Regression: Stored Attributes appear black in the viewport #103551
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Reference: blender/blender#103551
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System Information
Operating system: Windows-10-10.0.19044-SP0 64 Bits
Graphics card: NVIDIA GeForce RTX 2070 with Max-Q Design/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 512.78
Blender Version
Broken: version: 3.5.0 Alpha, branch: master, commit date: 2022-12-17 02:15, hash:
6797de4e10
Worked: version: 3.5.0 Alpha, branch: master, commit date: 2022-12-15 01:17, hash:
0240b89599
Caused by:
6514bb05ea
Short description of error
When Storing a color attribute [on the point of facecorner domain] and have the attribute overlay enabled the object appears black in the viewport instead of showing the color like usual
(other domains are not picked up by the overly)
6797de4e10
0240b89599
Exact steps for others to reproduce the error
Added subscriber: @shmuel
Stored Attributes appear black in the viewportto Regression: Stored Attributes appear black in the viewportChanged status from 'Needs Triage' to: 'Confirmed'
Added subscribers: @HooglyBoogly, @mod_moder
@HooglyBoogly
Thanks for the report. The behavior did change here, and it might even be less convenient now, but I think it is correct. The "Attribute" overlay is meant to show the active color attribute. Adding a color attribute with the Store Named Attribute node was never meant to set the active status for the attribute it adds.
Not sure, then no regression?
Should this be flagged as a known issue since the old functionality is gone now and may come in the future via the active slot setup functions?
Changed status from 'Confirmed' to: 'Archived'
It's definitely gray area. It's a regression because it's not possible to use the overlay like before, but it's a bug fix because that was never intended and was inconsistent.
Since I don' think there's anything to do for this report in particular, I think I'll archive it actually. I'll mention it in chat though, in case others view it differently.
I use this to color my geometry in the viewport and in the workbench render.
do you think we'll have more support for attributes being used like this some time soon?
Workarounds for now are using the viewer node, adding a material that uses the attribute, or adding the color attribute on the original mesh (in the mesh properties tab) and making sure it's active there.
I think one of those should work in this situation.
Added subscriber: @SteffenD
I was thinking off the last one. i just haven't tested it yet.
I just tried it and i have to use a join geometry to make it work with generated geometry