Volume scatter and absorption shaders do not work with mesh to volume modifier in eevee #103683
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Reference: blender/blender#103683
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System Information
Operating system: macOS-13.1-arm64-arm-64bit 64 Bits
Graphics card: Metal API Apple M1 Max 1.2
Blender Version
Broken: 3.2.1; version: 3.5.0 Alpha, branch: master, commit date: 2023-01-06 00:40, hash:
bc5337a05a
Worked: unknown
Short description of error
When using the mesh to volume modifier, volumes are not visible with the volume scatter and absorption shaders in eevee. They are visible with the principled volume shader. They are also visible when using the geometry nodes mesh to volume node instead of the modifier.
Additionally a very specific bug occurs: when I have the scatter or absorption node attached, then go to eevee rendered view, switch back to cycles rendered view and then attach the principled volume, the geonodes volume becomes invisible. That becomes visible again when I manipulate the blackbody intensity value (but not any of the other values in the shader node).
Exact steps for others to reproduce the error
See attached blend file
When in viewport shading or eevee rendered view, the cube with the mesh to volume modifier does not render when volume scatter or absorption nodes are connected. Attach the principled volume node and it does render.
Volume shader test.blend
Added subscriber: @blenderrocket
Added subscriber: @Michael-Parkin-White-Apple
Added subscriber: @mano-wii
Changed status from 'Needs Triage' to: 'Needs Developer To Reproduce'
It is indeed strange that Eevee and Cycles behave differently with this material.
On the one hand I can understand the Eevee side that needs to read attributes like "density" to represent a volume.
Cycles seems to initialize a value for each Voxel.
I'm not sure if it's a bug.
The difference is mainly within eevee depending on how the volume is generated (volume to mesh modifier vs the other two methods). The density attribute is also used by the principled volume shader and that doesn't have this issue.
This also affects Eevee next: