Image texture visible in cycles but not in eevee when incorrectly recognised as udim tile #103681
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Reference: blender/blender#103681
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System Information
Operating system: macOS-13.1-arm64-arm-64bit 64 Bits
Graphics card: Metal API Apple M1 Max 1.2
Blender Version
Broken: version: 3.5.0 Alpha, branch: master, commit date: 2023-01-06 00:40, hash:
bc5337a05a
Worked: unknown
Short description of error
See attached file, when I open the file in the image texture node, it is automatically (but wrongly) set to udim tile (presumably due to the file name? which was fightclub-secrets-1600.jpg where 1600 refers to its resolution). Subsequently it is only visible in cycles and shows up as missing/pink in eevee. When I switch to single image it is visible in both.
Exact steps for others to reproduce the error
Open attached blend file
Switch between eevee and cycles in renders view
Missing texture eevee.blend
Added subscriber: @blenderrocket
This happens for any image ending in '-1002' or larger numbers. '-1001' is set to udim but then the image is visible in both cycles and eevee. Lower numbers are recognised as single image.
Added subscriber: @Michael-Parkin-White-Apple
Added subscriber: @Baardaap
While unfortunate I wouldn't really call this a bug. Blender has no real way of deciding if something is an udim tile, except for the filename. The heuristic works out wrong in this case, but the solution is easy.
I don't really know how blender could do it differently.
Do you have a proposal for how to handle it that would work?
Changed status from 'Needs Triage' to: 'Needs User Info'
I am not that familiar with how UDIMs work, so I am not sure. However is it normal to add them through an image texture node? It was a bit unexpected that it switches to udim automatically, maybe this should be a manual step? And the second thing is that I would expect cycles and eevee to display the same result, or is this a known limitation somehow?
Changed status from 'Needs User Info' to: 'Needs Triage'
I don't actually know that. I suppose the result should be the same.
I'll set it back to 'Needs Triage' to let someone more knowledgeable look at it.
Added subscriber: @PratikPB2123
Changed status from 'Needs Triage' to: 'Needs User Info'
Hi, when loading an image, disable
Detect UDIMs
in file browser. Does it solve the issue?This is expected since object UVs are not mapped with image.
Not sure why image texture worked for Cycles in this case
Removed subscriber: @Baardaap
Yes thanks I didn't know of that option, I still think it is confusing to have this enabled by default (with the checkbox in a hidden side panel) but that is matter of choice of the developers.
It seems Cycles and Eevee handle the situation with a single udim image differently: as long as there is one single udim image, cycles handles it like a single image texture (although the image shows far away as in your screenshot in the uv editor, elsewhere it is still displayed as if it is at the 0,0 coordinates); also the clip/extend/repeat option work like with a single image. Once you add a second udim tile/file cycles and eevee act the same, showing a pink/missing texture outside the image coordinates that are determined by the number in the file name.
Hi, good to know that worked for you.
Changing the default value of
Detect UDIMs
checkbox and how cycles/EEVEE handles udims will be a separate topic of discussion. I guess the original problem you've reported is resolved now and this ticket can be closed.Feel free to comment if there is misunderstanding (will reopen the report).
Thanks again for the report!