Crash on baking path particles when mesh don't have any faces #103559
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Reference: blender/blender#103559
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System Information
Operating system: macOS 13.0
Graphics card: Apple M2
Machine: Y4QVXL9FGW, MacBook Pro, Apple M2, 24GB
Blender Version
Broken: 3.4, 2.83
Worked: never
Short description of error
When baking path particle it crashed when mesh don't have any faces. The crash report has been attached. Seems like a segfault.
Exact steps for others to reproduce the error
Main-2.blend
#103559-simplified.blend
Added subscriber: @Makabaka1880
Crash on Apple Silicon device when bakingto Crash when baking particlesChanged status from 'Needs Triage' to: 'Confirmed'
Added subscriber: @PratikPB2123
Crash triggers when object has zero faces. In code, it occurred due to null pointer access
mface->v4
I guess fix will be a simple
if
check.Crash when baking particlesto Crash when baking path particlesAdded subscriber: @mod_moder
do not know if the bugs from the list of first fixes are still being processed and fixed. If not, was it correct to include a crash in this list?
Added subscriber: @lichtwerk
Good point. But this is still open for everyone. :)
@lichtwerk , what do you think?
Not sure which "list" or "list of first fixes" this relates to?
Also not sure what exactly this should mean?
In my opinion this is a legit bug, but one in a part of blender (the old particle system -- which is "End of Life") which is unlikely to see fixes from blender devs, any contributed patches are of course welcome.
As triagers, we can just confirm this, it is up to the #nodes_physics team to close this (or lower priority / mark as
Known Issue
).Crash when baking path particlesto Crash on baking path particles when mesh don't have any facesThis issue was referenced by
b038662887
Changed status from 'Confirmed' to: 'Resolved'