selecting another 3 vertices on the opposite side
4.) Press
A
andX
> Limited Dissolve5.) Notice that you have 2 faces now.
6.) Repeat this procedure and you can have as many faces as you like all sharing exactly the same 4 vertices
Then try to dissolve one vertex with
X
> Dissolve Vertex. One face gets deleted.Added subscriber: @Harry-Kunz
Added subscriber: @mano-wii
Changed status from 'Needs Triage' to: 'Archived'
Creating an invalid mesh with Python in Blender has always been possible.
Validating a Mesh (
Mesh.validate()
) is a costly operation and therefore is not called automatically at the end of each operation.Mesh operators and modifiers (
merge_by_distance
,Weld
, among hundreds of others) work expecting for a non-invalid mesh and the result is a non-invalid mesh.Unless you can tell me how to create an invalid mesh through standard Blender operations. Creating an invalid mesh using this Python code is not considered a bug.
Thank you for looking into this. Yes you can create this mesh without python using regular blender operations. As a matter of fact I just discovered that you can create infinite faces. I updated this task and described how you can create as many faces as you like all sharing same 4 vertices with regular blender operations. This is definitely a bug.
Blender incorrectly allows 2 faces to share all same verticesto Blender incorrectly allows 2 or more faces to share all same verticesChanged status from 'Archived' to: 'Needs Triage'
Thanks for the update. I can confirm the problem.
This appears to be a variation of the same issue reported in #70977
I'm not sure if that report should continue as a
Known Issue
, this issue deserves more attention in my opinion.Closed as duplicate of #70977
Thanks for the update as well. Fortunately there is an easy workaround fix for this issue using Mesh > Split > Faces by Edges and then
M
> Merge By Distance