Regression: Stored Attributes appear black in the viewport #103551

Closed
opened 2022-12-30 01:56:55 +01:00 by Shmuel Israel · 13 comments

System Information
Operating system: Windows-10-10.0.19044-SP0 64 Bits
Graphics card: NVIDIA GeForce RTX 2070 with Max-Q Design/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 512.78

Blender Version
Broken: version: 3.5.0 Alpha, branch: master, commit date: 2022-12-17 02:15, hash: 6797de4e10
Worked: version: 3.5.0 Alpha, branch: master, commit date: 2022-12-15 01:17, hash: 0240b89599

Caused by: 6514bb05ea

Short description of error
When Storing a color attribute [on the point of facecorner domain] and have the attribute overlay enabled the object appears black in the viewport instead of showing the color like usual
(other domains are not picked up by the overly)

3.5.0 Alpha: 2022-12-17 02:15, hash: 6797de4e10 3.5.0 Alpha: 2022-12-15 01:17, hash: 0240b89599
2022-12-29 19-52-53.mp4 2022-12-29 19-55-52.mp4

Exact steps for others to reproduce the error

  • open Blender and enable the attribute overlay in the viewport settings
  • Open Geometry Nodes
  • Store a color Attribute [on the point of facecorner domain]
  • See the object turn Black in the viewport
**System Information** Operating system: Windows-10-10.0.19044-SP0 64 Bits Graphics card: NVIDIA GeForce RTX 2070 with Max-Q Design/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 512.78 **Blender Version** Broken: version: 3.5.0 Alpha, branch: master, commit date: 2022-12-17 02:15, hash: `6797de4e10` Worked: version: 3.5.0 Alpha, branch: master, commit date: 2022-12-15 01:17, hash: `0240b89599` Caused by: 6514bb05ea **Short description of error** When Storing a color attribute [on the point of facecorner domain] and have the attribute overlay enabled the object appears black in the viewport instead of showing the color like usual (other domains are not picked up by the overly) | 3.5.0 Alpha: 2022-12-17 02:15, hash: `6797de4e10` | 3.5.0 Alpha: 2022-12-15 01:17, hash: `0240b89599` | | -- | -- | | [2022-12-29 19-52-53.mp4](https://archive.blender.org/developer/F14099688/2022-12-29_19-52-53.mp4) | [2022-12-29 19-55-52.mp4](https://archive.blender.org/developer/F14099690/2022-12-29_19-55-52.mp4) | **Exact steps for others to reproduce the error** - open Blender and enable the attribute overlay in the viewport settings - Open Geometry Nodes - Store a color Attribute [on the point of facecorner domain] - See the object turn Black in the viewport
Author

Added subscriber: @shmuel

Added subscriber: @shmuel
Iliya Katushenock changed title from Stored Attributes appear black in the viewport to Regression: Stored Attributes appear black in the viewport 2022-12-30 02:49:43 +01:00

Changed status from 'Needs Triage' to: 'Confirmed'

Changed status from 'Needs Triage' to: 'Confirmed'

Added subscribers: @HooglyBoogly, @mod_moder

Added subscribers: @HooglyBoogly, @mod_moder
@HooglyBoogly
Member

Thanks for the report. The behavior did change here, and it might even be less convenient now, but I think it is correct. The "Attribute" overlay is meant to show the active color attribute. Adding a color attribute with the Store Named Attribute node was never meant to set the active status for the attribute it adds.

Thanks for the report. The behavior did change here, and it might even be less convenient now, but I think it is correct. The "Attribute" overlay is meant to show the active color attribute. Adding a color attribute with the Store Named Attribute node was never meant to set the active status for the attribute it adds.

Not sure, then no regression?
Should this be flagged as a known issue since the old functionality is gone now and may come in the future via the active slot setup functions?

Not sure, then no regression? Should this be flagged as a known issue since the old functionality is gone now and may come in the future via the active slot setup functions?
Member

Changed status from 'Confirmed' to: 'Archived'

Changed status from 'Confirmed' to: 'Archived'
Member

It's definitely gray area. It's a regression because it's not possible to use the overlay like before, but it's a bug fix because that was never intended and was inconsistent.
Since I don' think there's anything to do for this report in particular, I think I'll archive it actually. I'll mention it in chat though, in case others view it differently.

It's definitely gray area. It's a regression because it's not possible to use the overlay like before, but it's a bug fix because that was never intended and was inconsistent. Since I don' think there's anything to do for this report in particular, I think I'll archive it actually. I'll mention it in chat though, in case others view it differently.
Author

In #103551#1467192, @HooglyBoogly wrote:
Thanks for the report. The behavior did change here, and it might even be less convenient now, but I think it is correct. The "Attribute" overlay is meant to show the active color attribute. Adding a color attribute with the Store Named Attribute node was never meant to set the active status for the attribute it adds.

I use this to color my geometry in the viewport and in the workbench render.
do you think we'll have more support for attributes being used like this some time soon?

> In #103551#1467192, @HooglyBoogly wrote: > Thanks for the report. The behavior did change here, and it might even be less convenient now, but I think it is correct. The "Attribute" overlay is meant to show the active color attribute. Adding a color attribute with the Store Named Attribute node was never meant to set the active status for the attribute it adds. I use this to color my geometry in the viewport and in the workbench render. do you think we'll have more support for attributes being used like this some time soon?
Member

Workarounds for now are using the viewer node, adding a material that uses the attribute, or adding the color attribute on the original mesh (in the mesh properties tab) and making sure it's active there.
I think one of those should work in this situation.

Workarounds for now are using the viewer node, adding a material that uses the attribute, or adding the color attribute on the original mesh (in the mesh properties tab) and making sure it's active there. I think one of those should work in this situation.

Added subscriber: @SteffenD

Added subscriber: @SteffenD
Author

In #103551#1467259, @HooglyBoogly wrote:
Workarounds for now are using the viewer node, adding a material that uses the attribute, or adding the color attribute on the original mesh (in the mesh properties tab) and making sure it's active there.
I think one of those should work in this situation.

I was thinking off the last one. i just haven't tested it yet.

> In #103551#1467259, @HooglyBoogly wrote: > Workarounds for now are using the viewer node, adding a material that uses the attribute, or adding the color attribute on the original mesh (in the mesh properties tab) and making sure it's active there. > I think one of those should work in this situation. I was thinking off the last one. i just haven't tested it yet.
Author

In #103551#1467259, @HooglyBoogly wrote:
Workarounds for now are using the viewer node, adding a material that uses the attribute, or adding the color attribute on the original mesh (in the mesh properties tab) and making sure it's active there.
I think one of those should work in this situation.

I just tried it and i have to use a join geometry to make it work with generated geometry

> In #103551#1467259, @HooglyBoogly wrote: > Workarounds for now are using the viewer node, adding a material that uses the attribute, or adding the color attribute on the original mesh (in the mesh properties tab) and making sure it's active there. > I think one of those should work in this situation. I just tried it and i have to use a join geometry to make it work with generated geometry
Sign in to join this conversation.
No Label
Interest
Alembic
Interest
Animation & Rigging
Interest
Asset Browser
Interest
Asset Browser Project Overview
Interest
Audio
Interest
Automated Testing
Interest
Blender Asset Bundle
Interest
BlendFile
Interest
Collada
Interest
Compatibility
Interest
Compositing
Interest
Core
Interest
Cycles
Interest
Dependency Graph
Interest
Development Management
Interest
EEVEE
Interest
EEVEE & Viewport
Interest
Freestyle
Interest
Geometry Nodes
Interest
Grease Pencil
Interest
ID Management
Interest
Images & Movies
Interest
Import Export
Interest
Line Art
Interest
Masking
Interest
Metal
Interest
Modeling
Interest
Modifiers
Interest
Motion Tracking
Interest
Nodes & Physics
Interest
OpenGL
Interest
Overlay
Interest
Overrides
Interest
Performance
Interest
Physics
Interest
Pipeline, Assets & IO
Interest
Platforms, Builds & Tests
Interest
Python API
Interest
Render & Cycles
Interest
Render Pipeline
Interest
Sculpt, Paint & Texture
Interest
Text Editor
Interest
Translations
Interest
Triaging
Interest
Undo
Interest
USD
Interest
User Interface
Interest
UV Editing
Interest
VFX & Video
Interest
Video Sequencer
Interest
Virtual Reality
Interest
Vulkan
Interest
Wayland
Interest
Workbench
Interest: X11
Legacy
Blender 2.8 Project
Legacy
Milestone 1: Basic, Local Asset Browser
Legacy
OpenGL Error
Meta
Good First Issue
Meta
Papercut
Meta
Retrospective
Meta
Security
Module
Animation & Rigging
Module
Core
Module
Development Management
Module
EEVEE & Viewport
Module
Grease Pencil
Module
Modeling
Module
Nodes & Physics
Module
Pipeline, Assets & IO
Module
Platforms, Builds & Tests
Module
Python API
Module
Render & Cycles
Module
Sculpt, Paint & Texture
Module
Triaging
Module
User Interface
Module
VFX & Video
Platform
FreeBSD
Platform
Linux
Platform
macOS
Platform
Windows
Priority
High
Priority
Low
Priority
Normal
Priority
Unbreak Now!
Status
Archived
Status
Confirmed
Status
Duplicate
Status
Needs Info from Developers
Status
Needs Information from User
Status
Needs Triage
Status
Resolved
Type
Bug
Type
Design
Type
Known Issue
Type
Patch
Type
Report
Type
To Do
No Milestone
No project
No Assignees
4 Participants
Notifications
Due Date
The due date is invalid or out of range. Please use the format 'yyyy-mm-dd'.

No due date set.

Dependencies

No dependencies set.

Reference: blender/blender#103551
No description provided.